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As a researcher, he has published over 160 scientific works, including 17 books. The latest monographs on Augmented Reality Art (2014 & 2018) and Augmented Reality Games (in two volumes, 2019) are available on Amazon.
Since 1995, he has been experimenting with different types of Digital Art. His project 'Digital Paintings - Fine Art Prints' (2008-2016) was especially successful: limited edition prints of his artworks are now in private collections of Australia, Brazil, Canada, Finland, France, Germany, Holland, Japan, Malta, Mexico, Russia, Spain, Switzerland, UK, and USA.
In 2013, he published a Kindle book "A Bottle of Plymouth Gin: 12 Detective Stories Set in Devon & Cornwall". The book features 12 mysterious cases rooted in the lore of two of the most beautiful British counties.
Although the case was highly unusual, there was nothing unusual about the retired comedian Phil Blandford helping his friend Detective Inspector Greg Nash to solve the mystery. At the time, they could hardly have imagined that the investigation would lead them to the secret of the birth of the United States of America, kept hidden for almost 400 years.
The detective story is illustrated with 14 digital oil paintings by the author.
This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.
Volume II explores the most important and challenging issues that have been raised by the use of the Augmented Reality approach and technology in the gamification of education, healthcare, medicine and art. The volume deals with a systematic analysis of educational augmented reality games, their use for health promotion in old age and for improving people’s well-being, the gamification of augmented reality art and immersive reading experiences, among other topics.
Augmented Reality Games II is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.
The authors explore the opportunities and challenges of augmented reality applications, their current status and future trends, informal learning and heritage preservation, mixed reality environments and immersive installations, cultural heritage education and tourism promotion, visitors with special needs, and emerging post-COVID-19 museums and heritage sites.
Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain is essential reading not only for researchers, application developers, educators, museum curators, tourism and cultural heritage promoters, but also for students (both graduates and undergraduates) and anyone who is interested in the efficient and practical use of augmented reality technology.
The artwork may help your subconscious mind to overcome the habit of smoking in an unexpected and surprising way.
London Bus and Big Ben
The Tower of London
The London Eye
The City of London
St Paul’s Cathedral
The O2 Arena
The National Gallery
St James's Park