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on 11 November 2011
After a much anticipated wait by thousands upon thousands, or 3.5 million plus, 11.11.11 has finally arrived. Some people will have gotten the game on launch day, some unfortunate enough to receive it after. And for the lucky few a day or two before release.

There has been a lot of coverage of Skyrim leading up to its release that people have likely seen, about the animation, the sound, the world, the decapitations and dragon battles. But honestly none of that can truly do justice for how wonderful the game is, you need to play it for yourself to see it.
When running down a snowy mountain and first entering a pine forest, memories of oblivion can start to enter the mind, but they soon get washed away by fresh ones as the many new and improved aspects kick into play. Basically the game is a sure improvement over oblivion and here is why.
Firstly: (MINOR SPOILER) Werewolves are indeed back, and better than ever!

COMBAT:
When you charge towards someone and swing a steel great sword with full power at their head, it feels like you're charging towards someone swinging a steel great sword with full power at their head! The way the camera subtly jolts and the dragonborn's body continues moving in the direction of the force for a second. Though these attacks drain nearly all your stamina at first and take a brief moment to recover from.. well if you can land it the attack is as deadly as it looks, usually killing enemies with a single blow. It adds a new found sense of realism just like when it comes to firing arrows at enemies, you no longer have to fire more than 4, no more hedgehog arrow enemies unless they are really strong. Don't think this means the game is easy though, on the normal of the 5 difficulty settings, you can easily be slain if you make silly decisions and forget to block or heal accordingly. Try swinging a sword non stop at one enemy whilst their friends fire arrows and spells at you; see how long you survive.

The dual wielding adds a brilliant new dimension to the combat, you can select what goes in your left or right hand by pressing the L or R triggers in the weapons menu, meaning you can use a spell in both hands for greater effect, two of the same weapons, or mix them up. Sure; the woodcutter axe is for chopping wood at the lumber mill, and the pick axe is for mining ore (both doable jobs) but you can dual wield the two in each hand and do combos with them by holding down both triggers. This means 2 little daggers can quickly become a lot of fun. You can even dual wield staffs! If you can sneak up on someone without them detecting you, you can slit their throat for an instant kill! this is actually more satisfying then the old 3x critical strike of past games as you feel more rewarded for your sneaking, you can still do critical strikes but the slit throat one is also available. And this allows for continued non-detection.

The kill animations are quite satisfying too and tend to happen at random which means they don't become repetitive (my fear was every enemy on low health equaled a kill animation) but sometimes it's a normal kill, sometimes you can run up to a full HP enemy and stick your great sword through them as their body rises in the air. The neat thing here is enemies can do final kill animations to you and each other adding even more gritty realism to the elder scrolls universe.
Magic attacks in this game are awesome and not to be over looked if you are the hack and slash type of player, when you have 3 deranged people trying to kill you, there's nothing better than assigning your flame spell to both hands and unleashing fiery hell on them. There is a nice variety of spells in the game, from the elementals to conjuring, alteration and traps etc. That's before even touching the dragon shouts.
The dragon shouts are alot of fun to use, they feel powerful while the controller vibrates and are a nice new addition to elder scrolls. They can really give the edge in a battle that is difficult. And they are just as scary when you fight a enemy that can use them such as a Draugh scourge.

GAMEPLAY FEATURES:
Five years later after Oblivion, there are indeed new features, and old ones that have been refined to give a more user friendly and credible feel. I'll list them.
- Dual Wield (As you know, wield both magic and weapons in either hands)
- Cooking (using recipes to make food that get better healing properties)
- Grindstone (Used with gathered materials to better weapon quality)
- Workbench (Used with gathered materials to better armor quality)
- Forge (Used with gathered materials to create new weapons, armor or jewelry)
- Tanning (Put a knife to a animal hide to gather leather strips)
- Mining (Use a pick axe in your inventory to gather ore from rocks)
- Smelting (Use gathered ore to create ingots used in equipment creation)
- Alchemy Lab (Use ingredients acquired to create and try new potions)
- Log Cutting/Lumber yard (Two additional ways to make money)
- Buying Properties/Invest (To live in or help increase merchants default funds)
- Dragon Shouts (Acquire dragon souls, spend them on shouts learned from walls)
- Vampires, Dragons & Werewolves oh my! (Be a vampire or werewolf, or get help from a dragon later on)
- Can now press RB to sprint! a much welcomed addition to get around faster, or run away from things faster. Sprinting along with holding R trigger makes the character do highly powerful attacks, they aren't so easy to land however.

