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Understanding Java [Paperback]

Barry Cornelius
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Table of Contents

1. Examining The Structure Of Java Programs
2. Constructing Simple Programs
3. Using Objects And Classes From Java's Core Apis
4. Reading Values From The Keyboard
5. Using Arithmetic Expressions To Represent Formulae
6. Using If Statements To Make Decisions
7. Using For Statements To Repeat Statements
8. Using Methods To Organize Programs
9. Using Other Forms Of Control Statements
10. Reading From And Writing To Files
11. Using Interfaces And Classes To Produce New Types
12. Looking At Other Examples Of Interfaces And Classes
13. Providing A GUI: Textfields And Buttons
14. Manipulating Collections: Lists, Queues And Stacks
15. Using An Array To Represent A Collection Of Values
16. Decoupling The Model From The User Interface
17. Using Enumerations, Sets And Maps
18. Providing A GUI: Menus And Internal Frames
19. Deriving A Class From Another Class
20. Producing Applets (For Use With The WWW)
21. Looking Briefly At Other Topics
A. Obtaining The Java 2 SDK And An Appropriate Text Editor
B. Compiling And Executing Programs Using The Java 2 SDK
C. Producing Javadoc Documentation

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