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BioShock Infinite (PS3)

Platform : PlayStation 3
4.3 out of 5 stars 249 customer reviews

Price: £7.37 & FREE Delivery in the UK on orders over £20. Details
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PlayStation 3
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Platform: PlayStation 3 | Edition: Standard

Game Information

  • Platform:   PlayStation 3
  • PEGI Rating: Ages 18 and Over Suitable for 18 years and over. Not for sale to persons under age 18. By placing an order for this product, you declare that you are 18 years of age or over.
  • Media: Video Game
  • Item Quantity: 1

Product details

Platform: PlayStation 3 | Edition: Standard
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0054TWY56
  • Product Dimensions: 17 x 13.6 x 1.6 cm ; 118 g
  • Release Date: 26 Mar. 2013
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (249 customer reviews)
  • Amazon Bestsellers Rank: 910 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Platform:PlayStation 3  |  Edition:Standard

Product Description

Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker De-Witt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret.

BioShock Infinite takes place in the floating city in the sky called Columbia
Use a variety of weapons and ‘vigor’ powers to defeat your enemies (Click here for a larger image)


BioShock Infinite is a first-person shooter with role-playing elements. As Booker, the player moves about the various structures of Columbia using a grappling hook, a series of railways connecting the buildings called the Skyline, and other transport means to search for Elizabeth. The player will gain weapons which can be used in numerous ways within the environment, including on the Skyline, to defeat enemies. Booker gains powers and abilities by using ‘vigors’ and wearing gear that are found through Columbia. Vigors grant activated powers such as telekinesis, electricity manipulation, or animal control, while selected gear are passive abilities that can improve the player's strength or damage resistance. With gear, the player has four available slots, and has to make decisions on which combination of offensive and defensive capabilities work for them. The key to success is to use vigor and weapons strategically – the player will be rewarded for considering all elements of the combat scenario and utilising the tools at Booker’s disposal in the best way possible!

BioShock Infinite allows players to use supernatural powers as well as weapons
Explore the floating city of Columbia (Click here for a larger image)

Key Features

  • The City in the Sky – Leave the depths of Rapture to soar among the clouds of Columbia. A techno¬logical marvel, the flying city is a beautiful and vibrant world that holds a very dark secret.
  • Unlikely Mission – Set in 1912, hired gun Booker DeWitt must rescue a mysterious girl from the sky-city of Columbia or never leave it alive.
  • Whip, Zip, and Kill – Turn the city’s Sky-Lines into weaponized roller coasters as you zip through the flying city and dish out fatal hands-on punishment.
  • Tear Through Time – Open Tears in time and space to shape the battlefield and turn the tide in com¬bat by pulling weapons, turrets, and other resources out of thin air.
  • Vigorous Powers – Throw explosive fireballs, shoot lightning, and release murders of crows as dev-astatingly powerful Vigors surge through your body to be unleashed against all that oppose you.
  • Custom Combat Experience – With deadly weapons in one hand, powerful Vigors in the other, and the ability to open Tears in time and space, fight your own way through the floating city of Columbia to rescue Elizabeth and reach freedom.
  • 1999 Mode – Upon finishing BioShock Infinite, the player can unlock a game mode called “1999 Mode” that gives experienced players a taste of the kind of design and balance that hardcore gamers enjoyed back in the 20th century.

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Customer Reviews

Top Customer Reviews

Platform for Display: PlayStation 3Edition: Standard
A very tricky one to review, this.

Let me say right from the off that this IS a good game, and I do recommend it. It certainly makes you want to keep on playing. If you've never played a Bioshock game before, go out and give this is a try. It'll be different and well-worth playing.

However, if you're already familiar with Bioshock, this is where it gets a bit tricky...

(A quick disclaimer though: I haven't finished this game yet. I'm about two thirds through, so this is subject to an update. Also the following isn't a rant; it's just trying to illustrate a point...)

Bioshock Infinite is the gloriously sculpted, shiny chassis of a Ferrari Enzo bolted onto the misfiring engine of a mid-90s Fiat that's stuck in second gear. It is not anywhere near as good as it thinks it is - or at least, wanted to be.

OK, it has a beautiful new setting in Columbia. Yes, it has a not-annoying AI partner in Elizabeth and yes, it has a couple of nice new touches in the Skyrail system and the `tears' idea. As I say, it IS a good game. But if you look underneath the bonnet...

