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Far Cry 2 (PC)

Platform : Windows XP
Rated: Unknown
2.5 out of 5 stars 297 customer reviews

Price: £2.99
Only 5 left in stock - order soon.
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Platform: PC | Edition: Standard | Format: Box

Game Information

  • Platform:   Windows XP
  • BBFC Rating: Suitable for 18 years and over Suitable for 18 years and over. Not for sale to persons under age 18. By placing an order for this product, you declare that you are 18 years of age or over.
  • Media: Video Game
  • Item Quantity: 1

Product details

Platform: PC | Edition: Standard | Format: Box
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0010DX5L2
  • Item Weight: 36 g
  • Release Date: 24 Oct. 2008
  • Average Customer Review: 2.5 out of 5 stars  See all reviews (297 customer reviews)
  • Amazon Bestsellers Rank: 15,094 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Platform:PC  |  Edition:Standard  |  Format:Box

Product Description

Far Cry 2 (PC) [Windows XP]

Amazon.co.uk Review

Exploring 20 square miles of African savannah and jungle is never an easy task. But when you’re up against an army of highly trained mercenaries, the danger becomes unimaginable. Welcome to the world of Far Cry 2.

Far Cry 2 has some of the best explosions in the business
Vehicles are great for cover as well as transport
It’s best to keep some of the game’s factions on your side
The environmental graphics are both stunning and highly varied

It’s been over four years since the release of the first Far Cry, and Far Cry 2 has almost nothing in common with it beyond being a first-person shooter with excellent graphics and advanced artificial intelligence. It’s by a different developer, and you now play one of eight different mercenary characters out to catch an arms dealer nicknamed “The Jackal.”

The sci-fi enemies have also been jettisoned in favour of a much more realistic game where survival skills are just as important as a good aim. The rules of engagement--either by stealth or all guns blazing--are entirely up to you.

Key Features
  • Virtual safari: The game features 20 square miles of terrain for you to travel, filled with realistic fauna and flora and fully destructible trees and buildings.
  • Fiery realism: With an all-new graphics engine created just for the game, fire moves and propagates exactly as in real-life, with vegetation breaking and snapping realistically.
  • The coming storm: A dynamic weather system changes to reflect your mood, with the sky turning dark and stormy during bad times.
  • Jungle survival: Highly realistic weapons degrade with use, bullets need to be dug out of your body, and vehicles break down if pushed beyond their limits.
  • Buying friends: Meet and co-operate with fellow mercenaries as you pit different factions against one another in a war-torn African state.
About the Developer: Ubisoft Montreal
Ubisoft’s huge development studio in Canada has created many of the French publisher’s biggest hits, including the Splinter Cell,/i> series, the modern Prince of Persia games, Rainbow Six: Vegas, Assassin’s Creed, Naruto: Rise of a Ninja and the Far Cry sequels and spin-offs.


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Access Method: BoxPlatform for Display: PCEdition: Standard
If your idea of computer ownership is to drive down to PC world every 5 years a buy and new computer, then never open it up then you might think Securom is not an issue for you. If you only play games for a year or so after you buy them, never return to them years later you might think Securom is not an issue for you. If you never sell your second hand games then you might think Securom is not an issue for you.

BUT.... Most gamers will upgrade their hardware one item at a time every 3/4 months, some more often. This burns an activation. Most serious computer users will reinstall their operating system every 6 months due to the registry becoming a mess over time. This burns an activation. Most gamer enjoy returning to old games years later. Some will sell their second hand games when they get bored of them.

What most gamer don't do is Pirate games (yet). But when a distributor decides they are going to treat all their PAYING customers like criminals, and sell them rentware games that will only last a user like myself less than a year at most, then their customers stop buying those games. A lot will even think if I am going to be treated like a criminal I might as well pirate it anyway. Spore is a classic example. The heaviest DRM ever became the most pirated ever.

I want to buy this game, but I won't due to DRM, I don't rent games at £25. If they want to sell me a years license at £10 I might consider it. Or if they don't want to include digital cancer on my product I'll happily pay £35 for it.

The distributors would try and tell you its about stopping pirates, RUBBISH. Securom has had no impact on piracy, in fact indirectly it has boosted it to new highs.

Securom is all about making you buy new games regularly and killing the second hand market.
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33 Comments 335 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Access Method: BoxPlatform for Display: PCEdition: Standard
Bottom line - if you like full-on, all-action, brain-out, 'follow the orders', shooty-shooty testosterone-fuelled action - buy it.

If you'd rather take your time, think through a situation, and have time/tools to do so, don't buy it - as it's actually not very good.

So, ignoring all the 'securerom' (or whatever) furore, let's score the game on the game itself...!

Overall (at about 7-8 hours in) it's not sadly very good - and I can't get out of my head that I'm playing a console game - for that's how it feels - shallow.

It's such a pity as the hype had suggest so much more (ahem - did I really fall for hype a-g-a-i-n... oh deary me...)

Considering its 18-certificate it (oddly) feel like a game aimed at 14-year old boys as it very positively encourages/enforces a 'running around wildly', bullet throwing solution to every situation, and 'situations' come often and are largely unavoidable.

Graphically (on XP, on quad core, 8800GTS) it seems very flat and dull, and is no where near as pretty as Crysis, and (as a game) is no where near as immersive as Stalker (either one - tho if I were buying I'd go for 'Shadow of Chernobyl', not 'Clear Sky')

FC is very similar to 'Boiling Point' in many ways, most not good - and to cut to the chase - it really lacks a soul.

Hmm - what's good, well, it look okay for a 2004 release, you enemies try to flank you, albeit quite predictably, and......... err... well that's about it really.

On the bad side - rocks 8-inches high stop you in your tracks (on foot), you can only jump 7.
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Comment 26 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Access Method: BoxPlatform for Display: PCEdition: Standard
If I have, then for God's sake please comment and let me know.

I really think that Far Cry 2 is a noble attempt at an "open world" architecture game, but I do get really frustrated at things that propose to be one thing and are not that at all.

Far Cry 2 might appear huge at first, and I suppose it is, but it's really quite empty and repetitive. The story appears to be quite linear, track and kill The Jackal by taking on and completing random missions that take you all over the map repeating similar objectives time and again. That seems to me like lazy storytelling. I'd have rather had a proper plot to follow, with a story unfolding and there just seems to be none of that. You do get to help and therefore recruit some one-dimensional "buddies" who can turn up and help you when you're in trouble, but frankly I don't care about any of them.

There's other lazy touches too. You might scope out a guard post, kill 'em all and get it marked off on the map, but go back to that same guard post at any point afterwards (seconds or hours later) and all the same guards have re-spawned in the same places. You might be driving (tediously) across the savannah when you meet another jeep coming your way. It will always attack, no question, no reason why, no nothing. One bloke will stand in the turret and shoot, so you kill him. The other bloke will then (and only then) climb out of the cab, stand there for A FULL TEN SECONDS before deciding to unholster his rifle. By which time you've killed him too. Repeat this ad nauseam.
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4 Comments 24 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Platform: PC | Edition: Standard | Format: Box