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Ghost Recon: Future Soldier
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- Armed with the most advanced combat technology, the Ghosts are an untraceable unit of soldiers who track down the highest-value targets in the highest-risk conflict areas around the world. In the near future, 4 of these elite soldiers serve as the tip of the spear in a hidden war raging across the globe. As the Ghosts accomplish their objectives, they discover a far greater threat - one that could alter the international balance of power forever.
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Armed with the most advanced combat technology, the Ghosts are an untraceable unit of soldiers who track down the highest-value targets in the highest-risk conflict areas around the world. In the near future, 4 of these elite soldiers serve as the tip of the spear in a hidden war raging across the globe. As the Ghosts accomplish their objectives, they discover a far greater threat - one that could alter the international balance of power forever.
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Most helpful customer reviews on Amazon.com
The game is 3rd person, so you see your character moving, crouching behind and switching cover, shooting, etc. The movements are insanely realistic, but it does take a bit to get used to shooting 3rdperson as opposed the 1st person shooters like Call of Duty. Also, no maps, so you only see what the character does. However, using drones with cameras and sensors that pick up enemies makes up for it.
GRFS will go from stealth-infiltration to run-and-gun battlefield action in a split second. Over all I found the game to be fairly "arcadey". You have a squad with you, and the friendly AI is pretty good. The friendly AI really never hurts you -- only helps you. They don't really get caught during stealth missions, they are pretty decent in combat, and only rarely need to be revived on the battlefield. I think the developers went out of their way to make sure they aren't a burden. Besides the "Sync Shot" stuff, you can't really control them. In that regard, I kind of miss GRAW2.
The cover system is worth mentioning. It is fantastic. It works very well, especially when moving from cover to cover, dynamically, on the battlefield. The peeking/leaning around cover, targeting your next piece of cover, and hustling to it -- all work fantastic. Hats off to the developers.
The stealth mechanic is a bit over-used in the game, but still works well. You'll realize very quickly that you are practically invisible, unless an enemy is very near to you and looking directly at you. You realize the horror of facing an active-camo enemy when you start running into them later in the game. Pretty fun.
The game plot is pretty run of the mill, but still interesting. The missions are varied enough that they don't get repetitive. In many of the missions the progression is linear, but in some you have the option of approaching them more from a stealth or front attack perspective. Many times you mix a bit to get through.
I played a tiny bit of the multiplayer. I don't buy these games for the multiplayer, but it didn't leave a bad impression on me. The cover system and gameplay seems identical to the single player, which is a step above the multiplayer experience in the GRAW games. I expect fans of multiplayer action will get a ton of mileage from it.
In conclusion, while the game isn't perfect, it was definitely a very good experience. If you are already a fan of the Tom Clancy games, you'll likely enjoy this. If you haven't gotten into these kinds of games yet, you may very well find this one to be a good introduction. It is light-weight, but tactical. It is unencumbered, but challenging.
Onto the review-
This may have been one of the worst parts about this game. While I can still play GRAW2 and still be impressed by the graphics, GRFS does not hold up much at all. The game has intense glare that hurts my eyes, some of the textures are muddy looking and the background details are mediocre at best. One thing I did like was how the in-game characters looked. I felt they were highly detailed and moved smoothly and throughout the course of the game, there are some moments in which the game does look good. (For example, the sandstorm level looked really good) The explosions are slightly dumbed down from the previous Ghost Recon titles; but they're not bad.
My main complaint would be the glare in some bright backgrounds such as the white sands in Nigeria which are so bright that I have to finely tune my TV's contrast as to not hurt my eyes. Also, there are certain quirks with the physics like killing an enemy and watching them float in mid air.
The good parts again would be the characters themselves and certain effects such as explosions, the water and the camo effect was alright. Nothing too special; but nothing really bad either. It looks about average to be honest.
In comparison to the past GR titles, the sound in this really stinks. Some of the dialogue is really off. At times, I'd hear my team mate say "3 o' clock" only to turn that way or study the area and the enemy is in a different position altogether. The gun sound effects are just alright. But sound no different than the generic COD FX you'd hear quite often.
This aspect was also quite different than what I was anticipating. While in the past GR games you'd rely on squad tactics and commands, this game ditches that in an effort to cater to the casual market, however, it replaces such with stealth gameplay that is flawed for the following reasons-
1. The game dictates how you use stealth at times. How in the world would a regular enemy soldier see me whilst using invisible camouflage? Invisible camouflage? Really? Ok.
2. Soldiers would find a dead body at times when they weren't even near them or they'd walk right past a dead body and say nothing.
3. Soldiers can't seem to see my team mates when they're walking in the open, but see me just fine if I do the same.
With that said, there are certain things I really like about this game that was introduced to the series and seems better than the previous games. For one, the introduction of hand to hand combat in the form of take-downs. I personally found that to be a cool addition rather than running out of ammo and being helpless. You can even stealth shoot an enemy which looks really cool. The control scheme is better in my opinion. The previous GRAW games had controller options that were all over the place while this one is simplified.
There are some moments within the campaign that were satisfying, rewarding you with a wow moment, but once the dust settles and the campaign ends, there's really not much of a reason to play.
The multiplayer isn't much better. To be honest, I played this more for single player being that I'm not a MP type gamer.
There is co-op and Guerilla Mode which I checked out a bit and found to be good additions. But to be honest, if you're looking for another GRAW experience, then don't get this game. However, if you're just looking for a TPS that's military themed then this is a decent effort. If you can find it for cheap then get it or get Spec ops- The Line which is largely superior to GRFS.
Not a bad effort by Ubisoft, but I'm waiting for the next Splinter Cell to get my taste of stealth action.