The Unreal Engine in BI is very dated. It cannot handle the scope of the game and you can see visually and mechanically that the Skyrail system is nowhere near as complex and intertwining as it was intended to be (they are essentially glorified staircases). The character designs (and textures) are not sufficient enough to convey the emotional axis that is supposed to be the beating heart of the story. It's functional, but not brilliant. For any normal game this would be fine, but for BI (or what Ken Levine envisioned it as), it is not up to scratch.

The gameplay structure is very dated. It worked in Bioshock 1 because of the awe-inducing environments.
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Platform for Display: PlayStation 3Edition: Standard Verified Purchase
Well I finally got around to this game and it really wasn’t worth the wait. All the hyperbole about it being the sequel that everyone wanted and it being a classic show one of my major gripes with game reviews at the moment – developer bias fanboyism!
Bioshock 2 admittedly wasn’t a great a game as it basically just took the first game and slightly tweaked it, which I have no major problem with as the developer probably wanted to play it safe. With Infinite we get a totally new location, a new game play mechanic and new characters but the game really descends into a run and gun while you go from point a to b. You will probably die a lot but it doesn’t really matter as the checkpoints are pretty well spaced out and as such you won’t get stuck in too many sections unless your helpful route planner gets stuck and you have no clue what direction to go in. FYI this glitch is usually solved with a restart of the game.

Bioshock infinite isn’t a bad game but it is also not the genre defining classic that it is sometimes made out to be. It is in my opinion an ok looking FPS with a fairly good story.
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Platform for Display: PlayStation 3Edition: Standard Verified Purchase
A brilliant follow up to the other Bioshock games which features that unique and charming style that has made the series so captivating.
The first thing of note is the beautifully rendered world of Bioshock Infinite. In the first 10 minutes I found myself exploring every little detail, from the posters on the wall to the floating buildings bobbing like boats in the sky. There's so much to see and the environments and characters within it really feel like a labour of love. The graphics are vibrant and pretty, though perhaps not the highest resolution which gives it a slight 'old-skool' quality.
The gameplay is fun. Initially I found the fighting distracted from the story and the environments, but as the game goes on and you gain new skills, weapons and gear, you can be a bit more creative and tactical with how you choose to take on enemies. I felt it would have been aided by some ability to sneak up on opponents, to use stealth in some capacity - instead it seems like you're almost always on the defensive, as enemies instinctively know where you are most of the time. The AI of the enemies is also a little lacking; they don't work together or take cover, and generally seem pretty stupid. However, overlooking these flaws, there is still a lot to enjoy about combat.
The story is deceptively complex and layered. This is where BioShock Infinite really stands out. I'd say it's on equal footing in terms of storyline with The Last of Us, perhaps with the additional credit of being even more original. There are a lot of themes explored, including religion, politics, multiverses and redemption. At times the story can be a little hard to follow, but if you put the effort in, it's rewarding to have that depth of narrative.
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Platform for Display: PlayStation 3Edition: Standard Verified Purchase
This is an old-school first person shooter first, and story-driven game second. By "old-school", I mean the likes of 1993's "Doom". You will spend most of the game running and shooting goons which follow very simplistic tactics (mostly they will run straight at you, shooting). You can only respond with the same simplistic tactics, which quickly becomes tedious. And, no, you cannot avoid combat. The game will not let you move on until you have cleaned your plate, so to speak, even if the goons have not yet spotted you (which means that you have to draw their attention and then kill every last of them).

The problem is that the game is built on top of this simplistic first person shooter. Yes, there is a promising story underlying the game, too, but in order to control the pace of the storytelling, the game keeps throwing combat at you.

I am surprised how well-reviewed this title is. Yes, it is one of the most beautifully-rendered and art-directed games in years, and the interaction between your player character and the game's central A.I.-controlled character Elizabeth is both innovative and effective. But there is a striking imbalance in the game design itself. The shooting game mechanics are both too simple and too uninteresting to be given the weight they have been accorded. The game world itself, the story, and how the story is told, are much more sophisticated than the game's combat. They are worlds apart.

I daresay you can find much better first person shooter games today, but probably no game with a story as well-written as in "Bioshock infinite".

It's sad to see how the resulting game turned out to be so much less than the sum of its parts.
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Platform: PlayStation 3 | Edition: Standard