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Star Trek: Encounters (PS2)

Platform : PlayStation2
3.5 out of 5 stars 18 customer reviews

Price: £14.99
Only 1 left in stock.
Dispatched from and sold by multimedia-online.
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Game Information

  • Platform:   PlayStation2
  • PEGI Rating: Ages 12 and Over Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over.
  • Media: Video Game
  • Item Quantity: 1

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000K81TO8
  • Product Dimensions: 19.2 x 13.2 x 1.6 cm ; 118 g
  • Release Date: 1 Dec. 2006
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (18 customer reviews)
  • Amazon Bestsellers Rank: 19,611 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Great Games and Accessories for the Playstation 2 (PS2) from Gamesbuyer.


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Customer Reviews

Top Customer Reviews

We've been long overdue an easy to use Trek combat game, especially on the PS2, one that offers us familiar ships rather than inexplicable tiny fighters, for example. So now you can easily replicate the Khan duel, Wolf 359, and so on, right?

Wrong. For a start, the gameplay runs chronologically through the show's franchises, with everything but the first locked out. So forget buying this if you've got friends coming over that night for some head-to-head battles. Forget putting the USS Voyager through a battle ten minutes after powering up. Instead, prepare yourself for uninvolving chasing around Xindi space, all the more frustrating for a) not being the franchise anyone wants to play, and b) having poor gameplay so that you spend tedious missions chasing warp trails, or tractor beaming crippled ships around.

This just doesn't seem to have had any thought put into it. The manual couldn't be more cursory if it tried (what's the point of the HUD, for a start?), the multi-player modes are a joke (frequently your ship goes off the screen and you can't see who's aiming or firing at it - and then you die), and as mentioned in other reviews, the dumb "up, down, middle" planes are no substitute for 3D, and make navigation a nightmare at times.

There's also the Curse of the Cut Scene (didn't we get rid of this five years ago?) where the re-trying of a mission can only be done after sequences you have to sit through and can't click your way out. When you've had your Vulcan transport killed for the 10th time, and have to sit through a video about the diplomatic mission, you just want to put the controller through the screen. And a lack of save in between missions is ridiculous: again, it feels like a game from the dawn of time.

Once again, Trek fans are basically fobbed off with something half-baked and ill thought out. Mind you, they're probably getting used to that by now.
Comment 12 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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STAR TREK: ENCOUNTERS is not your traditional Star Trek adventure: instead of exploring strange new worlds, you destroy them; instead of seeking out new life, you kill it; you boldly go into battle with the famous enemies of the franchise instead of where no one has gone before.

Which is hardly a bad thing when the gameplay is so much fun. Episode Missions, of which there are twenty-one spread out across the five generations of the television show, take between ten to twenty minutes of your time and are introduced by William "The Shat" Shatner: you don't really have to pay attention, mind, since each mission ignores Star Trek continuity and does things never thought possible (like open a temporal rift and have all five captains fight a Borg/Romulan/Klingon/Xindi/Dominion Invasion Force over Earth, circa 2006), even within the confines of one of the most outrageous-thinking science fiction dramas. Each starship you control, and there are over twenty in total, comes with handy 360-Degree phaser targetting controlled with the right Analogue Stick. R1 and R2 are in charge of firing phasers/photon torpedoes and locking on to your multiple adversaries. This setup will take some time getting used to, but once you've gotten your eye in, you'll be melting the hull of Borg Cubes within no time.

Generally, you'll be destroying the waves of enemy vessels in your sector, although there are a few course changes into other types of gameplay: stealth (using nebula clouds and cloaking devices), "warp gate" races and locate/retrieve missions break up all the various kinds of death. Move over to the multiplayer mini-games, however, and you've got non-stop action.
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I was initially reluctant to purchase this game after reading some reviews that really slated it but I must admit I was very pleasantly surprised.

Yes, the controls are difficult to get to grips with...but so what? I think games should be a challenge otherwise they are just too easy. It took me about 30mins-1hour to get to grips with controlling the ship, thats not a bad learning curve and it makes sure you have to concentrate on the game to play it properly.

There is an excellent variety of missions in this game with a good selection of ships and races including Federation, Klingon, Jem'Hadar, Kazon, Xindi, Romulan and my personal favourite the Borg!

My only criticism is that every time you mess up a mission you have to sit through the cutscene videos. There is no way to skip them which can get very frustrating after you've had to sit through them 110 times but other than that I think its a good game.

Well worth what Amazon are asking for it
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Graphics and Sound Effects on this game are pretty good but the part of the game of making your way through a number of star Gates is annoying youhave to pass a numberof them which isn@t to bad but then later you have to go through a large number and there is a time limit, and this is frustrating when you get fed up with it and just want to put the game away and forget about it ,dont be put off by this ,on thewhole a pretty good game especially if your a start Star Trek fan.
it needs patience which I am lacking.
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It's good to see this game polarises opinions.

To sum up my review below, the good points are that the graphics and music suit the game well. The missions are varied. The various warships you get your hands on feel different.

The bad points are that the game doesn't have a "skip through" various cut scenes, the control system is difficult to master and some missions are repetitive. Yes, this can be annoying... but it also provides you with the opportunity to take a sip of tea between wiping Klingons off your bow.

In simple terms, in Encounters you have sub games. The first is Skirmish, whereby you command a star ship of one kind or another and you use this to blow other ships. During the Storyline aspect, again you command a star ship and again you blow other ships up but this time whilst completing a variety of missions.

As other reviews have said, you get your hands on a variety of ships from the NX-01 Enterprise to Voyager and a few inbetween. The ships carry a variety of weapons such as Phasers, Torpedoes, Mines and similar. You may also use your tractor beam to pull (or push) other ships along and you're able to use the transporter, which is required for some missions and handy in others. Need more torpedoes? Beam some onboard.

Gameplay varies from periods where you don't seem to be doing much besides searching for Warp Trails to engaging half a dozen Klingon warships, dodging mines and skipping into nebula clouds to evade the enemy.

The control system has come under fire. I take the view that, yes, you do sometimes need four hands to do all that you want to do, but you're commanding a Starship - something that ordinarily takes a lot of crew members. With practice one is able to move that way and shoot this way.
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