Unity 3.x Game Development Essentials Paperback – 20 Dec 2011
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About the Author
Will Goldstone is a longstanding member of the Unity community and works for Unity Technologies as a Technical Support Associate, handling educational content and developer support. With an MA in Creative Education, and many years experience as a lecturer in higher education, Will wrote the first ever Unity book, the original Unity Game Development Essentials, and also created the first ever video tutorials for the package. Through his sites http://www.unity3dstudent.com and http://learnunity3d.com Will helps to introduce new users to the growing community of developers discovering Unity every day.
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Top Customer Reviews
Towards the end of the book you can find descriptions of things often forgotten, including doing finishing touches, optimization, steps to publish on the web or standalone, and so on.
If you want to buy one book on unity, this, in my opinion, would be it.
The cool thing about Will's book is that it introduces most of the essential features of Unity, so if you work through it all, you will have some idea about how scripts, components, particle effects, animations etc. work in Unity, and how it all fits together. The book tells you how to build a game and deploy it on the web, so from starting with no knowledge of scripting I was able to have the tutorial game up and running within a week or two. This is a big confidence boost and by the end you'll be itching to start your own projects.
It is also excellent the way Will has provided a supporting website and patches over things which have been changed since the publication of the book, such as the particle system: for this he provides a short video explaining how to follow that part of the book with the new system. He also addresses errata and readers can post a question if they get stuck with something. Brilliant.
My only criticism is this: Although the book covers enough scripting for a text aimed mainly at beginners, unfortunately I am finding it does not have much lasting value as a reference. The way the scripts are described piece by piece over several pages makes it hard to quickly go back and see how something was done. Perhaps an appendix with the full commented scripts would have been useful, but to be honest it is probably beyond the scope of the book.
Overall, I would not hesitate to recommend this book for anyone taking their first steps in Unity, though hopefully in the future we will see another book which is more of a scripting reference and covers some more advanced aspects of scripting.
Most Recent Customer Reviews
This was a great book for absolute beginners in Unity. Takes you through a nice example that you can expand on yourself. Read morePublished 18 months ago by Brynn McCullagh
My university uses this book for part of its Game Design course and it is very helpful for beginners. Read morePublished 19 months ago by Kieran Barton
This book will guide you through basic tutorials to get you started with unity, also very good value for the amount of detail in the book.Published on 11 Aug. 2013 by Joe Williams
Really great book, the instruction inside this book are easy to understand even for me who live in non-English speaking Country. Read morePublished on 2 July 2013 by A. Randika
I wanted to get into Unity, but I'd never written a line of code beyond BASIC as a kid. A developer friend said this book would be just the job and he wasn't wrong. Read morePublished on 28 May 2013 by Amazon Customer
Having just started with Unity I found this book to be the perfect introduction to the development environment. Read morePublished on 19 April 2013 by Nolim
I found this book great as a novice to unity it made it easy to understand all of the concepts and how unity works. Read morePublished on 15 April 2013 by George Taylor