- Perk Tree (New way to evolve in skills as you choose what perks to spend points on gained from leveling up, and some new abilities)

- Companions (Make people like you enough and they'll let you take stuff from their house, eventually you can marry! Some people are hirelings who will join you and guard you for a small fee, or you can get a pet war dog. Remember Morrowind's companions and pack rats? Seems Skyrims has the goodness of Morrowind in many ways. There is an equipment trade option and excellent command option where you an get your hireling to attack anything, or take/harvest anything)

- Weapons/Armor (The game has all the classics re-imagined for Skyrim plus a nice amount of new equipment for people to get their teeth into)

- Radiant A.I - (Meaning you'll never end up doing the same sub quests! each keyed to different locations by different people. I haven't been able to tell what miscellaneous quests are scripted and what ones are made with radiant AI)

World Map - (Zoom up into a real time view of the world, it is the same size as Oblivion but it feels much bigger to me because of the varying environments esque of Morrowind, like beautiful deciduous forests & huge tundra's to name two. Also though the world has a lot of mountainous regions, and by this I don't mean lots of snowy mountains you have to glitch jump up, but a lot of the time you'll have to traverse up or down craggy water falls and different levels of land, it's somehow great because it makes the game feel bigger and means the draw distances really get put to the test. Bear grylls would love this place.)

The menu - (has been streamlined to make it more accessible and with the favorites hotkey; fluid, this makes using spells and weapons or shouts quicker than ever. In the menu you can also view 3D models of every item!) Also unknown to most without some trial and error. You can hold Left or Right on the D-pad whilst browsing through the items in your Hotkey menu, little numbers (1 & 2) will appear next to the items you choose. Now during gameplay people can switch between 2 things like a weapon and healing, quite time efficient!

As you can see the game has a host of new features, and there are more little surprises I won't mention.

REALISM:
When you pick up something that isn't yours, when you take stuff from your
inventory and chuck it on the ground randomly, when you run into people, NPC's will react to these and many more things you do. Your individual companion will even make comments about a situation or wherever you both go, like "we've reached a cave, but I don't think warm fires and friendly faces wait inside". When you sprint or swing a heavy weapon til low on stamina, your character will gasp as they need breath. Read books and the pages turn with real writing, not text. Spells when fired leave their mark on the land such as ice and fire, blood spatters show on surfaces, enemies, yourself and stay on weapons for a period of time.
The full weather cycle is lovely, best of any game easily, you get rain and thunder, fog, grey cloudy skies (like Britain) then blue skies and sunshine, orange fantasy like late evenings and then the really bad weather. I ran through the northern wastes of skyrim jumping from ice slab to ice slab in the midst of a foggy blizzard that'd make any bad weather we've had in recent times look paltry. Then after tangling with a snow bear and large walrus (horker) I came to a clearing on land and the snow started to get lighter as the fog gradually cleared and the skies opened. Being night I could see stars, the bloodmoon and a reddish aurora that looked amazing. (moments like these can stop you in your tracks, seriously!)

Stand on a outcropping rock near a water fall and listen to the howling wind as you're high up, see the leaves from the pine forest above blow around you, look down to the crashing waters below and watch as they fluidly move around rocks and down stream. Stare at the wolf thats howling at you and circling before firing a single arrow at it's head; the first you tried too fire to quick and it dropped in the stream, the second hits the wolf between the eyes sending it rolling down the hill. Or try standing near the perfectly named "throat of the world" which is the peak of the tallest mountain, it's amazing and will make you feel like you're more closer to the sky than red mountain ever could.

