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Unity Game Development Essentials Paperback – 1 Oct. 2009
| Will Goldstone (Author) See search results for this author |
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If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understand the different elements of 3D game creation through practical projects.
This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with JavaScript and master the Unity development environment with easy to follow stepwise tasks. The printed version of the book is in black and white, but a full color version of the images is available for download here. The eBook version, available from Packt, is in full color. If you're a designer or animator who wishes to take their first steps into game development, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.
- ISBN-10184719818X
- ISBN-13978-1847198181
- PublisherPackt Publishing
- Publication date1 Oct. 2009
- LanguageEnglish
- Dimensions19.05 x 1.83 x 23.5 cm
- Print length316 pages
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Product details
- Publisher : Packt Publishing (1 Oct. 2009)
- Language : English
- Paperback : 316 pages
- ISBN-10 : 184719818X
- ISBN-13 : 978-1847198181
- Dimensions : 19.05 x 1.83 x 23.5 cm
- Customer reviews:
About the author

Hi everyone! my name is Will and I work for Unity Technologies, the good people that bring you the Unity game engine. I wound up working here as I used to be a university tutor, and I was really interested in videogames and how best to teach young people to make them. Back in the days of Macromedia Director we were teaching how to make shockwave games, and soon realised how painful this was for our students, so switched to using Unity in version 1.5, and my fascination with it as a tool for people who want to become game developers began there.
Since being asked to speak at the company's conference, Unite 2010, I was then interviewed for a position, working on education, developer relations, and other marketing related initiatives. These days I run the Online Content Team, working on the Learn section of the official Unity site, producing demos and working with our engineering team to bring you a better Unity.
I have written two books on Unity to date - Unity Game Development Essentials (2009) and the new edition, a major rewrite, Unity 3.x Game Development Essentials. I hope you enjoy reading them and if you need support, you can get it at unitybook.net. If you have any problems with Unity, feel free to get in touch via will at unity3d dot com.
Outside of Unity related stuff I enjoying playing guitar, bass and drums, and making loud Refused-esque noises.
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The author takes you through every step of the way and you'll never feel lost. He also explains very well the basics of JavaScript for Unity so if you're new to programming you'll still be able to follow and understand.
The book covers First Person movement, terrain editing, models and animations importing, collisions, instantiation of objects, audio, particle effects, GUI and menu editing and how to release the game...basically all the essential to get you started with any project. The game you end up building is basically a first person shooter so if you're looking to build something alike you'll find all the main techniques here.
It's aimed at beginners so it doesn't cover any specifically advanced technique. If a second, more advanced version is released, i'm buying it immediately.
Great work!
But Unity 4.6 is out, and some adjustments are necessary, specialy on UI section.
If anyone solved the problem on battery texture update on the game, please could you share ?
Thanks !