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Timing for Animation Paperback – 4 Feb 2002
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"Halas and Whitaker's 'Timing for Animation' was, and still is, without a doubt, the best book for students of the art of animation. I can't recommend it highly enough."
Bob Godfrey, Oscar winning leading animated filmmaker and author.
"Secrets of 'action timing' lucidly explained and demonstrated by two of Britain's most highly respected and adept practitioners. An essential primer for both traditional and C.G. animators."
Ken Clark, animation historian and writer
"...this is the only publication devoted wholly to one of the most vital concepts in the art of animated film... The book is a vital source of reference for students as well as every studio and every animator... Buy it! You won't be sorry!"
Pat Raine Webb, The Dope Sheet, ASIFA (www.asifa.net)
"The principles of timing laid out in this book are more applicable (now) than ever before."
John Lasseter, Academy Award-winning director and animator, Pixar Animation Studios.
"Timing for Animation is a great book - it's saved me many times. It's also easy to keep around for reference, it's not a huge coffee-table bible sized book made to impress. It just gives the facts, numbers and formulas and a few drawings to illustrate. Made by animators for animators."
Webster Colcord, www.webstercolcord.com
"...anyone already studying or working in animation (as well as self taught computer animators) will find this book indispensable both to study and for reference."
MC Rebbe, www.thetechnofile.com
"A must-have for an animator's reference library"
"This is a must buy for future animators!"
"This is the bible for any serious animator. Although it was principally written for 2D animation, this book has crucial information for any animator (2D, CGI or model animation). It explains simply and clearly how to time a walk or a run; how to give your character a sense of weight; how force is transmitted; the effects of friction; spacing -and much more. The new foreword by John Lasseter puts these traditional skills in today's context, and gives praise where it is due. Every animator, would-be animator, animation studio and animation course should have this book."
"If you only ever buy one animation book in your life - get this one. Timing for Animation gets down to the nuts and bolts of what animations about, and that's timing. Buy it!"
Written by two internationally acclaimed animators, this classic text teaches you all you need to know about the art of timing and its importance in the animated film. This reissue includes a new foreword by John Lasseter, executive vice president of Pixar Animation Studios and director of "Toy Story", "Toy Story 2", "A Bug's Life" and "Monsters Inc.". He sets the wealth of information in this classic text in context with today's world of computer animation, showing how this is a must-have text if you want to succeed as a traditional drawn, or computer animator. You can learn all the tips and tricks of the trade from the professionals. How should the drawings be arranged in relation to each other? How many are needed? How much space should be left between one group of drawings and the next? How long should each drawing, or group of drawings, remain on the screen to give the maximum dramatic effect? The art of timing is vital. Highly illustrated throughout, points made in the text are demonstrated with the help of numerous superb drawn examples."Timing for Animation" not only offers invaluable help to those who are learning the basis of animation techniques, but is also of great interest to anyone currently working in the field and is a vital source of reference for every animation studio. John Halas, known as the 'father of animation' and formerly of Halas and Batchelor Animation unit, produced over 2000 animations, including the legendary "Animal Farm" and the award winning "Dilemma". He was also the founder and president of the ASIFA and former Chairman of the British Federation of Film Societies. Harold Whitaker is a professional animator and teacher. Many of his former students are now among some of the most outstanding animation artists of today. It includes a new foreword by John Lasseter of "Pixar" and "Toy Story" fame. You can benefit from the expertise of two internationally acclaimed animators. It provides all you need to breathe life into your animation at your fingertips. See all Product description
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No cringing humorous references (like the '.. For Dummies' books)...
Looking around Waterstones I could have chosen from all manner of different books, but on the strength of the positive reviews settled for this. Best decision I could have made - I'm brand new to the world of Animation, but this un-biased and straightforward account from one of the worlds best animators just comes up trumps when the closest I've come to an "animation" is a flip book when I was 8 years old. Despite being originally written in the 1980's, it reads just as decisive today, with a new foreword introduction by Pixars big cheese, John Lasseter (having possibly the luckiest job in the world, living around toys).
An important aspect that Lasseter points out is that this book is just as applicable now as it was all those years ago, because even with the computer technology available, only the individual can decide how an object has a sense of presence and timing. Therefore, this book is suitable for both computer and artwork animators.
Each area of animation is separated into small 'chapters', with incredible reference to how you should cope with weight, size and matter. I now look at objects in a completely different way; weighing up the possibilities of the objects aesthetics, personality, and relation to resistance. Not only this, but the book offers calculations for timing the amount of frames needed per second for the velocity of moving objects. A vital set of figures!
What's also become obvious is that I now appreciate more than ever the enormous lengths and hardmanship that Disney animators went through to make some of their finest films. I really can't recommend this book highly enough. On the outside, it looks quite slim and modest, but far exceeds any other animation book out there. Buy it!
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