- Warning: Not suitable for children under 36 months
Callisto Strategy Game
- Mind-boggling strategy game designed by world-famous inventor, Reiner Knizia
- Test your dexterity to the limit as you vie to place all your tiles on the board
- Unique playing surface can be changed to suit 2, 3 or 4 players
- Simple to learn yet addictively challenging
- Great fun for all ages
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Callisto will have everyone in your family totally enthralled, from young to old! It's an easy game to learn but requires strategic skills and a little luck to master. Players compete to place the most tiles on the board.
- Combines simplicity with brilliant game design
- Invented by Reiner Knizia, world-renowned and award-winning game inventor
Once in a while a board game arrives that combines complete simplicity with brilliant game design – welcome to Callisto. Callisto will have everyone in your family enthralled, from young to old. It's very easy to learn (just one small page of rules), but uses strategic skills, dexterity and a bit of luck to master. The game was designed by the world's most accomplished game inventor, Reiner Knizia. He has won major international board game awards, including the most influential, the Spiel des Jahr in Germany, 2008.
Object of the Game
The object of the game is to get rid of all of your coloured tiles onto the game board. Each tile you place must always be positioned next to another tile (or pillar) of your colour. When placing your tiles you don’t just want to cover the most area, you'll want to block other players from doing so too. Any tiles left unplaced at the end of the game score points based on their size and the player with the lowest number of points wins the game.
How to Play
Before starting you must each choose a tile colour and take all 18 tiles and 3 pillars of your colour. Place the appropriate background (based on number of players) into the bottom of the transparent board. Start off by each placing two pillars onto the board. You can then start taking in turns to place your tiles - using the pillars as a starting point to build around. There are only two rules for placement of tiles:
Rule 1:Tiles must either be placed next to a pillar or another piece of the same colour (side to side, not corner to corner).
Rule 2: In a 2 or 3 player game, players may not place tiles covering any part of the darker outer area (placement of tiles on the darker centre section is allowed).
Your 3rd pillar can be placed on any turn and can be very useful later in the game should other players block you in. Play finishes when nobody can play any more pieces on the board. At this point add up the number of dots on each player’s remaining tiles to establish scores; the lowest points total wins that game. Play as many games as there are players and the person with the lowest overall score is the winner.
Top customer reviews
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It can be played by 2-4 players, aged from about eight upwards.
Each player chooses one colour, then takes 18 pieces of various shapes (they look like the pieces in Tetris) and three columns of that colour.
The game begins by each player placing two of their columns somewhere on the board. They then take it in turns and have to fit as many of their coloured pieces onto the board as possible, connecting them to at least one side of one of their columns at first, and then to any avaiable piece in their colour. The idea is to fill as much of the board with your colour as possible.
The third column can be added at any time and players can then work from that column too.
The person with the most pieces left (in terms of surface area) loses.
It might sound a bit dull, but the logic involved in deciding when to use your third column (if at all) and which shaped pieces to place in which direction as you battle your strategic brain against your opponent's (or opponents') make it utterly compulsive.
If you like electronic games like Tetris or Bejewelled, or logic games like sudoku and kakuro, this will be right up your street.
And if you have a kid with a knack for maths, I think this would really entertain them and stretch their brain.
Or it makes a great Christmas game for the family.
The aim is to place all your coloured tiles on the board, so that once every available space is used, you have none left. Any pieces you have left are allocated points based on size, and the player with the lowest number of points wins. Pieces vary in size and shape, to add to the complexity of getting them all placed on the board. Unlike many games of this type, it isn't just for 2 players, but can be played by up to 4 players. You adjust the size of the playing area according to the number of players. That was a big bonus for us, as all three of us could play together, and to be honest, family games get played more often in my house! Interestingly, although the box says 7 and up, my six year old soon grasped the basic rules and enjoyed playing. The strategy element of whether to focus on blocking opponents or on placing your own largest pieces made him pause and think about what to do, so I felt the game was educational as well as fun. A game probably takes about 20 minutes, perhaps longer if you are all adults and are playing more strategically.
Definitely worth a try if you want a new family game that isn't just another variation on being the first one to collect/get all your counters home safely! It doesn't sound particularly enthralling when you read the back of the box - but sometimes a basic game without many bells and whistles is a lot more fun than it initially sounds, and this game is one of those.
The plastic board with raised dots and easy piece placement has templates depending on the number of players, that slip under the board.
Each player gets 3 pillars and an assortment of shaped tiles, and like Blokus your objective is get rid of your pieces, while blocking other players from doing the same. The main difference is the 3 pillars, as you start outward from each pillar, giving more chances and less likelihood of having your game end, especially if other players "gang up" on you.
The game play is quick and straightforward, although thinking ahead and strategy is required, so for kids they need to be probably 7 and up as the game states. My six year old managed it, but he is used to Blokus and chess, and didn't find it too big a leap.
It's nice to have a game that's easy to set up, relatively quick to play.
Well constructed, and encourages cognitive thought and forward thinking, so I scored it 4 stars in each category.
It's simple to learn - about 30 seconds! - and is very good fun with quite a bit of player interaction, I've found anyway " look what he's doing over there block him, forget about me" kind of thing. It scales well 2,3 and 4 players work equally well. It's designed by Reiner Knizia one of the worlds leading board games designers. Yes I am enthusiastic about it and believe me I am hard to please. I say get it for Christmas especially if you have kids.
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