"A gentle introduction to get more used to the mathematics involved with computer graphics. A good starting book. Vectors, matrices, trigonometry and some practical problems showing where to use them."
"This book changed some of my views on dynamic simulations and patterns in a drastic way. Not a technical book but a hugely interesting read opening a whole new world of patterns and dynamical systems."
"Parallel programming and Cuda book, harvesting the increasing power and influence of the GPU, this is on the rise. and with all the code and examples nvidia provides through the cudazone it really ma"