- Buy this product and stream 90 days of Amazon Music Unlimited for free. E-mail after purchase. Conditions apply. Learn more
Warcross Paperback – 28 Jun. 2018
|New from||Used from|
- Choose from over 13,000 locations across the UK
- Prime members get unlimited deliveries at no additional cost
- Find your preferred location and add it to your address book
- Dispatch to this address when you check out
Frequently bought together
Customers who viewed this item also viewed
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
- Paperback : 368 pages
- ISBN-10 : 0241321441
- ISBN-13 : 978-0241321447
- Dimensions : 12.9 x 2.2 x 19.8 cm
- Publisher : Penguin (28 Jun. 2018)
- Reading level : 12 - 17 years
- Language: : English
- Best Sellers Rank: 17,825 in Books (See Top 100 in Books)
- Customer reviews:
About the Author
Marie Lu is the author of the New York Times bestselling Legend series. She graduated from the University of Southern California and jumped into the video game industry, working for Disney Interactive Studios as a Flash artist. Now a full-time writer, she spends her spare time reading, drawing, playing Assassin's Creed, and getting stuck in traffic. She lives in Los Angeles, California (see above: traffic), with one husband, one Chihuahua mix, and two Pembroke Welsh corgis.
More items to explore
Top reviews from United Kingdom
There was a problem filtering reviews right now. Please try again later.
Teenage bounty hunter, Emika Chen, spends her life working as a bounty hunter on Warcross, tracking down players who bet on the game illegally. Needing to make some money quickly, Emika takes a risk and accidentally hacks herself into the worldwide Warcross championship game, and her whole world is turned upside down. She is surprised when the games creator, billionaire Hideo Tanaka contacts her and offers her a job to uncover a major security problem, and she is quickly whisked off to Japan into a world of fame that she could never have imagined. Very soon, however, her investigation uncovers a sinister plot, with major worldwide consequences.
The setting of this book really pulled me in, particularly after Emika reaches Tokyo. The descriptions were brilliant and I could easily imagine Emika walking around the city. Warcross itself was really interesting - it seemed so well thought out and the fact that people could be connected 24/7 and that it could be used over their view of the real world really helped to show just how much of a phenomenon it was. People used it for EVERYTHING they did; it was more than just a game.
Emika was a great main character. She was strong and determined to succeed in the task that Hideo sent her. As soon as she and Hideo met, however, I just knew where their story was going to go - they were going to fall in love and something was going to keep them apart. Although I couldn't really be bothered with this part of the plot, it really helped put the events at the end into perspective. I won't say any more, other than I was soooo shocked. Both of their backstories were really interesting. Zero, the main villain was really mysterious, but the fact he didn't really pop up in the real world made him seem a lot less threatening and less real. I did have an inkling early on as to who he would be - and for once I turned out to be right, and it still blew my mind.
I'm really looking forward to reading further books in the series. It ended so well and with such a cliffhanger that I can't wait for the next one.
Firstly I should mention that the book is clearly written for younger teens - the writing is basic and a little poor.
Next, the plot itself. It is a shame because the idea was clearly very well thought-out, the premise to the book is original and exciting. However the author tries to excite the book through throwing in some awkward romance which doesn't really fit or work, and is cringy at times. There is little to no character development, and the plot is highly predictable. At times I actually almost wanted to stop reading as it reminded me so much of a secondary school project.
Great idea, but better execution needed.
Many then, for reasons best known to themselves, go on to actually do so.
This example has all the requisite features; code (which always comes in 'sections') hovering it the air, encryption which can be cracked by just 'trying a bit harder', floating objects representing abstract concepts (encryption keys, etc.).
It's not original, not convincing, and not exciting.
The tech and game descriptions are very well done and allow the story to move on at a fast pace without drowning the reader in unnecessary details. I am looking forward to more game action in the sequel.
Altogether, this is a really enjoyable story that moves along nicely, is really well written, and some great editing. I will definitely read the next in series. So why did I give it only four stars? Honestly, there is something missing from this story. It is a lovely read that I highly recommend, but I honestly think it is missing something important. Reading this story makes me feel that the writer has carefully plotted every cliché to be expected in a YA novel, and they are all perfectly delivered to maximise reader enjoyment. To my mind, this story delivers everything a YA novel should have, and yet…
I am not sure where I am going with this, but this story touches briefly upon many dark areas of virtual reality gaming and life and this could have been explored more in this story. Instead, several times the story introduced a dark area and then runs away from properly confronting it. For me, this is a really good book that I enjoyed, but it could have been a great book if it had explored more of the darker side of VR.
Read it and enjoy.
Slightly disappointing, but still enjoyable in its own right, and I'll definitely read the sequel.