Tomb Raider: Underworld (PC DVD)
- Master your surroundings: Reach new heights with the broadest range of acrobatic abilities and utilize objects within the environment to uncover new paths to explore
- Explore epic and unknown worlds: Discover ancient mysteries of the underworld hidden within the coast of Thailand, frozen islands of the Arctic Sea, the jungles of Mexico, and more
- What Can Lara Do?: Lara's skill-set has been drastically expanded to incorporate actions you would expect of a fearless, athletic adventurer. Lara now performs 1700 moves and is a far more intuitive character to control
- Treacherous and unpredictable challenges: Each level is an elaborate multi-stage puzzle masked within an interactive environmental playground offering more flexibility over how the area is solved
- New range of combat options: Choose to pacify or kill, target multiple enemies at once with the new dual-target system, and shoot with one hand while suspended with the other
- New state-of-the-art gear: Utilize the latest technology in Lara's upgraded inventory to navigate the world including: Sonar map: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara's surroundings, perfect for uncovering hidden items and locations
- Multi-purpose grapple: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment
- All-terrain motorbike: Built to handle everything from the jungles of Mexico to the icy glaciers of the Arctic.
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- Platform: Windows XP
- BBFC Rating: Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over.
- Media: Video Game
- Item Quantity: 1
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Great Games and Accessories for the PC from Gamesbuyer.
The first lady of gaming returns in Tomb Raider - Underworld with her deepest and darkest adventure yet. Ostensibly searching for the mythical hammer of the Norse god Thor, the real draw of the game is exploring the underworlds of multiple different cultures.
|A pair of panthers make an uncomfortable safety net|
|When you're a tomb raider, exploring ancient tombs is all in a day’s work|
|Lara’s pistols are no match for the kraken|
|The Mediterranean level includes a huge area for swimming|
The basics of the game are classic Tomb Raider, as you explore the trap-filled interiors of ancient ruins using Lara’s famed acrobatic skills (and dual action pistols). From an underwater temple guarded by a giant octopus-like kraken to ancient Mayan structures in the South American jungle, she makes Indiana Jones look even older.All of the levels are much larger than in previous games and far more interactive. You'll leave footprints in the sand and find all the scenery fully destructable. Every puzzle has multiple solutions, and the hand-to-hand combat system has been completely revamped. A new 3D map system also helps to ensure you never get lost so that you can concentrate on saving the world. Key Features
- Dream vacation: Travel the world in search of ancient artefacts, from the steaming-hot jungles of Mexico to the frozen Arctic, from the coast of Thailand to the depths of the Mediterranean Sea.
- Think like Lara: An interactive, non-linear game world means anything that it looks like you should be able to pick up and use (or destroy) you can.
- Bettering Bond: An all new grappling hook, sonar map, scuba gear, a range of new weapons, and Lara’s trusty motorbike make her the best equipped adventurer in gaming.
- Help on demand: Receive as much or as little help as you want, from gentle nudges in the right direction to a full explanation of what you need to do next.
- Behind the scenes: All of Lara’s animations in the game have been fully motion captured from Olympic gymnast Heidi Moneymaker. Her voice is that of Spooks actress Keeley Hawes.
Based in the San Francisco bay area, the Crystal Dynamics team has been making games since 1992, including popular titles such as Pandemonium, Gex, and Legacy of Kain/Soul Reaver. Crystal Dynamics began revammping the Tomb Raider series with Tomb Raider: Legend.
Top customer reviews
On first impressions I was blown away and would have given this game a 5 star rating. Finally the big expansive environments are back, leaving you in awe of the scale of the level in front of you. And what a sight these levels are, this game, graphically is truly stunning and when added to the superb soundtrack, you really believe you are in for a treat.
However there is the rub - each level is more linear than Call Of Duty. You can only follow the path around that map as decided by the developers. If you try to shortcut it you will die, either by falling through the graphics, or by being stopped in mid air and plunging to your doom. There is absolutely none of the exploration as in TR of old. If there is a ring you need to grapple, if there is not then you look for a ledge to crawl on. All the way through the game - not once can you go off on a tangent and just explore random parts of the map - you stay on the predetermined path.
More to the point why explore? You have all the guns, there is no ammo and collecting secrets/artifacts only open up concept drawings from the extras menu. It really is travel from A to B to see the cut scene. Oh and combat is laughable, I used only the pistols to complete the game in one evening, and that included killing sharks with them. Oh yeah sharks - in the arctic? Thats a new one.
