Terry Pratchett Discworld: Ankh Morpork Board Game
- Welcome to Ankh-Morpork - the oldest, greatest and most odorous city in Terry Pratchett's Discworld
- Play one of Seven personalities vying for ultimate control of the city
- 60 minutes playing time
- 2-4 players
- Ages 11+
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This product is subject to specific safety warnings
Ankh-Morpork, set in the largest city-state in Terry Pratchett's Discworld. Lord Vetinari has disappeared and different factions are trying to take control of the city. Each player has a secret personality with specific victory conditions, which means that you're not sure exactly what the other players need to do in order to win. The action takes place on a map of Ankh-Morpork, with players trying to place minions and buildings through card play. Each of the 132 cards is unique, and include most of the famous characters that have appeared in the various books. The rules are relatively simple: Play a card and do what it says. Most cards have more than one action on them, and you can choose to do some or all of these actions. Some cards also allow you to play a second card, so you can chain actions.
• Full-colour rules
• 4 player aid cards
• 1 standard blue twelve-sided die
• 1 full-colour game board map of Ankh-Morpork
• 101 Game cards
• 48 Green Bordered Game Cards
• 53 Brown Bordered Game Cards
• 12 Random Event Cards
• 12 City Area Cards
• 7 Personality Cards
• 91 playing pieces
• 24 Buildings (6 per player colour)
• 4 Demon markers
• 3 Troll markers
• 12 Trouble markers
• 52 Coins
From the Manufacturer
Each player has a set of minions to do their dirty work and some building pieces. Game play is simple, you play a card and do what it says on it. Cards represent characters and buildings from the books, with each one being designed carefully to reflect the nature of the original character/building
Trouble is central to the working of the game. When a minion is added to an area that already has one or more minions in it then a trouble marker is also placed there. Conversely, when a minion is removed from an area any trouble marker there is also removed. Trouble markers allow players to remove minions by the play of cards, they also stop you from building in the area.
The game ends either when a player achieves his or her special victory condition at the beginning of their turn, or when the deck of cards runs out. If at this point nobody wins due to being Vimes then points are calculated, based on wealth and the number of minions on the board.
“Ankh-Morpork, the melting pot of the world, which occasionally runs foul of lumps that don't melt.”
Ripples of paradox spread out across the sea of causality.
This being Ankh-Morpork there are no good random events, just gradations of bad.
Location! Location! Location!
Building in an area will give you an additional power, depending on the area you build in.
You will be given a secret personality which will tell you what you need to do to win the game.
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Top Customer Reviews
The basic mechanics are that each player attempts to control the city by playing one or more card (of 100-200?) a turn, most cards allowing you to chuck down a minion to contest an area or purchase a building in an area you control. You start with 5 cards and restock to 5 at the end of your turn. It's remarkably subtle and difficult to control an area, requiring cash, no trouble and minions, so planning ahead while trying not to tip off your mates gets pretty conflicted. Each area adds in different bonus rules, maybe tipping off your eventual plan. Add in that everyone has a random personality with secret winning conditions (control the city, keep the peace, ruin the peace, make loads of money, own the city) and you end up trying to mind-game your poor friends.
It fits damn well in the Pratchett universe, as every card is different (seriously; I spent a good 10-20 minutes just looking at the damn things!)
The one bad thing about the game is the playing pieces. Though the board is spectacular and the cards are damn pretty, the pieces are just painted wood chips. It keeps things nice and easy to see, though, as trying to keep track of who's controlling the city can get difficult!
Basically, it's a reasonably mechanically simple game at the core, but if your friends are remotely sneaky, it becomes absurdly devious. Outsmarting each other is absurdly good fun and the wonderfulness of the cards makes it damned awesome to play. Get this game!
Look and Feel: upon opening up the set, the Ankh Morpork game cleared the first hurdle of any board game - it looks absolutely gorgeous. The key components, namely the board and playing cards, all feature classic Discworld illustrations including those by Paul Kidby. Nothing is repeated, so there are literally dozens of beautifully-drawn cards to admire as the game progresses. The other playing pieces are all made out of wood, and they feel great and fit into the overall design well.
The Discworld Universe: although you do not need to be familiar with Discworld to understand and enjoy this game, fans of Pratchett's creation will be beside themselves as all their favourite characters - major or minor - make an appearance. History Monks - yes. Ridcully - check. Vimes - but of course. Death - Hello! The mad and bad city of Ankh Morpork is brilliantly brought to life by making each district have its own unique character and influence upon the game. Best of all, each of these elements is integrated with the gameplay in a way that is completely consistent with their characters; for example, playing the History Monks card will allow you to pick up cards from "the past", i.e. the discard pile.Read more ›
The game is complex enough to allow attempts at strategy and to have excellent replay value but has enough randomness to be a good laugh and be engaging without being too serious. The best thing about this game is its accessibility. The rules seem complex on an initial read through but they are really easy to follow within a couple of rounds of actually playing. Best yet, many of the games I've played were won by someone who had never played before.
There is no requirement to know anything about Discworld to enjoy this game but the carefully-thought-out use of all the characters is an added bonus to any fan of the book series.
In short then, this is a surprisingly clever and entertaining game. It allows for some brilliant moments of pure genius and/or hilarious misfortune and I've yet to have an unenjoyable game!
So far so good, but it gets better! It works just as well with 2 players as with 4. Further, each of the over a hundred central cards are different, often very silly and fun with their abilities, which adds lots of variety. Moreover, on every play those of us who are Discworld fans continue to enjoy the many references, but those we've played with who know nothing about it do not suffer from a feeling of missing out, and can understand the game perfectly well. Ultimately, play is very fluid with all the mechanics working so well, it would be easy not to notice all the strategy going on underneath the beautiful surface. But Ankh-Morpork does indeed have the best balance of strategic complexity to ease of any game I'm aware of. As such, it's fantastic that Discworld creator Terry Pratchett lived to see his work celebrated by this high class product.
* Given that you can own property that in areas you don't control, it seems strange that you can't have a secret identity who wins through building property rather than controlling areas, so there's space to improve the game there.
** Although I think you could make a house rule where you could gamble something on guessing correctly.
Most Recent Customer Reviews
My husband loves the Disc World collection so this made an excellent present. Arrived in excellent condition due to good packaging. Would recommend this to others fans. XPublished 4 days ago by Carol Foster
Love that game, lots f fun ! We are all around 30s and love to play it in my house. Highly recommendedPublished 1 month ago by Magda Kolyszko
played with 2 players, good fun but probably be best to play with morePublished 6 months ago by N Doirado
To put this in a nutshell - this is an outstanding board game with brilliant gameplay mechanics and is thoroughly good fun.Published 8 months ago by Andrew R
This game takes a while to wrap your head around but once you do it's one of the most absorbing and fun board games I've played. Read morePublished 8 months ago by Ashleigh Allsopp