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Tower, The (Guardians of Destiny) (Guardians of Destiny (Paperback)) Paperback – 4 Jul 2013
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'I appreciate Jean Johnson and I have read many books from her different series. This author has an undeniable talent when it comes to create her worlds and once again, she shows us something completely unique. And it s always fascinating to see what the author has for us.' -- Between Dreams and Reality
About the Author
Jean Johnson lives in the Pacific Northwest with her family.
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Top customer reviews
Master of The Tower and Guardian of a magical fountain, when Kerric takes a rare day off things go a little awry. Under normal circumstances the challenges broadcast throughout different realms that adventurers participate in wouldn’t be deadly; however with the Tower under threat, every challenge is now life threatening for the adventurers and maintenance staff trapped inside. Kerric has a plan, plus he knows all the routes and challenges throughout the Tower; he just needs a female warrior to help him. He recruits Painted Warrior Myal; a skilled fighter with some interesting abilities. Together the pair must face some silly, entertaining and perilous challenges, and with an enemy close on their heels, the race is on the reach the Fountain first.
This is a great start to this series with a good amount of tension, drama, humour and romance. Myal and Kerric spend a lot of time together alone as they journey through the Tower, yet their interactions never bore or lose the interest of the reader. Both balance the other, and whilst Myal may have more fighting skills than Kerric, and he more knowledge and powerful magic, they work well as both prove to have brains and brawn. It’s made clear that Myal is physically stronger and larger than Kerric, yet they both have big personas and are a perfect match. This is a swashbuckling fantasy adventure and I’m left eager to dive into book 2 “The Grove”. 4½ stars
As we know from the Sons of Destiny, in this magic world there are Fountains of Magic dotted all over the world and each one is looked after by a Guardian, usually a strong Mage or Seer. This story takes place at the same time as Storm: the Sons of Destiny, in which Ryden, the brother who is the Guardian of the Nightfall Island Fountain, is fighting off an attempt by a rogue mage to take over the Nightfall Fountain along with others. One of those others the rogue mage is attempting to take over is the Tower.
When it was built to encompass the magic Fountain, in order to protect the Fountain the Tower was built as a maze leading into various rooms all of which have various tricks, traps and magic illusions, which have to be accomplished before a person can move on, like Dungeons and Dragons. The Tower is now run like a tourist attraction for gamers, or Adventurers as they are called here, with treasure to win, and pulls in a lot of money for the surrounding area; with Adventurers actually having to physically run the gauntlet of the Tower. Feeling itself under attack, by someone who isn't the Guardian, the Tower locks itself down and the tricks, traps etc., become lethal. Several groups of Adventurers are locked inside the Tower at the time of shut down and are unable to get out or move until the Guardian can get to the Fountain. The problem is that the Guardian, or Master, Kerric Vo Mos, must physically run the gauntlet of the lethal traps to get to the Fountain and although he knows what those traps are, Kerric, a powerful mage, is more of an academic rather than a physical warrior. As some of the traps actually involve physical fighting and are also dangerous to mage's, Kerric knows that he needs a non-mage warrior and experienced Adventurer with him. So he takes Myal, the Painted Mendhite Warrior with him.
Most helpful customer reviews on Amazon.com
Interesting idea and set up was fun but began to go on with the obstacles too long. Definitely felt like reading about a action game which isn't as fun as playing one. The villains spiced it up, but again were eliminated too fast and not enough real danger. The developing love story was primary throughout, gentle with a slow buildup, rather different for a fantasy romance series. This is readable as a standalone, but would be best appreciated after reading the Sons Of Destiny Series, particularly The Flame, The Storm and The Master as those events and characters interact especially towards the end.
I am delighted that Jean Johnson has continued writing about Nightfall. Thank you.
I have read this book twice and freely admit to enjoing it far more the second time around. This was likely due to the fact that my first read was interupted mutiple times over and thus had me loosing interest and my place in the book. The second time I read the book I still laughed at the names of some of the traps that Kerric and Myal had to face. Particularly "One Foot, Two Foot, Red Foot, Blue Foot" and the "Flaming Flying Poodles of Doom". But, the second time I also liked reading how the Aian Mage and the Mehndite warrior traversed the gauntlet of challenges set before them and built up a respect and a relationship through all they face.
This book is very much like one of those online computer challenge games which mix riddles and activites that the charater must complete in order to move on. Though I am personally horrid at these games I have always enjoied watching those who have the mix of hand eye cordination and wits to move along and win. So this book was perfect in that way for me. I got to imagine the challenges as I read and even imagine the finale sequence.
If you like adventure stories with romance thrown in I would recommend giving this book a try.