Go into someones house at 7pm and see the adults and their kid eating supper while a parent asks you to not make any trouble. Hold A down and again you can move objects freely thanks to Havok physics (It took me awhile to find out you hold A down!) You can make people fight over equipment, when a animal see's you it will watch you which makes dogs/horses feel like living creatures. NPC's have perfect lip sync when talking and blink etc (the game has no cutscenes so everything is done and seen in real time.) Also upon entering a giant cave under the bottom of some Dwemer ruins (filled with large luminescent jellyfish looking mushrooms) my own character looked up at them in awe (his mouth was open etc.) There are dust particles in beams of light, doors to new areas now open and handles move when npc's or yourself enter them. The animations and movement transitions from 1st person to 3rd or one direction to another are seamless and perfect unlike Oblivions sometimes awkward movements.

Don't let the resurrected werewolves or twilight remove your love for vampires in this game, it's done perfectly and has a good way of showing things such as the stages of vampirism and how the sunlight will effect your character when outside during day, caption sin the top corner will also tell you if you're dying or just losing energy. Your characters fangs show fully and npc's will react to the different stages of lycanthropy or vampirism, even remarking you when you're ill with a common disease.
If you already complete a quest or have an item before being given it, npc's will cleverly react to it and praise you.
As for dragons, when you hear their ominous roar in the distance and see their shadow darken where you stand for a second, it's really quite something. When fighting them they aren't a pushover. Sometimes they circle mountains in a distance, sometimes they'll come from the darkness at night to set a town alight. And when that happens you'll probably feel compelled to save the town. The guards will tell everyone to run inside as it lands on roofs and does all sorts of madness (it landed at one end of a snowy town and fired a fireball that flew down the street, cooking guards and narrowly missing me as I charged towards it, so it's attacks vary too) For instance beware they don't thrash you around in their mouth like a dog, it usually means death. I thought I was a badass, ran up to a newer dragon, hit it with a hammer, it then ate me..

There are many more instances of realism within the game that make me wonder how Bethesda could fit it all in.
And as a final note to the realism, I played tag with a little girl! (I stood on a wooden slat so she couldn't get me, I know, aren't I lovely) I could've played hide and seek but maybe next time.

OTHER POINTERS:
I think better equipment appears as you level up though some is available if you can get it. NPC's however don't exactly level up with you which is another good feature. (Oblivion made everything level up with you which made me feel like my character wasn't getting any stronger) Regarding enemies with their set levels, I've bumped into one or two when I was level 9 and they are very deadly! making me do things I don't normally bother to (like use my scrolls, different potions etc) so it opens up more gameplay perhaps. And even then I had to avoid the ice temptress lady..thing.
This game seems like it's made for you to level up to well over the hundred region like MMORPG's. In oblivion my character got stuck at level 19 after doing everything, but in Skyrim you can reach that level without touching a quarter of the quests and still get slaughtered by some opponents. You unlock one perk per level and there are 280 perks, but Bethesda revealed it's a 1-50 game in terms in leveling, and mathematically can go up to 70, maybe more who knows.

Another thing worth mentioning is the political side of the game which you must delve more into, in real life though not oblivious by any means, I personally can't be bothered with politics. But in this game it all feels very real and has quite some depth to it, before you know it you could be torn both ways with whom to side with. And by this I mean the stormcloak rebellion against the imperial empire.
Skip this next block of writing if you like as it's just abit of back story surrounding the political side of Skyrim.

As you may know, the Imperial race of people and their emperor reside in the central province called Cyrodiil (where oblivion was set) They rule the empire which consists of the other provinces. The ones fighting against the empire's presence in Skyrim are led by Ulfric stormcloak, they are Nords who fight because they don't want Skyrim to be part of a crumbling empire anymore, they want their native people to stand alone; retaining their own traditions and freedom without their kings becoming weak and their towns filling with outsiders or spies. What's more they feel the empire let them down.
After the oblivion crisis there was a great war against a large (and supremacist) nation of high elves (these people wanted to destroy the dominance of man over elves and take over the empire) They are now known as the Aldmeri Dominion. This nation of elves was formed after the Thalmor took government in the high elves homeland Summerset Isle.
The empire surrendered to the aldmeri dominion after years of battle and accepted the elves terms to ban the worship of their god Talos. The nords took great losses for the Imperials in exchange for that outcome (in game read a book called The Great War) For these reasons the stormcloaks fight to the death against the empire.

