URU: Ages Beyond Myst - Making of Paperback – 7 Nov 2003
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Top Customer Reviews
The 1st 192 pages are in fact a "walkthrough" idiots guide to the game and the making of forms the last part of the book. If I want guided by the hand through a computer game I'll ask my children to show me.
That said, the making of guide is detailed, has lovely illustrations and is worth the price on its own. There are some fascinating insights into the creation of one of the most artistic games ever.
I would recommend this to anyone who wants more background to the creation of computer games in general and URU in particular but I just wish the game guide element had been more obvious.
Most Helpful Customer Reviews on Amazon.com (beta)
Having already played through all three of the Uru titles, I bought the guide for other reasons, but it would have been very useful anyway.
The best things about it though are:
1. It contains transcriptions of every journal, book, and note that appears in Ages Beyond Myst, To D'ni, and Path of the Shell, making reference of these materials quick and easy.
2. And this is the best thing of all.... The last third of the book is a special section entitled "The Making of Uru." This section details the history of Cyan from its inception through all the Myst titles, to the present, and includes a large number of conceptual drawings and screen shots not only from the existing Uru titles, but from unreleased Ages. This content is comparible to From Myst to Riven, but is updated and in many cases includes information not availble in that book. It is a great addition to any avid Myst fan's collection!!!
The 'explorers aid' sections are divided between a fast walkthrough, giving the most direct path from beginning to end, and also a more immersive 'narrated' walkthrough giving softer hints for solving the puzzles and helping to creatively visualise the exploration experience. Both are useful, the former if you want only to complete the game and see all its 'puzzle secrets' revealed, and latter if you prefer to truly immerse yourself in discovering the 'artistic secrets' and exploring the ancient cultures and histories created by Cyan. This second portion is written from the point of view of a fictional explorer who has walked the paths of URU before you, and has left journals of their travels. Therefore the solutions to puzzles are revealed gradually, allowing players to read only so far and (hopefully!) solve the rest of each puzzle themselves.
Also included in the guide is a substantial colour section on the origins of Cyan, the MYST series and how URU came to be. If you are interested in how the Miller brothers began this epic saga in the very beginning, or in the various fascinating techniques involved in producing a game like URU, then this section has some amazing personal interviews and historical information about Cyan and its employees which kept me reading until I had finished it; I couldnt put it down! In fact, this was the first part of the guide I read, and I think for many MYST fans, the most interesting.
However, whether you are a diehard fan of the series, or if URU is your first foray into the universe of MYST, PRIMA's guide is an invaluable resource, both for its in-game assistance, and for its mind-expanding art and factual information. Enjoy!