Tom Clancy's End War (PS3)
- Tom Clancy's End War (PS3)
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- Platform: PlayStation 3
- PEGI Rating: Suitable for 16 years and over. Not for sale to persons under age 16. By placing an order for this product, you declare that you are 16 years of age or over.
- Media: Video Game
Platform: PlayStation 3 | Edition: Standard
It's World War 3 on a scale and level of intensity that has never been seen. The full war genre that Tom Clancy created with Red Storm Rising eventually comes to life with Tom Clancy's EndWar - a chillingly realistic vision of World War 3! True to the Tom Clancy's videogames' tradition of innovation and excellence, Tom Clancy's End War is an all-new breed of strategy game. Designed from the ground up for consoles, it is a fusion of next-gen technology, superior design and first-class production values behind which is veteran strategy games designer Michael De Plater who's previous titles include the Total War series. Set in 2020, with resources growing scarce every nation must look after themselves. Tom Clancy's EndWar explores a full-scale land war between superpowers. While the narrative engrosses the player in a massive global conflict, with battles taking place in American and European heartlands.
Top customer reviews
It seems to have got a lot of negative reviews from people who didn't realise that it is was a strategy game before they bought it.
Let's be clear this is not a first person shooter. You won't get to run or drive anywhere. You won't get to aim and shoot at anything.
Instead, of playing the role a single unit you play the role of the commander. You tell multiple units where to go and what to shoot at.
I enjoy strategy games. Being in control of my own army, and chosing the best strategy and tactics to defeat the army of my enemy.
Having read the other mixed reviews here I was wary of getting this game but I shouldn't have been. I love it. It adds whole new dimenstion to strategy game play. Instead of looking down from some imaginary point high up in the sky, you see the battlefiled from the perspective of the units in your army. Switching between units to see different areas of the city, airport or oil refinary you happen to be invading or defending at the time. As a result you see the battlefield in so much more detail. Features of the landscape, such as groups of trees or buildings stop being things you just drive over or around, and become strategic points of cover for your units. If you have a battalion of rifleman out in the open they'll be picked off easily by your enemy. Get them inside a building (where they will fire out of the windows) or in a group of trees and they suddenly become extremely hard for your enemy to beat. But you've got to get them to cover first and they're not very quick. You have to devise a strategy. They could go from building to building or you could cover them with some tanks or you could just ask them to make a run for it. But decide quickly. This is the essence of the game. Devising ways to get the upper hand in battle before your opponent does.
The enemy is advancing all the time. Seeing the battle through the perspective of your units as they move into position or exchange fire with an enemy gives the game a real sense of urgency and excitement.
Switching between the view points of different units creates a real feeling of battlefield chaos. You've got to keep track of where your units are or the enemy will suddenly take advantage of your weaknesses by taking key territory or catching your units exposed.
I keep talking about units. A unit is a group 4 fighting vehicles (such as tanks or artilary) or 20 soldiers. Each unit will perform your orders as a group.
Previous strategy games like Command & Conquer include loads of different types of units for the sake of variety. You don't get that in EndWar. Instead you get 12 standard unit types, although you can upgrade them in different ways as you go through the game. The variety comes from how you use them in the battle environment. No unit is supreme. For example helicopters can inflict a lot of damage on tanks but are really vulnerable to attack from transports, but transports are really vulnerable to tanks. Giving an order to a unit without thinking it through could be a fatal mistake.
If what you want is to run around aiming and shooting (which I often enjoy as well) don't get this game.
As I said it's all about the strategy. Strategy games involve more quick thinking than quick button pushing. I like strategy. I love this game.
... after 3 weeks of really enjoying this game I feel I need to update my review. I stand by all the above. This game is a great advance in strategy gameplay and I still love it for that. However, it isn't perfect. Think of the following issues as either reasons not to buy the game if you're not quite convinced or requests for improvements for EndWar 2 - which I would definately buy.
First, the plot is pretty shabby. It starts off well enough for the first 5 or 6 levels but is pretty non-existent after that.
Second, the mission briefings before each level are really repetative and vague. Although, to be fair battlefields and missions themselves have a good level of variety.
Third, the end-sequence/reward for completing the game lasts about 3 seconds. Capturing the capital of a military super-power really should be more rewarding.
I like strategy games, but am not very good at them, as they can sometimes be too deep, and I cannot react quick enough.
Also I dont play games all that often, but when I do, I like to have fun, and see what I can do.
The game has enough fun and strategy for all in my opinion, as not many strategy games are too deep on consoles anyway, as they seem to be geared better towards PC's.
I think this is cool, as it is not that deep, but still lets you feel like your decisions are affecting the course of the battle.
I thnk the game has been designed as an arcade game, in my opinion, with a strategy feel, so it suits the purpose.
It all depends on what you are after in the game.
It might be because I think Tom Clancy games are really good anyway, but I thnk they are geared for everyone, so are deliberately made to not be too deep, so that the novice can even pick them up and play.
It's all about the fun, so I think if you see it that way, then I think you will enjoy the game.
At the end of the day, it's what you want that counts.
If you want a deep strategy game buy something else, but if you want the fun pick up and play game, which you dont have to spend hours on, then it is not too bad.
You play as one of 3 factions (the USA, Russia or the European Federation - a sort of, US of Europe) and each one has 7 types of units:
Engineers (Anit-Air / Tank soldiers)
Transports (Anti-Air / Troops and for quickly moving troops)
Artillery (Long range, massive damage)
Gunships (Anti-Tank / Riflemen)
Command Vehicle (Handles Air Strikes etc)
All of these untis you can upgrade with various attacks, special abilities or extra HP etc.
The voice commands are simple and use a "Who, What Where" principle (Unit 2, Attack, Hostile 5) and picks up on 9/10 things you say with 100% accuracy.
The campaign is a good premise (WWIII) and fits in with what you are doing but after completing it as the USA I felt a little disappointed with the ending movie, although you actually PLAY the story rather than watch.
Loading screens last about 10secs each before a battle and there is no wait between insterting the disc and getting to blow stuff up!
This game would get 9/10 purely because I felt let down after the campaign ended, but the replay value is huge.
To the complainers: Try a harder difficulty or try the awesome online mode. This game is huge + enjoyable but you have to give it a chance!
Hope I Helped.
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