TRANSFORMERS: WAR FOR CYBERTRON REVIEW
Well, where to begin? At the beginning, is probably best.
Fans of the original G1 Transformers, rejoice. Transformers has finally come home; the story is set before the war on Earth, on Cybertron, shortly after Megatron, self-proclaimed leader of the Decepticons, has kicked off a planet wise civil war, that pits Cybertronian against Cybertroniann. Megatrons Decepticons aim to reforge Cybertron and its people into warriors and soldiers, to bring about their own 'New Order' to the planet, Galaxy and beyond. Standing against them are the Autobots, who are clinging desperately to their more peaceful way of life, and who are suffering for it in comparison to Megatrons more ruthlessly trained forces.
The Single Player is divided into two campaigns, but both are positioned on the same timeline. Chronologically, the Decepticon campaign comes first, followed by the Autobots.
As the Decepticons, you follow Megatron and his minions as they search for the secrets of 'Dark Energon' aboard an Orbital Station, confront Zeta Prime and try to wrench the Omega Key from his grasp, with the goal of dominating the heart of Cybertron itself.
In the Autobots campaign you take on the role of a field commander by the name of Optimus, and the troops around him, who begin to organise an effective resistance to Megatron, resuce comrades from a Decepticon Prison Centre, and confront some of the most deadly soldiers and weapons Megatron can throw at them.
Hit the frontlines in the War for Cybertron as either an Autobot or Decepticon, with an array of weaponary and abilities, along with four distinct classes;
SCOUT: The scout transforms into a fast moving race-style car, armed with built in machine guns. They are best used for stealthy sneak attacks and long range sniping, capable of packing a cloaking field and a target designator, amongst other things. Fast movers and patient hunters will get the most mileage out of these sneaky fighters.
SCIENTIST: At the same time the weakest and also the strongest of the four classes, The Scientists are also arguably the most mobile, with the ability to transform into a highly maneuverable jet, equipped with vehicle-seeking missiles as standard. Still capable in a fire fight, the Scientist real strength lies in being able to patch up their team-mates on the fly, summoning hovering gun-turrets and even camouflaging themselves as an Enemy, only to shoot them in the back a few moments later.
LEADER: Second toughest and the more durable of the support classes, the Leaders transform into ram-capable trucks, armed with direct-fire rockets. Boosting allies with their warcries, blocking shots (but not travel) with a summonable barrier and other tricks make Leaders live up to their names well. They also pack an ammount of firepower unhealthy for any foe to get caught in their crosshairs.
SOLDIER: Rolling in last but by no means least, the Tank is the Soldiers form of choice, equppied with a massive battle cannon and an ability to pull a 180 for quicker manuevering. Those who love dishing out an insane ammount of damage will favour the Soldier, as they pack assault-blasters, miniguns, high power shotguns and rocket launchers as standard. They are also capable of decimating tight knit groups with their Whirlwind melee attack, Hovering in mid-air to rain death from above, summon an ammo beacon to boost damage and replenish allies stocks and even jam enemy abilities with an Energon Sling. Whatever you do, don't tackle a Soldier head on without the struts to back it up.
I'll get the one bad point out of the way first; the melee attack. Clicking the right stick will cause your transformer to attack an enemy at close range. All fine and dandy, except that the actual animation takes a long time. The actual point of contact is never made very clear, so actually hitting an opponent, especially in multiplayer, is very much at times a case of trial, error and sometimes frustration (This may in part also be due to the inescapable foe of Online; Lag)
That out of the way, the gameplay is incredibly solid. In single player the objectives are labelled clearly, the map layout and design is excellent, the story is well delivered and there are some excellent moments where I deny your jaw not to drop. Needless to say, if you've watched the trailer; Yes, you fight some truly titanic foes.
The vehicle modes handle incredibly solidly; none of the utter frustation that was the movie tie in games, for example.
What else can I say? It looks right, it sounds right, it *feels* right. THIS is the Transformers that spawned a fandom that last to this day. This is the Transfomers that brought Robots in Disguise to the world.
This is Cybertron. This is YOUR war. What are you waiting for?
Till All Are One.