The empire however have the support of the other half of Skyrim, because these people believe when Ulfric murdered their High King as an example, he's simply a deluded murderer and power hungry for the throne, they also believe they need the help of the empire in order to rebuild Skyrim.
Remember the trailer where the epic voice says "when the sons of skyrim spill their own blood" thats what it means!
- Joining one of these factions isn't doing the dragon filled main quest, but it's yet another great bunch of side quests to get lost in.

BAD POINTS:

For me, the bad points would be;
- The player menu can be fiddly at first due to it being streamlined and new, for instance you only need to use directions but will probably press A to go to the next section of the menu; meaning you may press both by accident going to a part you don't want to, and pressing B to go back; which exits it all together (directions are to go back also) when you get used to this though it's fine. Also the opacity of the menu can be annoying as there's no option to make it more opaque.

- Another thing regarding the menu is with the streamlined nature you cannot read your quest notes and what people have said like in oblivion and Morrowind, it just says the next step and a brief summary of the quest, you can still search it on the map thankfully.

- Regarding the infamous bugs, there are some minor bugs that Bethesda will patch soon and you may not see, but they're not horrendous like Obsidian Entertainments fallout new vegas. One is when a giant MURDERS you, your body can fly off, I found this funny and harmless though, they do hit with frighteningly hard blows after all. Another few are some type errors such as a word in a book, an armors name etc.

- There doesn't seem to be a proper animation for swimming backwards unlike in previous games which is a mystery to me. It looks like swimming forward reversed.
The only other animations I don't like is the roll forward animation and the unsheathing a staff animation. The forward roll looks daft compared to Link in Zelda when he rolls forward (this is a stealth perk anyway.) And when pulling out a staff it isn't from the characters back like in Oblivion, it's from thin air.

- When in large scale battles the framerate can suffer ever so slightly from one spot to another. This is to do with accumulative game save data on the PS3 mainly, and what remnants there are of this on the 360 will soon be gone.

- The calibration of the ripples when running through water look very slightly off to me, as though the are forming from where the characters knee is and not the center.

- The blood on the ice quest that must be completed in Windhelm to purchase the house there, it cannot be started after a certain point in the stormcloaks quests. And the quest itself has many bugs at the present. This will be patched in 1.04 however along with many quest and gameplay issues, so the performance of the game should be much better than it already is. Bugs were a problem at first but now are not a problem to me as I play through it.

SUMMARY:
To put it simply, the game is amazing, the sound effects are second to none and that includes voice talent along with the music which isn't intrusive or repetitive; but perfectly ambient, setting the mood for any situation. There must literally be about 50 different sound effects for the different kind of things you can walk on, be it snow/gravel/cobblestone/marble ruins etc. I've played games where there is just 1.
The visuals are indeed improved (I love the streams and water falls) also some of the creatures show a wonderful job done by the artists (take the Hograven for instance, when you come up against one, you'll see they are the epitome of the witch) the architectures and designs for many structures are also wonderful and feel both nordic and out of this world. And the game has more than enough features and quests to keep you happy for weeks on end!

The game is friendly to both newcomers to the series, and those who have played the previous ones (A certain khajiit is back, somewhere...who knows where.. elsweyr? Yeah bad joke)

The storyline I've now completed, I will say it could have and should have been longer. If you bought this game to simply beat the main quest and nothing more, it'd be about as long as a call of duty campaign on veteran. But of course the vastness of this game comes from everything as a whole, such as the many side quests that are thought up cleverly enough to be main storylines for lesser RPG's and not fillers. Also the main quest despite being not too long, is quite epic! Alduin is badass. I enjoyed it.
It's lifespan will easily hit 200+ hours (I'm 134 hours in now..time flies by with this game)
And regarding DLC or updates, Bethesda are a awesome developer because they are giving new features for free with patches that other developers would charge you for. (New kill animations for all weapons and new ranged kill cams for the 1.5 update)

From the insane and epic start to the perhaps never ending finish (because of the many hours this game will offer) No game is perfect but this one is close, and I'm sure everyone will enjoy it!
My Rating: 5*
[Sorry for making this a long read but thought being a large game it deserved it, and wanted to make a proper unbiased review so had to add a lot of details.]
Thank you for reading!

