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Tomb Raider: Legend (PC DVD)

Platform : Windows XP
3.6 out of 5 stars 59 customer reviews

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  • Lara comes to life - the dual-pistol, wielding adventurer's polygon count and animation set has been increased significantly, presenting Lara in the finest fidelity to date
  • Return to the Tombs: Lara's new quest brings her to lost ancient realms that guard Secrets of the Past
  • Fluid movement: the revamped control system provides intuitive and fluid character movement
  • Dynamic animation system puts focus on continuous motion, giving Lara the ability to seamlessly handle any obstacle and interact dynamically with any surface
  • Move and shoot. Lara uses her physical prowess to combine gunplay with unique signature moves
  • Variety of player choice - intelligently use the environment, technical gear and weapons to overcome challenging situations
  • Physics, Water and Fire systems bring the perilous environments of Lara's world alive, and challenge the player to improvise solutions to obstacles
  • Visit a vast array of cinematic & exotic locations including ancient tombs, dangerous jungles, snowy mountain ruins and numerous unexpected surprises in between
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Game Information

  • Platform:   Windows XP
  • PEGI Rating: Ages 12 and Over Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over.
  • Media: Video Game
  • Item Quantity: 1
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Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0009RWHPA
  • Release Date: 7 April 2006
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (59 customer reviews)
  • Amazon Bestsellers Rank: 4,418 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Amazon.co.uk Review

The last Tomb Raider game was of such an awesomely poor quality it seemed quite likely it would bury the once mighty franchise once and for all. Creating a sequel to that can have been no mean feat but from what has been so far it looks like new developer Crystal Dynamics (they did Soul Reaver 2 and Project: Snowblind) might have pulled it off.

Legend is very much a case of back to basics, with no wandering round deserted European capitals engaging in inane conversations and having to earn experience points before you can kick a door down. Instead it looks and plays much more like the first few games, and indeed has been created with input from one of the original creators – who has never had a hand in a sequel up till now.

Combat is back to being only around a third of the game with everything else centred on platform jumping and puzzle solving. To help this there’s a canny new movement system that allows Lara to jump onto and grab objects at an angle, so there’s none of that awkward grid based movement of the earlier games. This is also the first Tomb Raider to have a proper psychics engine with lots of the puzzles revolving around movement and the use of Lara’s natty new magnetic grappling hook.

Even Lara herself has been revamped so that she looks more up-to-date and yet still reminiscent of the old angular design. Assuming they can keep things interesting for a whole game this should see Tomb Raider regain its place as one of gaming’s most important titles. -- Harrison Dent

This preview is based on an incomplete version of the game; features or problems mentioned above may not appear in the finished game.

Manufacturer's Description

Gaming's most famous heroine makes her triumphant return in Lara Croft Tomb Raider: Legend!

Lara Croft travels the globe in search of an ancient English artifact and is pitted against rival forces led by a nemesis from her past...long thought dead.


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Customer Reviews

Top Customer Reviews

I was captivated by the original Tomb Raider game when it came out. It has been a disappointment to me that none of the sequels have recaptured the magic of the original.

This is the closest approach yet, but still has a way to go. On the plus side, returning to the original emphasis on puzzling rather than combat is very welcome. Combat is still there, but not as prevalent as some earlier games.

As other reviewers have mentioned, with all the graphics 'knobs' turned up to maximum, the game is truly beautiful at times, and runs smoothly on my ATI X1900XT / Intel Core 2 Duo rig. One or two of the levels had me gasping as Lara dangled on a rope over some very dizzy heights (my favourite level in the first game was St. Francis' Folly).

Having said all that, this is also, at times, one of the most frustrating games I've played. The most annoying elements are:

1. The 'relative' controls. As others have mentioned, the direction that the forward key takes you changes depending on your view. This caused me numerous falls into deep chasms when it shouldn't have. On the plus side, this does make certain tasks (like moving boxes around) much more fluid than in previous games.

