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Unreal Tournament 3 (Xbox 360)
- Unparalleled graphical and physical realismfrom the latest Unreal Engine.
- Includes the brand new Conquest gametype, with vehicle-focused combat raging across multiple maps, where the landscape alters as control of bunkers and bases changes hands
- Expanded Onslaught vehicle combat gametype, featuring the high-tech Axon vehicles against the sinister new Necris armada. Over a dozen unique engines of destruction.
- Polished and refined versions of all the popular â€˜classicâ€™ UT gametypes: Deathmatch, Team Deathmatch, Capture the Flag and Instagib CTF
- Collaborate with and compete against the new and returning signature characters of UT, with improved AI providing distinct personalities, and brutal vendettas.
- Command AI and human teammates with the new voice system, for deadly tactical coordination!
- Take the ultimate online shooter offline. Try your luck against lightning fast AI in the all new single player tournament mode.
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- Platform: Xbox 360
- PEGI Rating: Suitable for 18 years and over. Not for sale to persons under age 18. By placing an order for this product, you declare that you are 18 years of age or over.
- Media: Video Game
- Item Quantity: 1
Unreal Tournament 3 (Xbox 360)
Xbox 360 Version of Highly Anticipated and Award-Winning Franchise has New Features, Exclusive Content and Gears of War 2 Multiplayer Video.
Unreal Tournament 3, for the Xbox 360 video game and entertainment system from Microsoft, is scheduled to be available on July 4,2008, with several new features including split screen, five exclusive maps and two all-new characters, as well as all previously released downloadable content. Unreal Tournament 3, the award-winning first-person-shooter, has already shipped more than 1 million units for the PC and PLAYSTATION3 systems.
In addition, the game will feature an exclusive video preview of Gears of War 2, the eagerly anticipated sequel to the 4.7-million-unit selling blockbuster third-person action game. The exclusive video content will include never-before-seen footage of the games multiplayer modes featuring new maps, new modes, new weapons and new gameplay elements. The video is narrated by design director, Cliff Bleszinski, and producer, Rod Fergusson.
"Unreal Tournament 3 for the Xbox 360 will deliver fans the award-winning gameplay of UT3, complete with exciting exclusive content that will make it a must-have title for the Xbox 360" said Mona Hamilton, vice president of marketing, Midway Home Entertainment.
"Were very excited to be shipping Unreal Tournament 3 for Xbox 360," said Mark Rein, vice president of Epic Games, Inc. "This is a great title and, with two-player split screen support and some very cool new content, Xbox 360 players should be thrilled with this fantastic version of the game."
About Unreal Tournament 3Unreal Tournament 3, the worlds premier PC first-person shooter, will make its debut on the Xbox 360. Unreal Tournament 3 unleashes the full power of Unreal Engine 3, taking graphics, gameplay and challenge to a whole new level. Players engage in intense battles with other human players online, or against Unreal artificial intelligence that sets the industry standard. With the most powerful futuristic weapons and vehicles available, this is FPS action at its best!See all Product description
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The only thing i cant understand though, is why the 360 version is so much more expensive on here than the other two platforms.
the PS3 version -£10 cheaper. for PC -£25 cheaper!
common amazon play fair, just because we have better taste in platform, doesnt mean we have to suffer higher prices the majority of the time. sort it out.
Let's get one thing straight right off the bat: UT3 is not Call of Duty; it is not Battlefield; it is not Halo, or Far Cry, or Rainbow Six. I'm a of many of those games, so please understand that I'm not denigrating the type of FPS that proliferates these days when I say Unreal Tournament 3 is very different, and all the more fun for it. If this was the only type of FPS that existed, I'd probably be craving something with more depth, but fortunately it comes as a tonic to the increasingly unforgiving and thoughtful shooters.
I've read some unfavourable reviews of UT3, and I can understand why, but as with all the most goofy antics, the key is to get into the spirit of it. For the first five minutes, I died a lot. After that, I still died a lot but killed a lot too. That's the type of game this is: like the shooters of ten years ago (though updated, of course), UT3 requires that you keep moving, use whichever weapon comes to hand, and spray like mad. There is, of course, a great deal of skill and practice involved in being good at this game, but strategy, sniping, camping, and all the other elements of most recent FPS games are pretty much useless in UT3.
The most glowing endorsement I can give is to say that Unreal Tournament 3 is the first game in a long time to have me laughing aloud with sheer enjoyment. It's not clever and it's not deep, but it's not stupid either, and it is a hell of a lot of fun.
I played through the first and a bit of the second chapter offline, but I found the difficulty a bit strong (the AI seems resistant to logic on your team - don't let them drive a Goliath), even on normal setting. So I went on Co-op for an hour for some online play, finding myself in a totally random level of the campaign without notice. I soon got the 'game completed' achievement, amongst other co-op ones, which was a bit of a surprise after only a few hours' play . . .
So here's where this MP-centric game falls down, generally; the online lobbies. Like another reviewer said, it just isn't good enough in today's market alongside Halo3 and COD4; you'd think that in a game which concentrates upon a multiplayer experience, EPIC would have made sure it was nailed it down quite hard, but they haven't.
You'd expect the co-op lobby to tell me which chapter you're about to join. UT3 doesn't. The developers obviously expect you to know the game inside out and understand which map is when in the campaign mode. Thus I spent a few fruitless hours lastnight playing almost all the way through the fourth chapter in co-op, only to realise I'd completed that one before, where I'd jumped into a random host's game on the very last level to complete the game!
No clan tags mean you can't really entertain parties in-game, and the lack of continuity within the ranked lobby is frustrating - you just have to press B to exit back to the main menu after a match ends and go through the process again. This isn't the case in the player matches, where you get to vote on a repeated playlist; but then - what's the difference except keeping killstats that may or may not contribute towards achievement points? In my experience it seems a bit arbitrary, but I'm still willing to play through it, due more to my Achievement Whoredom than pure enjoyment of UT3.
Unlike other people, I don't think the excitement which the gameplay engenders overrides the problems mentioned previous; yes, it's fast and yes it's exciting, but it has annoyed me in the way the lobbies are set up, as they do prevent what could have been a great game from being great.
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