Final word of advice:
- Don't piss a giant off.
- Or chickens, leave chickens.
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on 13 December 2011
So I put the disc in and go through 30minutes of making my warrior, who turns out every-time like a camp Gerard Butler. So eventually Gerard and me skip off into the Skyrim world looking for wild adventure,really can this catch my interest....Whats this Gerard a butterfly,catch the butterfly,Oooooh a Bear run Gerard run.Yes fair Maiden I will find your lost love.Frodo you have my sword.Make a Dagger,enchant a dagger,sell a dagger.Run through the grass giggling like a school girl.Is that a Mammoth,yup its a Mammoth.What do you mean your a Vampire.We have to go through the mines of Moria.Dragon,Dragon..your going to need a bigger Sword.Horse is wounded,must save Mr Horsey....whats the time 0300am are you insane it was 2pm a minute ago.......I cant switch it off,you dont understand Darling I am the Dragon Born......any chance you can give me a shave and change my pants!!!!

Well you are now looking at a level 50 Skyrimmer,Gerard has done me proud....Darling Darling I am level 50,truly,I am born of Dragon.
"That must have been one big Dragon,now come to bed you fat....."

Oooohhhh the add on Dawnguard has entered my Kindom of the Rim.I decided to play it cool, just do my usual gentle evening tussle with a Giant and de-toe him as the Sun melted in the valley.Then swim back to Whiterun, whilst picking dragonfly out of the
balmy air, to sell to Belathor my favourite trader.....whose got no head...no head!!!...Belly oh sweet Belly.Who the hell are you....Master Vampire with Red eyed Hound.....Darling I cant turn it off, Bellys got no head,I must avenge Belly's head......I know we have an appointment with the guidance counselor in the morning but my virtual chums been decapitated.
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on 26 November 2011
Yes ok - your husband could be a Skyrim widow as well - but the point is they don't know what they are missing. I bought the game on launch day (like an excited child) and have clocked up around 35 hours so far. There are already 115 reviews on here and there's almost no point in me adding my meagre offering to the pile - if only for the satisfaction of being able to say "SKYRIM IS AMAZING" in big capital letters.

It is just about everything you want from your 360. Thrills, spills, exploration and adventure. The number of NPCs and monsters is vast. The number of collectables and upgrades is enormous. The playing area doesn't seem that big at first (echoes of New Vegas size) but once you start plodding about you realise that you are going to be looking at the map for a very long time before you visit anywhere near all of the places there are to be found in this exciting, dangerous FRP world.

There are always some very small criticisms to be levelled at Bethesdas RPG games - notably around animations etc of the playing character (in 3rd person view) and the odd glitch between NPCs and scenery - but really these are trivial. The rest of the game is just jaw droppingly enjoyable - between the weather laden open air (can you feel that chill? Yeah?!) and the inspired creepy dungeons with their breathtaking design and variety. Fabulous. Add in more baddies than you can shake an enchanted mace at and - MAGIC. TO. DIE. FOR. - and the game becomes not just an adventure - it really becomes an immersive experience. You care about all that stuff you just found. You cherish that new sword, you want to learn to enchant it - so you do - and it feels good. Your horse defends you in battle - so you charge in to it's aid with all the gusto of a berserk viking on amphetamines - becasue that horse is not just a horse. It is your faithful and trusty steed. You have too much stuff - so you give some better items to your companion (if you choose one) and they use it - and they also help you in battle. There is a real sense of purpose and interaction with all the NPCs from the get-go.