2. An inability to tell Lara to put her guns away. Several times in the boss battles you have to use the grapple, but you can't if Lara's got her shooters (I said shooters) out. And she won't put them away if an enemy's about. You just have to keep going over the same bit (after dying) until she finally does what you want. In the original, you could make her put her guns away. Why we can't do this in the current game I just don't understand.

3.
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I was lucky to experience this game a few days early, and I have to say I have not had this much fun in a long time.
Tomb Raider is back, with a vengeance. Forget the used Tomb Raider Chronicles, forget the botched Angel of Darkness. What Crystal Dynamics is giving us here is a completely rethought franchise.
Depending on the quality of your hardware, you'll either be amazed by the graphics, or completely bedazzled. Tomb Raider now actually looks good, and not just the lush curves (and expressive face) of its archaeologist heroine. The environments are masterfully crafted, and (thanks to an game engine completely rewritten since the past episodes) manage to successfully break from the cube-geometry we've all been used to.
But, but, but-Tomb Raider doesn't only *look* good, it also sounds wicked!! I would never have imagined how big a difference the audio voice-over makes. Indeed, Keeley Hawes is excellent (*excellent*!! "I haven't the foggiest."), and gives Lara some added depth and class. I promise you'll come to love the witty banter exchanged by Lara and her faithful geek team.
The obvious aim of the designers was to make this feel as much as a movie as possible-hence the "action sequences", sort of interactive cinematics. While I have to confess they do not always succeed (and, having to play through the same, at the beginning of a checkpoint "interactive cinematic" over and over, is maddening!!), they are none-the-less a commendable attempt to diversify the action. On the other hand, the vehicle sequences were always fun (if sometimes a bit long), and the race behind the Russian built train in Kazakhstan was a memorable one.
Now, as for the controls, they are exceptionally fluid-think Prince of Persia-, and make controlling Lara one of the most exhilarating experiences.
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Well, the graphics are (console) great.

The game is relatively bug-free.

And there the plus points stop, because this game is NOT Tomb Raider in the classic '90s mould. If you are expecting a devious puzzler with a genuine sense of art and intellect, forget it. What Crystal Dynamics have created is a (very) linear 3D platformer, much more akin to, say, 'Prince of Persia' than the old Tomb Raider games made by Core. If you rate graphics above gameplay, fine. However, everyone should bear in mind that the entire game can be completed in under 7(???) hours, so longevity is practically nonexistent. It also seems curiously unfinished- many levels are devoid of wildlife and feel sterile and empty, a zoo without animals. It is also worth mentioning that what content DOES exist has been made unmistakeably simpler than in the past- hints and tips are made available at every turn, and the puzzles are now mindlessly easy to overcome. I suggest that 'Legend' has been pitched squarely at the youngsters' console market, and as such more seasoned gamers and 'classic' TR fans would be better off looking elsewhere for a greater challenge. There is very little to be had here.

It's very pretty, though. Shame they forgot the game.
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Those of you who buy this game hoping to relive the glory days of Tomb Raiders II and III, sorry; this game is not going to do it for you. Looks great, plays crap.
The control setup is mindless; press a direction key, and Lara turns to face that direction. There's no such thing as walking backwards in this game. There's no 'Look' feature either - Lara is always in the centre of the screen so you have to move the player's viewpoint around to see past her in order to explore the game. So the gameplay is incredibly stilted; as a result, Lara's opponents are weak. They'll empty an entire magazine at close range without hitting her, so you've got time to mess around with the controls.
Tell me I'm wrong, but the original games sold like hot cakes not because of Lara's assets, but because the game was fast and fluid. It was a challenge to beat some of those opponents - remember the machine gun snowmobiles in TR2? - now it's a chore; there's no excitment and therefore no satisfaction in this game.
I've played 30 minutes into the game and I've given up because I'm not enjoying it and that's not going to change.
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