Sams Teach Yourself Adobe Flash CS3 Professional in 24 Hours Paperback – 8 Jun 2007
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From the Back Cover
Sams Teach Yourself Adobe Flash CS3 Professional in 24 Hours
24 Proven One-hour Lessons
In just 24 lessons of one hour or less, you will be able to create dynamic animations using Adobe® Flash® CS3 Professional. Using a straightforward, step-by-step approach, each lesson builds on the previous ones, enabling you to learn the essentials of Flash from the ground up.
Step-by-step instructions carefully walk you through the most common Flash tasks.
Quizzes and Exercises at the end of each chapter help you test your knowledge.
By the Way notes present interesting information related to the discussion.
Did You Know? tips offer advice or show you easier ways to do something.
Watch Out! cautions alert you to possible problems, and give you advice on how to avoid them.
Learn how to…
o Create, optimize, and export dynamic animated movies for the Web, disk, or CD
o Integrate Flash animations with static HTML pages
o Use Flash’s vector graphics tools, including filters and blends, to create drawings and animations
o Use digital video in Flash movies
o Animate using time-tested techniques and Flash’s special “tweening” features
o Create powerful, interactive movies using the basics of ActionScript
o Design Button, Graphic, and Movie Clip symbols and use them over and over without increasing file size
o Import existing graphics from Illustrator® and Photoshop®
Phillip Kerman is an internationally recognized expert on the use of the Web and multimedia for training and entertainment. He frequently presents at Flash user conferences and has taught Flash and other authoring tools in workshops around the world.
Register your book at www.samspublishing.com/register for convenient access to downloads, updates, and corrections as they become available.
About the Author
Phillip Kerman is an independent programmer, teacher, and writer who specializes in the Adobe Flash platform. His degree in imaging and photographic technology from the Rochester Institute of Technology was earned back when “multimedia” had a different meaning than it has today. One of Phillip’s internships, for example, involved programming multiple slide projector presentations with dissolves synchronized to a sound track–the multimedia of the 1980s. In 1993 he found Macromedia Authorware a natural fit for his interests and skills. After getting his start at The Human Element, Inc., he moved back to Portland, Oregon, more than a decade ago to work on his own.
Phillip has transitioned his expertise from Authorware to Director and, now, to Flash. Over the past decade, he has had to adapt to more than 20 version upgrades! In addition to retooling and building his own skills, Phillip finds teaching the biggest challenge. He has trained and made presentations around the world, in such exotic locations as Reykjavik, Iceland; Melbourne, Australia; Amsterdam, Holland; and McAlester, Oklahoma. Phillip has programmed several games on MSN and Messenger Live including Sudoku Too and Jigsaw Too. He also programmed the real-time cattle auction site stampedecattle.com.
Phillip is also the author of Macromedia Flash @work, Flash MX 2004 for Rich Internet Applications,and ActionScripting in Flash MX from New Riders Publishing.
Feel free to email Phillip at firstname.lastname@example.org.
Top customer reviews
The book is laid out in an easy to read format, not full of baffling jargon, and features many useful practical examples for you to try. I would thoroughly recommend this book to anyone looking for an introduction to using Flash.
This book is an ok resource but I probably would not buy this book if given the opportunity again because i find it insufficient
Most helpful customer reviews on Amazon.com
- Simple examples, "baby's first Adobe app" type of stuff.
- Plenty of focus on the Flash UI; you'll know what all the important knobs and dials are for.
- Interesting sidebars explaining complex topics like registration vs. transformation points.
- Simple examples. If you've used any Adobe app, you'll be yawning for the first 6 "hours".
- The more lengthy examples are difficult to follow as several steps are combined into one step. E.g. "3) Do X, Y, Z, A, B." which makes following quite difficult as you glance up at Flash and back down to the book, you lose your place within the individual step.
- Examples do little to inspire. I'm halfway through the book and yawning. Right-click around the web and you'll see "About Adobe Flash Player 9..." on some really compelling presentations, both interactive and otherwise. I have to wonder if they're using the same Flash this book is teaching.
- Figures frequently not on the same page, further complicating following of the examples.
A solid 3 stars for me. Not terrific, not too bad. Would recommend for some (Adobe newbies) and not for others (creative suite pros looking to add another Adobe app notch to their belts).
It would be great if all computer books were situational. For example, "I'm trying to do this and that, here's what I've done so far, and where I'm getting stuck. Now what?" Well, gee, we've anticipated this exact problem, and the answer is printed right there on page 187 - that exact problem you're having! Would that it be so, but as far as I know, they are not currently printing books on psychic paper as of yet.
The next best thing? Really good examples of exercises and code that are useful, and not just learning for the sake of learning pedagogery, but something really practical. I mean, it might be nice to know how to capture an integer in ActionScript, return it to a parameter, and then spit it out in a trace statement, but how's that gonna help me show off my skills to a potential employer? Employers aren't impressed with manipulating integers as a rule.
After I'd had enough of the online training, and read enough of the other Flash CS3 books, I decided to create my first major Flash project. I had problems making a link from one of my buttons, and also testing my pages on my hard drive before uploading them. Not only does Phillip's book come to the rescue solving these basic problems, but it is also so easy to look up direct solutions using the book's index.
Also, his exercises are small, self-contained, easy ones to complete. As I began working on my Flash project and things started not to work, I went back to the approach of just getting one thing at a time right (as he shows in his book), and then to try integrating it into the larger project. It is much easier and less frustrating to get one thing to work properly, than to have to watch an entire Flash movie each time through just to see if last little part you added works or not. And if it doesn't, then what? Chunkify it, my friends, chunkify it! Put it into small chunks and get them to work right away. Worry about integrating them all later, when you know more about what you're doing.
Of the other major Flash CS3 books on the market, and there really aren't that many right now (Classroom in a Book, Flash CS3 Professional on Demand, and the two Visual Quickstart Guide titles) I find Phillip Kerman's book the hands-down winner, based purely on his practical approach.
Of course, it would be great to have an accomplished Flash teacher sitting there next to you while you work, but Phillip has taken the time to carefully explain how each thing works, and it is obvious that he has tested these exercises to make sure they work before publishing his book, or even sat down newbies (I strongly suspect) at the computer to go through them first to see if a total novice can get it. With other books, you get the feeling the authors are working soley out of their heads, and haven't really taken the time to show their stuff to others first to get the kind of feedback you need to really make your technical writing understandable by the general public.
Too many computer books have exercises that don't even work, or have been explained in a way that assumes prior knowledge of the program. Happily, Phillip's book does not suffer from these pitfalls. It's called doing your job as an author. My job as a reader, then, is to say thank you, and support this fine work, and encourage others to check him out.
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