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Platform : Windows 2000, Windows 98, Windows NT, Windows Me, Windows XP
Rated: Unknown
4.1 out of 5 stars 48 customer reviews

Price: £6.26 & FREE Delivery in the UK on orders over £20. Details
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  • Massively multi-player FPS
  • Player roles to fit the situation, ie. join a team to conquer territory, fortify a base against attack, or support any offensive or defensive maneuver.
  • Character development and advancement through ranks
  • Team tactical combat for control of planetary regions, with real-time updates on control of territory
  • Seamless worlds on a massive scale with large indoor environments
  • Real-time weather and environmental factors
  • Full team support
  • Vehicle physics and flight model
  • PlanetSide is an internet-only game, requiring players to connect to Sony Online Entertainment servers via their own Internet connections for which they are responsible. Additional online fees and valid credit card required.
4 new from £4.24 16 used from £0.01 1 collectible from £3.99

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Game Information

  • Platform:   Windows 2000 / 98 / NT / Me / XP
  • PEGI Rating: Unknown
  • Media: Video Game
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Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000095S3X
  • Release Date: 23 May 2003
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (48 customer reviews)
  • Amazon Bestsellers Rank: 43,182 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Product Description

PlanetSide is the first massively multiplayer online first-person action game and expands the first-person action genre into an entirely new universe.

The PlanetSide continents measure approximately 64 square kilometres, varying from arctic wastelands to scorching deserts. Players work to capture various technological bases--using both soldier-to-soldier as well as vehicle-based combat--with a view to bringing continents under the control of their chosen empire.

The action of the game takes place in a persistent universe represented by a planet divided into several continents. The wide variety of settings range from an ice desert to arid lands. In this universe, each player takes the form of a mercenary, selected before play from different rival corporations. Corporations assign missions to the players, with the aim of taking control of rival technology bases.

There are several interests to the game. First of all each player is free to carry out their mission in a group or independently. Secondly, each mercenary has a very wide choice of options: each corporation has weapons, special equipment and unusual vehicles. Finally, for even greater realism, mercenaries rise within the ranks of one of three empires that offer both character development and professional growth, sponsoring players with a starting apartment and a Personal Computer Terminal where they can access job assignments, news and e-mail. Each player has the option of watching their character's abilities develop as they climb the ranks in the hierarchy of their corporation and win international recognition.

Customer Questions & Answers

Customer Reviews

Top Customer Reviews

I haven't played every massively multiplayer online game but I find it hard to believe that there is a more ambitious game than Planetside out there at the moment. The best way for most people to imagine Planetside is to think of Unreal Tournament played in a virtual world the size of Everquest, with thousands of participants.
The world has 13 continents, three of which are faction only sanctuaries. The other 10 are up for grabs. Each continent has a number of warp gates which link directly to warp gates on other continents. Players can travel through these on their own or with vehicles. Each continent also has numerous bases, some with specialist functions. Tech bases allow the building of heavy armoured vehicles whereas Bio bases have advanced medical facilities for quick healing. The simple aim of the game is for each of the three player factions to try and capture as many enemy bases as they can.
The first steps of the game are straightforward as you exchange your initial free certification points for skills, such as weapon handling or vehicle driving, at a certification terminal. You can gain more certification points by getting experience on the battlefield and improving your battle rank. When you've done this you can select the weapons, armour and support gear and so on that your certifications (certs) allow, at an equipment terminal. You can try out every weapon and vehicle in the game in the virtual training area on your home sanctuary. This is useful before choosing your certifications. You can also 'forget' certs every 24 hours, allowing you to use them for other skills. People change certs a lot.
Once equipped, you can use the Instant Action function to join an ongoing battle that your faction is involved in. It's hard to be effective going solo.
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For the newcomer to Massively Multiplayer Onlinery (which includes myself), Planetside is quite an interesting proposition. Players of first person shooters (FPS) will be intrigued by the possibilities of massed combat on a global scale, with the potential for a team dynamic above even that becoming prevalent in class-based and objective-based games like Medal of Honour, the various Team Fortress incarnations and so on.
The reality is certainly worth the experience - the feeling of being deep in the midst of a desperate fight to protect your base, or part of the offensive sweeping across enemy territories is hard to match. There is considerable freedom to do your own thing and head off to play lone wolf, but the real benefits will be felt as soon as you join someone's squad for the first time.
Basically, on your own and without a lot of the hardware/skill privileges available to higher tier players, your experience tends to go through a less than enjoyable cycle of spawn, tool up, walk out the door of a friendly facility and, shortly afterwards, get gunned down by somebody with a ridiculously more powerful weapon and seemingly impervious armour. Even if you get the drop on them, you always seem to end up worse off.
Annoyed by this, you may try spending some of your early certification points (the game's inbuilt experience reward system) on buying the ability to pilot a nice gunship, or buy a suitably meaty suit of personal battle armour.
And then you find that you still end up getting shot to pieces - trying to win the war on your own leads to a rapid demise.
However, the experience is transformed when some friendly person lets you into one of the hundreds of ad hoc squads in play at any one time.
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When you first start up Planetside you immediately get the impresssion of a slick well designed piece of sofware. The menus to set game options look aesthetically pleasing and their complexity hint at the depth of the gameplay. Theres no need though, to wade through a manual as any seasoned FPS player will be able to immediately choose a character and jump straight into action with the standard key settings.
After the initial options screen you are presented with a list of game servers. At present (beta test) there are just 3 servers running which may seem unusual to an FPS player used to chhosing from 1000's of servers for MOHAA, Battlefield 1942 or UT2k3. Although this number will no doubt rise when the game goes live, it will never need to be too great as the servers provided by Sony Online Entertainment can hold 1000's of simultaneous players. This is a MMOFPS, a massively multiplayer online first person shooter and it is truly massive.
The game world consists of 10 linked continents. The total gameplay area is said to be 10 000 km² and it is all accessible to the players. If you see a building you can go inside. If you see a person, they are other players in the game. There are no "bots" and no "NPC" characters. If the other persons name tag is red they are the enemy and you need to shoot or run and hide!
Gameplay consists of the game objectives of capturing enemy bases and towers. These are also spawn points for when you are killed in game. You can play alone (though there will always be many other players within a few minutes travel time) or as part of a squad of 10 players. To take control of a base you have to hack the control console inside the building and prevent the enemy from re-hacking for a period of 15 minutes.
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