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Two Worlds II (Xbox 360)

Platform : Xbox 360
3.6 out of 5 stars 64 customer reviews

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  • Extensive Character Development system – a huge skill tree giving the player total control over their class and how they want to play
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Game Information

  • Platform:   Xbox 360
  • PEGI Rating: Ages 16 and Over Suitable for 16 years and over. Not for sale to persons under age 16. By placing an order for this product, you declare that you are 16 years of age or over.
  • Media: Video Game

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0034G5R64
  • Release Date: 9 Mar. 2011
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (64 customer reviews)
  • Amazon Bestsellers Rank: 12,295 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Manufacturer's Description

Five years have passed since the dramatic events in Antaloor brought the whole world to the edge of the abyss... and the hero's strength is finally exhausted. He is a prisoner in the dark dungeons of Gandohar's castle and any hopes he has of saving his sister seem to have vanished along with his freedom.

However, just as his despair reaches its lowest ebb, a faint ray of hope appears from an unexpected source. The Orcs have put together a rescue squad and - amazingly - manage to free the hero from his chains.

+ + + GAME OVERVIEW + + +

Two Worlds II [Xbox 360], Image #01

TWO WORLDS II offers a first-class combination of sheer atmospherics and dazzling technology. A complex quest system paired with an exciting and interactive campaign narrative guide players through the vast landscapes of Antaloor, packed with thrilling and emotional moments.

Sophisticated AI and balancing standards, experienced authors, a flexible combat system, and the intuitive integration of the immense depth of the magic system guarantee an experience suited for experienced and novice RPG players alike. Realistic NPC behaviors guide pathing and adaptive attack routines developed in response to player's actions.

A comprehensive multiplayer structure including five different modes ensures there is truly something to appeal to every player. Arena mode allows players to test their skills against one another in single or group battles, and Adventure mode provides players a chance to team up and complete a series of missions all contributing to an alternate narrative campaign. Lastly Village mode introduces the ability to manage the growth of a rural town while exploring the surroundings with friends and completing various quests for the townsfolk.


Two Worlds II [Xbox 360], Image #02

The hero's quest will take him throughout the lands of Antaloor, ranging from the morbid and macabre halls of Gandohar's palace, to the craggy island of Alsorna with its mystifying ruined temple. He will visit the vibrant twin desert cities of Hatmandor and Cheznaddar provide two of the few remaining safe havens from Gandohar's iron fist. Hatmandor continues to serve as a flourishing beacon of trade and culture in the region, however in recent years Cheznaddar has slipped into a state of despair, becoming a magnet for those who skulk through the darkness. On an isolated island off the coast reachable only by boat lies the new home of the denizens of the destroyed city of Ashos, founded in the wake of their flight from the persecution of Gandohar's armies and aptly name New Ashos in an act of remembrance. Nearby stands the legendary Veneficus University, home to the most powerful magicians in all of Antaloor. Galloping across the rolling slopes of the Savannah the hero will find an abundance of animal and plant life, with cougars poised to pounce from the thickets and rhinoceros grazing in the midday sun. Over the horizon lies the dark, murky swamps filled death, mindlessly wandering rotting abominations, and the forgotten village of Tir Geal thought lost many years ago.

However the world will not be the only challenging obstacle the hero will encounter during his travels. Many of Antaloor's citizens possess personalities as colorful as the world they inhabit. Street urchins beg for morsels of food as the hero passes by, local gamblers try to entice the hero with promises of "fair" play and good times, and sometimes the most endearing allies can arise from the unlikeliest of scenarios. An epic journey into the pages of Antaloor's past is must be undertaken in order to reveal the path to the world's future...


