- Platform: Nintendo Wii
- BBFC Rating: Suitable for 15 years and over. Not for sale to persons under age 15. By placing an order for this product, you declare that you are 15 years of age or over.
- Media: Video Game
- Item Quantity: 1
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Tom Clancy's Splinter Cell: Double Agent (Wii)
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- Dual objectives to fulfil: NSA government agents and terrorists will each want you to accomplish opposing tasks at the same time.
- Discover the tension of being a double agent: Use actual tactics employed by today's real-life double agents to sabotage the terrorists' plans.
- Explore a branching storyline with multiple endings: Your choices have an impact on how the story and gameplay unfolds.
- A world of international espionage: Missions from all over the world, from Asia to Africa to the heart of the U.S. Experience extreme situations: underwater or in a sandstorm, hiding behind the dust or smoke and even skydiving.
- New authentic gadgets: Master the latest weapons and gadgets used by NSA government agents in addition to black-market terrorist weapons.
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Veteran agent Sam Fisher is back. But he's never faced an enemy like this before. To stop a devastating terrorist attack, he must infiltrate a vicious terrorist group and destroy it from within. For the first time ever, experience the relentless tension and gut-wrenching dilemmas of life as a double agent. As you infiltrate a terrorist organisation in its American headquarters, you must carefully weigh the consequences of your actions. Kill too many criminals and you'll blow your cover. Hesitate too long and millions will die. Do whatever it takes to complete your mission, but get out alive.
In a nutshell:
Splinter Cell returns with an all-new story of double-dealing terrorists and uncomfortable moral decisions. Its greatest new feature though is its multiplayer, which continues to expand into the definitive online stealth experience.
You can only imagine that Sam Fisher must get a good pension, because he doesnt seem to have an easy life. This time his role as a double agent in a terrorist group forces him to constantly make difficult moral choices, from big set piece decisions on whether to execute hostages to simple choices in-game such as whether to help out civilians. Although there are few significant changes to the controls this time around, for once most of the game doesnt take place in the dark. Stealth is still paramount though, especially since two onscreen trust meters track whether youre still in favour with both the terrorists and the NSA. The terrorist base also acts as a sort of hub world which you keep returning to between missions and slowly explore and unlock as the games story unfurls.
Most exciting moment:
The expanded Spies vs. Mercenaries multiplayer game now has even less connection to the single player campaign, with the spies using only hand-to-hand combat and moving much faster than Sam Fisher. It now supports a total of six players at once and is one of the few online action games to offer a genuine alternative to the normal first person deathmatches.
Since you ask:
The next Splinter Cell game is subtitled Conviction and is due out some time next year. Controversially it has been announced as an Xbox 360 and PC exclusive only, with no PlayStation 3 or Wii versions currently scheduled.
The bottom line:
The best Splinter Cell yet, particularly in multiplayer mode.-HARRISON DENT
Top customer reviews
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I don't have a 360 (yet) or PS3, so I had to choose between the Gamecube and Wii versions. I chose the Wii version simply because I wanted to see how the Wii controls worked.
It will take you a while to get comfortable with the controls, but after a few hours of play it should start to become second nature. Most of the controls work well enough, but there are a few that can cause some frustration.
- The jump move (by flicking the Nunchuck upwards) can get slightly annoying. It works well enough, but having to flick the nunchuck upwards can take away from the experience at times because it's the only move in the game where you need to flick quite fast and violently.
- The "back-to-the-wall" move (flick the Nunchuck left or right) on the other hand doesn't work well at all. This is because the motion is way too sensitive and so a slight left or right movement of your left hand will trigger it. The only way to never accidentally hug a wall is either never go near one or keep your left hand perfectly still.
- Another Nunchuck tilt move is the move to shift your weapon from hand to hand so you have better vision when coming up to corners etc, (brought over from Chaos Theory, you pressed and held Z and then moved the analogue stick left or right to switch). Because it uses the same Nunchuck tilt sensitivity, sometimes you'll be in the aim view, and suddenly you'll shift your gun to the left hand, or vice-versa. This can become quite annoying.
These Nunchuck moves would have worked a lot better if you had to press and hold a certain button first to active them.
Despite these control gripes, they don't ruin the game as a whole, as you do eventually get used to them.
The graphics are decent, although you may need to calibrate your tv to get the best possible picture. My tv was calibrated a while ago and was great for all my other Wii (and Gamecube) games. However Splinter Cell looked rather awful. Especially the lack in contrast resulting in "greyed" out textures when they should be in shadow.
After a re-calibration, taking my contrast up and brightness way down, the game seemed a lot closer to the target shots on the back of the box.
Be warned though that the game still isn't as good as it looks on the back of the box, and the ones at the top of this Amazon page. They are clearly 360 shots, and misleading.
Also, there are times when the game will appear to have Fisher lit up, but the light meter saying he is in pitch black, also a result from the (sometimes) shoddy graphics and lighting, meaning you will need to keep a close eye on the visibility meter at all times to make sure you are hidden in darkness.
I haven't had a chance to play much of the multiplayer mode, so I can't comment on that, although it seemed pretty solid.
Overall, I'd say this game isn't as good as Chaos Theory, but it's a decent enough effort. If you don't have a 360 or PS3, and are a Splinter Cell fan, then I think this is worth picking up. Let's hope Splinter Cell: Conviction comes out on the Wii!
Surely, it's worth £15?
Bad: Old gen game ported to Wii with added remote controls only.
No 60hz screen display, no excuse for that.
Some dated looking textures, but overall okay.
Good: I actually had no issues with the controls. You physically move with the nunchuk analog and rotate camera with remote, (pretty standard set-up to me). I've never ruined a scene/room because of the remote controls, (only because I was to noisy breaking necks!) So, the controls are good with me.
Great atmosphere, cool story and nice level design. Very envolving and atmospheric. Challening but not frustrating. Thers is no support for the gamecube controllor but again, I've found the remote controls comfortable and enjoyable. I sat in the dark with the television up loud and played through this for an hour and twenty mins straight so it definately won me over on first sitting. I was engrossed and never annoyed at the game. Needs good concentration to play, but it's a Tom Clancy stealth game so that's expected. You feel rewarded when taking out cameras and lasers before they detect you, so the game requires discipline but it's a rewarding experience. You really do feel like a genuine spy. Note: I had to turn my tv settings/brightness etc down to really appreciate the shadows, some textures look a bit odd otherwise. But, this may of just been my tv's default settings. Definately worth buying for a budget price. Not a pick up and play game, not for everyone I imagine but I'm very happy I bought Double Agent.
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