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Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy Hardcover – 1 Dec 2006

2.0 out of 5 stars 4 customer reviews

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Product details

  • Hardcover: 200 pages
  • Publisher: Oxford University Press (1 Dec. 2006)
  • Language: English
  • ISBN-10: 0195309839
  • ISBN-13: 978-0195309836
  • Product Dimensions: 23.6 x 2 x 15.7 cm
  • Average Customer Review: 2.0 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 246,671 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

Review

This book delivers on all accounts. The authors are widely regarded as the foremost experts on the effects of violent video games and the media, and this book is by far the most signifiant addition to the study of developmental psychology this year. (Doody's Notes)

This is a shocking but necessary read for anyone working or living with children or adolescents. ... Altough this is a controversial subject, this book successfully opens the reader's eyes to the psychological, sociological and political implications of violent video games for the mass population. (The Psychologist,)

About the Author

Craig A. Anderson, Distinguished Professor of Psychology at Iowa State University, is widely regarded as the foremost expert on the effects of violent video games. His research on aggression, media violence, depression, and social judgment has had a profound influence on psychological theory and modern society. His tireless efforts to educate public policy-makers and the general public have earned him recognition as one of the most influential and respected social psychologists in the world. Douglas A. Gentile is a developmental psychologist and is Assistant Professor of Psychology at Iowa State University and the Director of Research for the National Institute on Media and the Family. As one of the country's leading media effects researchers, he conducts studies on the positive and negative effects of media on children and adults, including the effects of advertising, educational television, and video games. His studies provide valuable insights to parents, educators, pediatricians, and policy-makers about how to maximize the benefits of media usage while minimizing potential harms. Katherine E. Buckley, who is completing her Ph.D. in Psychology at Iowa State University, has been researching aggression and media violence. Katherine received her M.A. from Wake Forest University in 2001. She is a member of the American Psychological Society as well as the Society for Personality and Social Psychology and the Society for Research in Child Development.


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Top Customer Reviews

Format: Hardcover
Upon reading the book, it was filled with out-dated theories (which have been scientifically proven). This is all the book has. Theories, and negative views, rarely showing that video games can be helpful, or even completely missing out research that shows that violent video games DECREASE teenage violence. It also completely misses out the fact that the average video gamer age is 30.
AVOID.
1 Comment 15 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Format: Hardcover
Though i can't speak from direct knowledge, i can give the view of my husband and son (both Clinical psychology graduates), they both comment that this research was thought to be true in the early stages of video game history (2/3 generation of gaming) but has been completely disproved in recent history. If anyone out there wants a genuine psychological article Grand theft childhood is an excellent and accurate protrial of modern video gaming and the true effects on youth and modern cultures. According to my son one of games on the cover is the original Medal of Honer so if the game is as old as the content then the book is bound to be an epic misrepresentation to the industry.
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Format: Hardcover
I haven't actually read this book, but I can tell it's full of utter rubbish by reading the title. As a gamer myself, I have played loads of violent video games just like thousands of other gamers. Out of these thousands of people, a few commit violent crimes and so video games are said to have "violent effects on children". I have just finished reading Bill Bryson's The life and times of the thunderbolt kid, when Bryson was younger, comics were blamed for violent acts, so people tried to ban them, the same is happening to video games. It's stupid!
3 Comments 5 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Format: Hardcover
A good book and why people who have not read it are allowed to comment on it amazes me. I have seen how these games effect children in my job as a teacher . These game should not be sold to under 18's. It is as simple as that, if gamers don't like it then they should see the knife crime between our children, instead they sit behind screens tapping away.
shame on them...... shame on us for allowing kids to get these games..
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: HASH(0x8c9d82dc) out of 5 stars 10 reviews
25 of 36 people found the following review helpful
HASH(0x8c9e0e58) out of 5 stars Everyone's An Expert 24 May 2007
By Andrew Raczkowski - Published on Amazon.com
Format: Hardcover
It seems like everyone's an expert on this topic lately. And frankly, I, as both a gamer and a game developer, am sick of it. For every so-called study that concludes games and media are a direct influence on violent behavior, three more clinical studies conclude just the opposite. Read this book if you like, it's an interesting look at another person's view (I'm not using the word "opinion," since the authors try to remain fairly neutral while presenting as much material as possible). Quite a few studies are cited, although several of them were not in controlled environments.

The fact of the matter is, it's very difficult to rule one way or another. Violent behavior is a result of many factors; often genetics, parental attention, environmental stimulus, internal psychology and sometimes pathology, and an infinite number of other variables. The authors present this idea as well, and they do it better than some other politically minded "ban violent videgames" type books.

The truth is, as the authors have written, digital media is only one factor that needs to be monitored by parents, where the responsibility should ultimately lie. Certain age groups should not be exposed to certain stimulus, least of all without proper guidance, which many parents seem to ignore.

All in all, this is a decent book. Much better than several others, and better than listening to Hillary Clinton's and Jack Thomson's accusations and generalizations. My personal feelings obviously color this review, but don't let it color your opinion of the book: it is actually pretty good for a topic where there is as much misinformation as information.

Read it, do some of your own research, and form your own opinions.

And most importantly, pay attention to ratings on all media. They exist for a purpose.
12 of 17 people found the following review helpful
HASH(0x8c9e0eac) out of 5 stars The debate is over? Really? 13 Jun. 2008
By Chaz - Published on Amazon.com
Format: Hardcover
I tend to suspect a bias when a researcher claims the debate is over. The authors of this book make this claim in their introduction: "Nevertheless, the scientific debate about whether exposure to media violence causes increases in aggressive behavior is over and should have been over 30 years ago."

After reading this book, one should also read "Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do" by Lawrence Kutner and Cheryl Olson.
5 of 8 people found the following review helpful
HASH(0x8c769300) out of 5 stars Good book for a research project 28 Dec. 2008
By JMathew - Published on Amazon.com
Format: Hardcover
It was a well written and informative book. At first I thought it was going to be all biased but they do take real facts and research to prove their point.
7 of 13 people found the following review helpful
HASH(0x8c7696cc) out of 5 stars Sound Scientific Evidence 15 Mar. 2010
By Dr. - Published on Amazon.com
Format: Hardcover
These are the top researchers, published in the top journals of their field. Critics often complain that they don't believe the science, but don't offer substantive arguments to the contrary. Critical thinking means weighing the evidence despite one's personal bias, which we all have. This topic sparks fierce debate because people take it personally. Bottom line, this is top notch scientific evidence, clearly conceived and well written.
6 of 12 people found the following review helpful
HASH(0x8c7697b0) out of 5 stars Really?¿? 24 Jan. 2011
By Amazon Customer - Published on Amazon.com
Format: Kindle Edition
For the life of me, I cannot see why everybody is going so crazy about video game ratings all of a sudden. I am a casual game maker and an avid player, and almost everyone I ask is saying the same thing. parents should not need a book or "E" "E10+" etc. to be able to tell what their kids can play. I cant help but notice that there are no books that express the positives of gaming. It can help with problem solving, reflexes, or even creativity. All of these writers are unknowing adults who are taking random data to help them maintain a sense of athority, as if they actually know what they're talking about. People need to start to open up their eyes and see all the sides of the story.
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