Two Worlds II [Xbox 360], Image #03

Melee combat incorporates a vast array of weaponry and accompanying styles, as well as an active blocking mechanic all of which must be used in conjunction to ensure survival. Magic combat spells are determined by combining a variety of spell cards together using the D.E.M.O.N.S. system, effectively creating spells based on the nature of each individual ingredient - the possibilities are virtually endless! Boisterous particle effects ensure each spell is cast in breath-taking fashion. The same depth applies to the PAPAK alchemy system which allows players to combine hundreds of different ingredients from throughout the world to create elixirs of varying potencies and effects, not all being purely beneficial. The CRAFT tool allows players to break down pieces of equipment acquired during their travels and use the materials to enhance other armaments, effectively increasing their lifespan and even opening up sockets for additional upgrades and customization, which include the option of purchasing paints and dyes from merchants to alter the color of their equipment!

The GRACE engine was designed and developed specifically for TWO WORLDS II. In combination with the extremely flexible Mo-Sens motion capture system, the engine is packed full of cutting-edge technological features such as an unlimited number of dynamic light sources, 24 bit HDR post-processing, and Real Eye Adaptation. The power of GRACE also ensures drastically reduced load times and smooth game performance, finetuned for each platform via a dedicated version of the game engine.


Two Worlds II [Xbox 360], Image #04
Click to enlarge.
  • Flexible quest system often allow for multiple paths to completion, and ensuing results
  • Countless side quests provide enlightening revelations and useful rewards
  • Unique combat system - consisting of different types of melee attacks (e. g. thrust strikes, jump strikes) and an active blocking system. Also players can equip special items such as a torch (which can be used in combat) and deadly daggers.
  • Inclusion of a free-roaming, player controlled camera via the "Oculus" objects collectible throughout game provide an unparalleled level of environment exploration, and even add depth to combat tactics in special cases.
  • Incorporating physical effects directly linked to light sources raises the benchmark for atmospheric effects. Lantern lights swinging and spinning cast moving shadows while torches cast embers into the air slowly losing their luster as they drift towards the ground, all integrated in real time and providing a truly unique realism.
  • Revolutionary magic system: DEMONS - enables players to create their own spells from predefined effects. Spells make use of the game’s physics system to create special effects such as storms, push waves, and repulsing auras
  • Different ways of travelling: by foot, portals, boat and by horse. Players can setup their own teleports in locations that they wish.
  • Hundreds of different weapons and armaments including CRAFT system allows equipment to be upgraded and grow alongside hero, and have certain color characteristics customized
  • Diversity of mini-games injects a fresh air of variety into standard play. Challenging dexterity with lock-picking, patience with pocket-picking, and strategy with dice games the experience never grows stale
  • Extensive multiplayer mode offers a degree of versatility unlike anything in the genre with five distinct game modes. Test your merits against other players in the Arena Mode, team up with up to eight friends in the Adventure Mode, or build and care for your own town and countryside in the Village Mode
  • All-new GRACE game engine, designed specifically for Two Worlds II, powers state-of-the-art technology and graphics


XBG 360, Nov. 2010 - 92%
»… Huge, compelling and improved in the right places«

iamgamer.de, Nov. 2010, 92%
»… Congratulations to the genre's throne!«

Xboxed, Nov. 2010 - 90%
»… Two Worlds II overtakes the title "Classic RPG king"«

Gameswelt, Nov. 2010 - 89%
»… In the top league of role playing.«

xbox-newz, Nov. 2010 - 90%
»… A role playing game, which deeply impressed me«

RPG Italia, Nov. 2010 - 91%
»… Two Worlds 2 is the real surprise of this fall. In short, this is a must for every fan of the action RPGs genre!«

GamersParadise, Nov. 2010 - 90%
»… And call this a beautiful rendition of a RPG and proof that sequels can be so much better than the prequel.«

XboxAktuell, Nov. 2010 - 88%
»… Two Worlds II is for me a true surprise«

Eurogamer, Nov. 2010 - 90%
»… Impressed me deeply«

Gamers.at, Dec. 2010 - 90%
»… Definitely a game to fall in love with! Two Worlds II earned the crown for "Best roleplaying game".«