Red Dead Redemption set the benchmark for me for atmosphere and ambience. New Vegas was different and had a different atmosphere overall but came close. Skyrim is different again - but it leaves you so delighted in a different way. Watching a dragon fly in to barbeque a bunch of soldiers in the distance, at night, against a starry sky, with the aurora hanging in the background - is just one of the many rich visual highlights I have enjoyed thus far. Just incredible.

If you have a 360, and you don't have Skyrim yet - then buy it. And tell your wife/husband/partner/dog/kids/boss that the normal schedule of things is going to have to change a bit for, oh, six months or so??
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on 14 November 2011
Well, it's got some laughable bugs in it (NPCs don't react if you put buckets or pots on their heads), the AI isn't groundbreaking, the character dialogue can be a bit hammy and limited, and the enemy animation can sometimes be unconvincing. Now, with any other game these issues would be reasons to avoid purchase, but with Skyrim? They're just facts. Facts of a new life you've since assumed that, at most, will make you shrug forgetfully as you gaze open-mouthed before yet another astonishingly beautiful vista; yet another inspirational discovery; yet another exciting mission; yet another adrenalined-fueled victory.

Already for me, this game is legendary - to date, it's been out three days but It feels like i've played it for weeks. I've experienced so much - and I'm only level 24 out of . . . what? I don't know. I won't despoil it for you here, but suffice to say that some side quests have more depth to them than a fair few main story arc missions in its predecessor, Oblivion. I haven't been as excited by the sense of discovery in any game I've played before (including HL2/Portal/etc). I spent quite a few hours after starting the game reading in-game books to get an idea of the backstory of the world (It's been a few years since I played the last one). The books are actually good reads, and I found one that had told of a mysterious and intriguing legend associated with a wizard, which made me want to read more about it in a possible subsequent volume. Imagine my surprise and excitement upon closing the book, to see the 'Mission Started' writing across the screen, and a map location being added! This then, is a new kind of fantasy RPG - in the land of Skyrim you don't just ruminate on secrets and legends left in the game world, you are expected to hunt them down and discover their truths for yourself, and play the role of intrepid explorer; someone who cannot be said to exist anymore in reality. It is a very rare thing to be able to capture that, and it speaks volumes for the game's immersion that this is possible, for me at least.

How you explore the world then, is up to you. Since this game is actually five-games-and-a-world-in-one (be-a-fighter, be-a-Mage, be-a-Ranger, be-a-Thief, be-an-Assassin game), and Eidos Montreal's Thief 4 is not out yet, I chose to be a Wood Elf Thief (Wood Elves are granted racial bonuses that work for thievery). I previously mentioned that the AI isn't groundbreaking, but in reality, it's slightly better than Deus Ex Human Revolution, which isn't bad, but nothing original. For a Thief substitute, it does very well, as you are less visible in shadows and line-of-sight, while you get sneaking bonuses applied for the amount of detectable sound your armour makes while moving, plus you can spend perk points within that skill (given each time you level-up, overall) on becoming even more undetectable. Separate skill trees are available for pickpocketing and lockpicking, completing the game genre/class setup. Each skill levels up with repeated use (successful or otherwise - ie, get caught and the skill increases, break a lockpick and the skill increases) and I believe that eventually, after about level 30/35, I will no longer need to use weapons - my character will have all but assumed the role of Master Thief, Garret-Style. All this without even having joined a Thieves Guild, which I haven't even heard of yet. Obviously, you don't have to do this. You can be anything you want. There are 18 skill trees each with 10-15 points to spend your perks for each level-up, where each skill has a level cap of around 100 - so there's no way you can get every one in a single playthrough.