Annoyingly the developers have also opted to stick with the camera/keyboard control system, meaning that if the camera changes direction and you are pushing forwards, you can now suddenly find yourself moving left/right. Which means you will often plummet once again to your doom because lara leaps off a ledge to the left, not forward as you intended because the camera angle changed. Talking of camera angles whats the problem? Its as bad, but no worse than in any other TR game and I actually felt at home with the camera from the start.
So to conclude, its a stunning game visually and there are some great maps to look at, but without the exploring that made the TR series so great it really left me feeling unfulfilled. Only the final map felt anything like a classic tombraider level, and it was not worth it for full price. Unless you have been following the lara mother story and really need to know how this saga ends, I really would recommend waiting for a price drop especially when you really can complete this game in one evening.
To be generous, on the upside if you are looking for an Xmas or birthday present for the younger gamer then this would make an ideal game as its not hard, looks beautiful and there is no swearing (a rarity in modern games).
The graphics were quite good, environments were colourful and quite detailed, characters generally looked realistic and lighting effects were well used. Lara Croft appears in third person view throughout and seemed a little cartoony although facial animations were very realistic. This was probably intended as remember she has the figure of a Barbie doll which is anatomically impossible. The only problem I had with the look of the game was the extent of the clipping which ruined realism in many places - Lara spent much of the adventure with boots suck in the floor. Other than that I did not notice any other glitches or bugs after applying the 1.1 patch of approx. 108 MB. The game has twenty chapters some of which are quite long and is a fairly lengthy singleplayer only campaign.
This is an adventure game which concentrates on environmental puzzles and platforming with some shooting thrown in for good measure. The combat is absolutely laughable for shooter veterans - you press a button to lock onto a target then mash the left mouse button until he/she/it dies - simples! However this did not ruin the game at all as it is the problem solving that is the important part of the game. I've played plenty of shooters and RPG's with environmental puzzles such as Prey or more recently TimeShift and the puzzles here are very difficult by comparison. I enjoyed the puzzles although some I only solved by trial and error. One aspect of the problem solving is the way it is multi-layered - find an interesting statue in a temple and put it in your pack - hours later in a different temple or dungeon you finally find it is the missing piece of a puzzle you are working on there. I thought this was great although in one puzzle I searched in vain for a missing artifact only to realise an hour later I had picked it up already having mistaken it for a health pack. There are also treasures scattered throughout the levels. These are irrelevant to the game but the completionists wll enjoy searching for them.
I very quickly tired of the platforming aspect of the game (I think that it was it is called - trying to go from A to B by climbing walls, jumping onto ledges etc). Firstly the routes were too tortuous for my liking - find a route which gets you within touching distance of your objective then backtrack nearly to the start to find a ledge which was previously inaccessible which finally lets you reach where you want to go. I admit to using a walkthrough sometimes when I completely ran out of ideas/time/patience. Secondly and more importantly the controls are not good enough for the complexity of the game. The WASD keys seemed to have a life of their own when jumping from ledge to ledge etc which caused me to fall to my death unnecessarily on countless occasions. There were many times when I used a walkthrough only to find my initial idea was correct. However after myriad unsuccessful attempts at a manoeuvre I had erroneously abandoned my plan. This was exacerbated by the game's camera which zoomed in and out at will rather than being fixed behind the character or in free mode. This not only made you queasy but meant you sometimes missed ledges or handholds as the camera could not pan and find them. This title has always been third party but I wonder if a first person view could solve these problems although we would not be able to see the lovely Ms Croft. Incidentally there is no quicksave which I hate but the checkpoints are so close together this rarely bothered me.
Overall then this game is good looking, contains excellent puzzles, has an interesting story and is reasonably long. It ran very smoothly at 1920x1200 at an average framerate close to the vsync cap of 60 on my GTX 285 with all settings on maximum. In addition the sound is good and Keeley Hawes (Ashes to Ashes) voices Lara very well. However I have given it only three stars because the gameplay is ruined by the awful camera work and inconsistent directional controls which make the platforming very hit and miss. I also found the platforming over elaborate but that is probably just taste. It cannot be that bad though because this game has prompted me to go and buy both Tomb Raider Legend and Tomb Raider Anniversary both of which are earlier works from the same developer Crystal Dynamics.
Hope this helps.