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Verified Purchase
After doubts about purchasing TWs 2 at first after reading various mixed good and bad (some over exaggerating problems) reviews. I finally decided to give it a go after getting bored with Fable III and the bland Dragon Age 2(both too simplistic & over hyped!). Compared to TWs1, TWs2 is a game that has much improved potential and shows great effort and improvement over the original. Though with flaws and glitches that do occasionally damper the game at times, TWs2, is still is an enjoyable adventuring/action/rpg gaming experience to play. The game does not have a overly compelling story or plot and doesn't pretend to have one. It's a game based more on discovery as with games like Oblivion, Sacred 2, Divinity II:DKS, Fallout; rather then story driven as in Mass Effect and Dragon Age.

Two Worlds II's most rewarding ideas are found within it's customizing system and looting. Spells are syntactically constructed from verbs allowing for an incredible varied wealth of tailor made chaos. Basically anything gained from looting scrap, herbs, weapons that can be broken down, books and many various materials scattered around the world can be used to advance your own weapons, armour, potions and spells. This can be one of the best part of TWs II rpg experimentation and character skill development; esp when developing and customizing spells...The hand melee combat does not have the same depth or structure as with creating spells. A majority of the time it can be just a case of hitting the attack button as many times as you can (though at present I haven't really developed my melee skills).
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I think elsewhere on Amazon I wrote about my dissatisfaction that the game was never going to see a UK release. A few days after writing that, the news came out that the game was going to be an Amazon exclusive.

There are some large reviews very competently written elsewhere about this game so I'll keep mine short

I throughly enjoyed the first game, ( completed it on PC and Xbox despite its huge flaws )and wanted another vast sprawling RPG.

I took the plunge and bought this ( xbox version ) and a week later the strategy guide ( Also excellent , full colour glossy paper
and despite what some other reviewers have said, did not find any typos or german text in the entire book, )

The game is excellent, amazing voice acting, some truly in depth side quests and some of the wickedest story twists towards the end I've seen in an RPG.

A truly epic game takes you across nearly ALL of the land masses in the game, including the huge middle island, where, whilst you dont get to travel the whole area ( that's reserved for multiplayer ) you do get two large regions for end game.

You visit and fully explore all the other land masses in the game and the amount of side quests available are huge, varied and very detailed. Lots on intrigue, corruption and power sturggles going on. I completed the game in 37 hours and that was me speeding up towards the end and leaving at least half the huge number of side quests in New Ashos undone.

Add to that the weapon & armour crafting, the magic system, herbalism and all the skill trees your character can utilise and you have a game with not only a terrific amount of depth, but once you feel able to go back and commit to another 37 hour plus epic, a huge amount of replayability.
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so two worlds two is at last here after many delays and half the shops refusing to stock it but are they right to do so?????.

well i think NO. yes its got bugs what game dosent these days and yes the voice acting is on par with a episode of eastenders and thats bad and yes the horse might as well be a hobby horse. but what you are getting is a follow up that is worlds apart from the first (which was a pile of rubbish) a good looking game a long adventure which these days is rare as most games last as long as a pint of milk in the hot sun. some nice quests the chance to sail a boat, a large open world for you to explore. the level up system is very good and from early on you can create potions with ease, break items up for scrap metal instead of just dropping them and upgade you curent weapons without having to go and find a blacksmith. one thing i do like is you are not stuck with the same class if you want to be a mage just have a wand in your inventory a swordsman then have a sword a archer have a bow just keep one of eash and with a click of a button change the way you fight.and when fighting gets two much there is even a chance to build your own village but not got that far yet. so do you buy this game with dragons 2 coming out ......YES you do play it laugh at the acting and the silly path finding and the frame rate but this all adds to the fun but dont compare it to dragons 2 they are both rpgs but are so very different buy both and enjoy both. the improvment is so good from the frist which i played for two hours and returned to the shop it was so bad, if they release two worlds 3 it could be amazing
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