Unity 3 Game Development Hotshot Paperback – 26 Aug 2011
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About the Author
Jate was born in Bangkok, Thailand in 1980 and has a passion for both arts and mathematics. He received a Bachelor's Degree of Architecture in 2003 and used to be an interior architect for several companies. Then,he came to Ottawa, Canada in 2005 and graduated from the Game Development program at Algonquin College in 2008. Since he graduated from the Game Development program, he started working at Launchfire Interactive Inc. (http://www.launchfire.com) as a Flash Actionscript Programmer and developed many games and interactive contents (for the client such as Dell, Alaska Airline, etc.). In 2009, he decided to move to Toronto, bigger city, to get more chances to work in Game industry. He started a new position as a Game Developer & 3D Artist at Splashworks.com Inc. (http://www.splashworks.com). At Splashworks, he had a great chance to work with many different games and clients (such as, Shockwave, Swiss Chalet, and so on). It also gave him a chance to get to know Unity3D and love just how friendly UI is and how fast the workflow is. The first video game he ever played was "Super Mario Bros." and he has loved playing games ever since. He believes that being an Architect is also his strength; it supports his concepts and ideas of how the real world could apply in the virtual world. In his spare time, he loves to work on 3D software, such as Zbrush, or 3D Studio Max. He also loves painting and drawing. Currently, he's trying to marry his architectural and 3D skills with his game development skills to create the next innovation game. His website - http://www.jatewit.com His Zbrush Character - http://www.zbrushcentral.com/showthread ... ight=tyris
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Top Customer Reviews
For me, the great value of this particular book is that the projects are standalone. You can just select the ones you are interested in and get going with it. Other books often use one large project to carry you through the learning process. This is fine but I like this cookbook approach particularly as I often need ready made examples to show my graphics students. The book also includes useful appendices and in particular one about shaders - something I had not really considered before.
Additionally, if you have any difficulties with the scripts or anything else, the author, Jate Wittayabundit (jatewit) is available to assist you via the Unity web site forum ([...]
To sum up, for me a valuable book that is immediately useful but I also know I will be refering back to it in the future as I learn more about Unity.
This book has some excellent hints, one thing that never occurred to me was using 2 cameras for 2D, one pointed at the background one at the characters, of course after reading this book it seems so obvious now. Every chapter is crammed with useful advanced topics and the code to go with it.
One especially good aspect was the explanation of shaders, now this is something which can earn money as a number of people are selling shaders on the asset store and this book certainly puts one on the right track for creating one's own set of shaders.
The chapter on creating an inventory was another surprise, the inventory when it runs would not look out of place in a AAA game and it is something else I will make use of in the coming weeks, even preferable to the inventory system I bought on the asset store.
The customised character controllers and FPS scripts are another highlight as are the saving and loading routines. When I was first learning how to program games for the iPhone I wish I'd had this book then because it would allow fairly rapid development in so many game types.
An excellent book all round in my opinion.
Most Recent Customer Reviews
Bought this book for my son.
He followed every page and enjoyed it every step of the way.
Example projects were fantastic and covered all key aspects.
The book has a ridiculous amount of spelling errors and it is horrendously written and designed. The author has no real sense of how to structure a book - he often uses headlines... Read morePublished on 26 Aug. 2013 by Marcus Popp Mattsson
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