Unity Game Coding Using C# Paperback – 15 May 2014
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
About the Author
Michael L. Croswell is a consultant and independent game developer specializing in game programming. He is also an adjunct instructor of game technology and has taught both graduate and undergraduate computer sciences at various colleges and universities. Croswell's background is in artificial intelligence, computer graphics, simulation and game technology. Besides working on numerous games, he has created decades worth of computer applications for the medical, government and education industries.
Most Helpful Customer Reviews on Amazon.com (beta)
Anyway, just wanted you (if anyone _ever_ reads this) to know that I decided not to print this. Instead, it is available as an electronic PDF with examples at Unity's Asset Store. The problem with the paper one was this: Every time we got it ready for hard-copy, by the time it got printed Unity was making significant upgrades, starting with Mecanim, then 2D Sprites, then the "new" UI. So, I decided to just make the book in such a way I could continue to give you the latest updates, as I have time.