Shop now Shop now Shop now Cloud Drive Photos Shop now Learn More Learn more Handmade Shop now Learn more Shop Fire Shop Kindle Shop now Pre-order now Shop now Shop now

Technical Directors books

Mr. P. Claes
 
Mathematics for Computer Graphics
Mathematics for Computer Graphics
"A gentle introduction to get more used to the mathematics involved with computer graphics. A good starting book. Vectors, matrices, trigonometry and some practical problems showing where to use them."
Mathematical and Computer Programming Techniques for Computer Graphics
Mathematical and Computer Programming Techniques for Computer Graphics
"A more advanced read, dealing with curves, patches, vectors, matrices, 2d/3d transformations, clipping algorithms and light equations."
Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)
Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)
"A good overview and insight in a bunch of techniques used in cg, interpolation, matrices, vectors, kinematics, rbd, flocking, fluid models, L-systems, a bit of physics."
3D Math Primer for Graphics and Game Development (Wordware Game Math Library)
3D Math Primer for Graphics and Game Development (Wordware Game Math Library)
"A good slightly more advanced overview of mathematics and also C++ examples. Goes into space partitioning techniques and optimizations near the end of the book. Good chapter on quaternions."
C Programming in Easy Steps (In Easy Steps Series)
C Programming in Easy Steps (In Easy Steps Series)
"A beginners book to get started with C programming. Recommended to learn this before C++, you will get better understanding of the basics. Also links in with concepts from other languages."
C Pocket Reference
C Pocket Reference
"Quick and easy at work, just for looking up a specific function in C."
Code: The Hidden Language of Computer Hardware and Software
Code: The Hidden Language of Computer Hardware and Software
"Understanding how a computer works at the lowest level, useful for optimizing algorithms and math. Also provides great logical thinking examples, excellent mindset prepartion for Houdini or Massive."
Python Pocket Reference (Pocket Reference (O'Reilly))
Python Pocket Reference (Pocket Reference (O'Reilly))
"Quick and easy for looking up methods or other little quirks in Python."
Core PYTHON Programming
Core PYTHON Programming
"A chunky read with pretty much everything you need to know about python, not focused on cg, but then python is often used for pipeline and that is a big part of cg."
Classic Shell Scripting: Hidden Commands that Unlock the Power of Unix
Classic Shell Scripting: Hidden Commands that Unlock the Power of Unix
"A lot of film studios use Linux, if you even remember a third of this book it will increase your productivity hugely. This is the glue that keeps your files, scripts, tools and programs together."
Texturing and Modeling: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics)
Texturing and Modeling: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics)
"One of the bibles of shader writing and procedural patterns."
The RenderMan Shading Language Guide
The RenderMan Shading Language Guide
"Another great book on shader writing taking you from basic to more advanced shaders."
Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics)
Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics)
"The second bible on shader writing and on the more inner workings of Renderman and the reyes architecture."
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1
"Learning and using OpenGL as a testing ground for shader writing and geometry transformations is fast and will allow you to visualize whatever you want to compute."
Fluid Simulation for Computer Graphics
Fluid Simulation for Computer Graphics
"A great book on fluid dynamics, taking you from basic physics to more advanced fluid equations and algorithms. This book is a coherent compilation of siggraph papers on the subject."
The Magic of Houdini
The Magic of Houdini
"Beginners book to get started with Houdini. Also check out the recommended learning tools by SideFx, lots of video tutorials out there these days."
Houdini On the Spot: Time-Saving Tips and Shortcuts from the Pros: Power User Tips and Techniques (On the Spot {Series})
Houdini On the Spot: Time-Saving Tips and Shortcuts from the Pros: Power User Tips and Techniques (On the Spot {Series})
"Great tips and tricks, I keep flipping through this book every three months or so, picking up new tricks."
Digital Lighting and Rendering
Digital Lighting and Rendering
"Technique should be for the purpose of art, this book gives a good overview of lighting techniques, a bit of color theory and composition."
Accelerated C++: Practical Programming by Example (C++ in Depth Series)
Accelerated C++: Practical Programming by Example (C++ in Depth Series)
"A good C++ book, covering a lot of the concepts. Gets you going quickly."
Chaos: Making a New Science
Chaos: Making a New Science
"This book changed some of my views on dynamic simulations and patterns in a drastic way. Not a technical book but a hugely interesting read opening a whole new world of patterns and dynamical systems."
Programming Massively Parallel Processors (Applications of GPU Computing Series)
Programming Massively Parallel Processors (Applications of GPU Computing Series)
"Parallel programming and Cuda book, harvesting the increasing power and influence of the GPU, this is on the rise.  and with all the code and examples nvidia provides through the cudazone it really ma"
Programming Game AI by Example (Wordware Game Developers Library)
Programming Game AI by Example (Wordware Game Developers Library)
"More specific information about crowd simulations and AI programming."
Deconstructing the Elements with 3ds Max: Create natural fire, earth, air and water without plug-ins (Autodesk Media and Entertainment Techniques)
Deconstructing the Elements with 3ds Max: Create natural fire, earth, air and water without plug-ins (Autodesk Media and Entertainment Techniques)
"Some good examples of creating and faking certain effects. Very transferable to other software. Also interesting style with lots of reference material."
Maya Visual Effects: The Innovator's Guide
Maya Visual Effects: The Innovator's Guide
"A compilation of a bunch of effects. Not that advanced, but an interesting read."