And what a playthrough! I've mixed potions and poisons (the paralysis poison is something best used on arrows, shot at guards walking towards the edge of high battlements - hugely entertaining), cooked tomato soup (not out of a tin!), had a contract taken out on me (damned vigilant shopkeepers!), been voluntarily cursed by a prisoner (!?), chopped thousands of septims' worth of wood, been chased off the edge of a cliff by a cave bear (gasping in awe at the view on the way down), cowered inside a stable (while a frost dragon perched on the roof), killed a giant spider (it had been given a name by some silly guards), trapped souls, killed vampires, eaten human flesh (trust me, you'll try it too!) and explored a submerged shipwreck. And I've only been playing for a few days and made it through three missions of the main quest and about one-third of the map. It is an unrivalled epic, which will be remembered, like its predecessor, for years after you have set it down. It assumes the mantle of my favourite genre (stealth) and lets me modify it in an organic way to suit my style. It does all these things whilst looking absolutely beautiful. I mean Assassin's Creed-killing beautiful. I honestly did not expect the 360 to be capable of such a feat, thinking that all trailer screens were from some high-end PC, but lordy, isn't this the reason 50 inch televisions were created?

Without hesitation then, I will say that this is the best game I have ever played. Go buy it and see what I mean.
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on 7 March 2012
This is a late review, I know. But to give it a genuine, honest review I wanted to wait until I had finsihed it.
It took me longer than normal, as I refuse to fast travel to locations, but I have just become the mother of my beautiful
baby girl who takes up a lot of my time, but finally, here I am.

Like with Oblivion, the beginning of this game is action packed and keeps you glued to the screen, it really helps throw you into
chaotic province of Tamriel that is Skyrim.

Also like with Oblivion, once you get passed the opening mission you are set loose into a vast landscape, I was genuinely overwhelmed
at the sheer scale of the map, and as always Bethesdas obsessive attention to detail is nothing short of artistic excellence.

Where you go from there is your choice to make, you can follow the main quest line, or (like me) go exploring the towns and villages
looking for side quests, and trust me, there are enough to keep you busy for a very, very long time. You also get the guilds in Skyrim,
The dark brotherhood was my favorite guild in Oblivion, and I wasn't dissapointed with their plot line in Skyrim.

With all the side quests, misc objectives, fascinating people/creatures with some truly well written dialogue, jobs to do, houses to buy,
people to marry, landscape that has snow topped mountains, green fields. iceberg islands, towns, villages, enough dungeons to keep
an army of Dominatrix's happy, and the main storyline - you are 100% getting your moneys worth.

The more you play, the more Skyrim starts to feel like home, you will start recognising landmarks, and start seeing familiar faces about
the towns, it really sucks you in to it's world and makes you feel like you are there.

I know some people have been moaning about texture popping, I played this on Xbox in 1080p with the HDMI cable and had no issues with this?
There are a few small glitches that I found, but nothing that ruined my game. I seen one reviewer mention mammoths flying into the air
then falling to earth and dying - I also saw this happen, and while it is obviously a bug, in a land of cat-people, reptiles, mages
skeletons, dragons, ghosts, elves and giants - what's so stange about suicidal, highjumping mammoths? lol.

I would reccomend this game to anybody, RPG fan or not. This was not a game, it was an experience!!! For a few hours a day I lived Skyrim,
and like any real life place I have visited and loved, I will always have fond memories of it when thinking back.

Awesome, awesome game, if I could give it more than 5 stars I would.

-Sophie-
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on 26 October 2012
Having not had a decent RPG game to play for what seems like a whole millenium a friend kindly recommended I give skyrim a try. Having played Oblivion previously and a few other Bethseda games I was dubious that I would enjoy the title. . . . How wrong could I have been

It was delivered Monday and since then I have spent every spare moment playing the game. I have stopped only to take drinks of water and a bite of something quick to eat, (no time to cook so mainly cold beans). I have not washed nor changed my boxer shorts which seem to have now disintegrated and festered away to mere rags. This is fine however as my putrid stench does not seem to be attracting dragons too much. As an upside to my now non existent real life its actually a good job you can take dogs as companions in Skyrim as Tyson my staffordshire bull terrier apparently does not have the fortitude to survive a mere 5 days without food and water, still at least he is distracting the flies from my nether regions.

Having not turned up at work my boss has said that my position is no longer tenable, does the fool not realise I am a Dragonborn. Gladly it seems the government of this fine country I live in will happily pay me money each week to complete my skyrim quest and smoke dope, whatsmore apparently the more offspring I sire the more money we shall receive.

