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URU: Ages Beyond Myst - Making of Paperback – 7 Nov 2003

4.0 out of 5 stars 1 customer review

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Product details

  • Paperback: 252 pages
  • Publisher: Prima Games (7 Nov. 2003)
  • Language: English
  • ISBN-10: 0761544720
  • ISBN-13: 978-0761544722
  • Product Dimensions: 18.5 x 1.8 x 22.6 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 2,245,211 in Books (See Top 100 in Books)

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Top Customer Reviews

Format: Paperback
The title of this book is a little bit innaccurate as it leads you to believe the whole thing is a detailed guide to the creation of the computer game "URU".
The 1st 192 pages are in fact a "walkthrough" idiots guide to the game and the making of forms the last part of the book. If I want guided by the hand through a computer game I'll ask my children to show me.
That said, the making of guide is detailed, has lovely illustrations and is worth the price on its own. There are some fascinating insights into the creation of one of the most artistic games ever.
I would recommend this to anyone who wants more background to the creation of computer games in general and URU in particular but I just wish the game guide element had been more obvious.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: HASH(0x9822fd50) out of 5 stars 12 reviews
36 of 36 people found the following review helpful
HASH(0x985537a4) out of 5 stars Great for fans of Uru and Myst in general 30 July 2004
By Flep Kitsu - Published on Amazon.com
Format: Paperback
I recieved my copy of the Prima Uru: Complete Chronicles guide today, and I am even more impressed with it than I thought I would be.

Having already played through all three of the Uru titles, I bought the guide for other reasons, but it would have been very useful anyway.

The best things about it though are:

1. It contains transcriptions of every journal, book, and note that appears in Ages Beyond Myst, To D'ni, and Path of the Shell, making reference of these materials quick and easy.

2. And this is the best thing of all.... The last third of the book is a special section entitled "The Making of Uru." This section details the history of Cyan from its inception through all the Myst titles, to the present, and includes a large number of conceptual drawings and screen shots not only from the existing Uru titles, but from unreleased Ages. This content is comparible to From Myst to Riven, but is updated and in many cases includes information not availble in that book. It is a great addition to any avid Myst fan's collection!!!
8 of 8 people found the following review helpful
HASH(0x985537f8) out of 5 stars Prima's guide to MYST: URU; an informative review. 5 July 2006
By M. Spencer - Published on Amazon.com
Format: Paperback
As a long time explorer in the MYST universe, I am very familiar with its mythos and conventions, and therefore any product which deals with these comes under close examination for validity and usefulness. I am glad to report that as they so often do, PRIMA has gotten it right in their guide to MYST: URU. The guide serves two purposes, firstly to aid you in solving the game's puzzles if (and when) you get stuck, and secondly to enhance the players gaming experience with its artwork, hints and extra information both about the game and its creators, Cyan.

The 'explorers aid' sections are divided between a fast walkthrough, giving the most direct path from beginning to end, and also a more immersive 'narrated' walkthrough giving softer hints for solving the puzzles and helping to creatively visualise the exploration experience. Both are useful, the former if you want only to complete the game and see all its 'puzzle secrets' revealed, and latter if you prefer to truly immerse yourself in discovering the 'artistic secrets' and exploring the ancient cultures and histories created by Cyan. This second portion is written from the point of view of a fictional explorer who has walked the paths of URU before you, and has left journals of their travels. Therefore the solutions to puzzles are revealed gradually, allowing players to read only so far and (hopefully!) solve the rest of each puzzle themselves.

Also included in the guide is a substantial colour section on the origins of Cyan, the MYST series and how URU came to be. If you are interested in how the Miller brothers began this epic saga in the very beginning, or in the various fascinating techniques involved in producing a game like URU, then this section has some amazing personal interviews and historical information about Cyan and its employees which kept me reading until I had finished it; I couldnt put it down! In fact, this was the first part of the guide I read, and I think for many MYST fans, the most interesting.

However, whether you are a diehard fan of the series, or if URU is your first foray into the universe of MYST, PRIMA's guide is an invaluable resource, both for its in-game assistance, and for its mind-expanding art and factual information. Enjoy!
1 of 1 people found the following review helpful
HASH(0x98553c30) out of 5 stars Mentally stimulating 18 Dec. 2012
By Karen Hogan - Published on Amazon.com
Format: Paperback Verified Purchase
I have played URU in the past and often desired the completed series. I really like solving the puzzles without having to fight off creatures to interrupt my line of thought. I believe that it is a great game to help keep those brain muscles exercised especially for those of us in our middle ages.
HASH(0x98553c18) out of 5 stars Addictive and Wonderful 18 Aug. 2008
By Adam Prall - Published on Amazon.com
Format: Paperback
An incredible game. While the online portion of this game has been on- and off-line several times due to technical and non-game-related issues, this offline version is very playable. A series of fascinating worlds that as of this date, five years after its original release, fail to be duplicated even nearly by any other game. While some games will have much more sophisticated-seeming graphics *techniques*, this game is much more sophisticated *artistically*. The puzzles are intelligent and immersive (see my review of Myst 4 and 5), and are engaging enough that you'll want to play it, then give it to your kids to play, and help them play it, it's very viral and intelligent.
HASH(0x96e3e0fc) out of 5 stars One Star 24 April 2015
By DeAn Henry - Published on Amazon.com
Format: Paperback Verified Purchase
Wont work on my computer's even with having Tech support helping the computer store tech
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