Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy Hardcover – 1 Dec 2006
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This book delivers on all accounts. The authors are widely regarded as the foremost experts on the effects of violent video games and the media, and this book is by far the most signifiant addition to the study of developmental psychology this year. (Doody's Notes)
This is a shocking but necessary read for anyone working or living with children or adolescents. ... Altough this is a controversial subject, this book successfully opens the reader's eyes to the psychological, sociological and political implications of violent video games for the mass population. (The Psychologist,)
About the Author
Craig A. Anderson, Distinguished Professor of Psychology at Iowa State University, is widely regarded as the foremost expert on the effects of violent video games. His research on aggression, media violence, depression, and social judgment has had a profound influence on psychological theory and modern society. His tireless efforts to educate public policy-makers and the general public have earned him recognition as one of the most influential and respected social psychologists in the world. Douglas A. Gentile is a developmental psychologist and is Assistant Professor of Psychology at Iowa State University and the Director of Research for the National Institute on Media and the Family. As one of the country's leading media effects researchers, he conducts studies on the positive and negative effects of media on children and adults, including the effects of advertising, educational television, and video games. His studies provide valuable insights to parents, educators, pediatricians, and policy-makers about how to maximize the benefits of media usage while minimizing potential harms. Katherine E. Buckley, who is completing her Ph.D. in Psychology at Iowa State University, has been researching aggression and media violence. Katherine received her M.A. from Wake Forest University in 2001. She is a member of the American Psychological Society as well as the Society for Personality and Social Psychology and the Society for Research in Child Development.
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Top Customer Reviews
shame on them...... shame on us for allowing kids to get these games..
Most Helpful Customer Reviews on Amazon.com (beta)
The fact of the matter is, it's very difficult to rule one way or another. Violent behavior is a result of many factors; often genetics, parental attention, environmental stimulus, internal psychology and sometimes pathology, and an infinite number of other variables. The authors present this idea as well, and they do it better than some other politically minded "ban violent videgames" type books.
The truth is, as the authors have written, digital media is only one factor that needs to be monitored by parents, where the responsibility should ultimately lie. Certain age groups should not be exposed to certain stimulus, least of all without proper guidance, which many parents seem to ignore.
All in all, this is a decent book. Much better than several others, and better than listening to Hillary Clinton's and Jack Thomson's accusations and generalizations. My personal feelings obviously color this review, but don't let it color your opinion of the book: it is actually pretty good for a topic where there is as much misinformation as information.
Read it, do some of your own research, and form your own opinions.
And most importantly, pay attention to ratings on all media. They exist for a purpose.
After reading this book, one should also read "Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do" by Lawrence Kutner and Cheryl Olson.
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