Tricks of the Game Programming Gurus Paperback – 1 Jul 1994
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Top Customer Reviews
If you are a beginner and know nothing about 2D or 3D graphics, buy this book. But, if you know all you want to know about 2D graphics, go looking for another book that explains 3D graphics in depth like one of the OpenGL or Direct3D books.
Lamothe starts in each chapter with a new topic and gradually solves the problems as they arise with summaries and other notes. A basic knowledge of C and how to work computers obviously will stand you in good stead but even an amature, with determination can pick this book up and really learn from it. Lamothe tends to spring little details on you at the last moment so be sure to read every chapter at least twice.
As I said it is a bit old but helps you understand the basics of the VGA card mode 13h, yadda yadda.... Graphics and all other games aspects are covered, even 3D has a little coverage.
The Video Games Industry is an impossible thing to follow as advances are every where and a new book is an old book overnight but Lamothe has made a brilliant stab at this.... and succeeded.
The ray-casting engine is quite simple, and not enough detail is provided for you to write a complete game. I felt that this section of the book is too specific, and doesn't give much information on expanding this basic engine, although it would provide a good grounding for moving onto more advanced books on 3D programming.
Overall, an enjoyable read, but some of the detail leaves a little to be desired.
Most Recent Customer Reviews
I've found a lot of interesting material in this book. It's a great resource for C/C++ programmers. And I don't consider it's out of date. Read morePublished on 25 May 1999
This Book its so Cool!, Teach you everything about game programing, Show you How to Build a game engine like DOOM!. Read morePublished on 23 May 1999
This book provides you with the basics of game design, development, and 3d graphics. It seemed quite good until I reached the part on 3d graphics. Read morePublished on 22 May 1999
I came to this book after programming in C for about a year and I had just started learning game programming. Read morePublished on 22 Mar. 1999
As a freelance programmer, i read the book and found nothing new, the information in the book is very basic, standard, and out-dated. Read morePublished on 26 Feb. 1999
This is a great book containing lots of information about ray casting, graphics, sound and Games. Although you need to know a reasonable amount of C/C++, if you want to learn to... Read morePublished on 15 Feb. 1999
Tricks of the Game Programming gurus Is a great book! I my selft is an advanced C++ programer, but I learned a lot out of the book! Read morePublished on 29 Dec. 1998
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