I suppose one day my quest will end however and I will just have to come back to reality and continue my career in medicine.

But that is a long time away
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on 11 November 2011
Most of this has been covered already, but I thought I would add my part, if not just to negate the one star reviews complaining about delivery.

A few things to start off, if you're reading this, I would expect you're an avid Oblivion player, so you know what to expect. So I won't talk about anything that remains the same. And before I dive into praise, I am going to say a few things that slightly annoyed me, although not enough to lower my rating.

One thing was that when you look down in first person, you can't see your torso and feet. I know this is a quite petty thing in the grand scheme, but I just feel it would add to the realism. The second thing is the lack of people in the game, there are more than Oblivion, but I don't feel like Cities are alive in the same way as Assassin's Creed, for example. A inspiring speech by a commander to an army of four guards doesn't seem very dramatic. And finally, I would quite like for your own character to speak, I know it would create a lot of dialogue, but if it could be incorporated in some way, I would love it.

So, they are the minor bad things. Now I'm just going to launch into the list of new awesome things

Graphics: Graphics have taken a major step up. Characters still don't speak with much emotion, but they are vastly improved too. They actually resemble real people in this one, and men can look handsome, women can look pretty, opposed to the last one where the characters were a bit off. All the different races and creatures look immensely better. The water in rivers actually move in this one too, and you can struggle to fight the current. All the items are designed intricately, you can see how much effort was put into this game just by examining an iron pot or a piece of meat in your inventory. The scenery is just plain sexy, it's more interesting than Oblivion, with actual rock for mountains instead of increasing gradients. There is a variety of environments, all of which are very atmospheric.

Gameplay: Oblivion combat was not very interactive with the world. It was a bit repetitive, and I never really felt under pressure. In this combat system, you actually feel like you are struggling for your life, the impact of sword on shield just feels and looks right. That, with the new system of using one trigger for controlling each hand, I love. You can choose almost any combination of weapons, spells and misc. The cinematic of killing enemies is just the icing on the cake. You can do many new things in Skyrim as well, such as make armour, sharpen weapons, chop wood to make a living, play the lute. The diversity is great.

Interface: Runs a lot smoother than the last game. The menus are seamless, everything is convenient to get to. The quick menu accessed by the D pad is great. I really can't find anything to critisise:

Storyline: To be honest, I haven't played much of the storyline. I get dragged away on side quests and adventures, often because I just like enjoying the scenery or fighting with the new system. All the 'dungeons/instances' in this game are better thought through as well. Instead of a door, leading to a generated labyrinth, they are part of the landscape, and often have as much of an outside element as they do of an indoor one.

Well, there's probably much more I want to say about it, but I'm not going to overdo it. All I can say is, that it is definitely worth getting this game. If you need to get work done of something though, reconsider getting the game as it will steal much of your time. Now, I'm off to play Skyrim.
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on 17 November 2011
This game should come packaged with a divorce settelement. Skyrim will ruin your life in the best possible way. At first very imposing world, dozens of things to do, may seem daunting, but persevere and you will be rewarded with one of the greatest experiences in gaming.
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on 28 November 2011
I have been playing this game since last week. Since then, I've lost over 20 hours of sleep, I've had an argument with my colleagues, my social life has hit the floor.

I love Skyrim. Get it, but NOT if you have important priorities ahead LOL!
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on 10 December 2013
What I love about this is the fantastic graphics and open nature of the game. You can explore to your hearts content - distant snow-covered mountains turn out to be more than just a back-drop. Head towards them, and the detail comes out and you can go climbing up and see the view. Look more closely at your surroundings and you find you can pick a lot of the plants, mushrooms and fungi you are running past. Occasionally, you might startle a fox, deer or other wild animal (dragon!!). Some will run away, others will attack you, but you can hunt anything if you want to and take their pelts to make leather, cuts of meat for food and so forth.
Oh yeah, and there's a load of quests you can go on as well, with a main plot bubbling underneath that I haven't solved yet, but I think I might be the chosen one, able to save the empire and conquer dragons. I must go back and do some more quests to find out!
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