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WWE All Stars (PS3)
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- Platform: PlayStation 3
- PEGI Rating: Suitable for 16 years and over. Not for sale to persons under age 16. By placing an order for this product, you declare that you are 16 years of age or over.
- Media: Video Game
- Item Quantity: 1
Platform: PlayStation 3 | Edition: Standard Edition
The Newest Addition to THQ’s Renowned WWE Videogame Portfolio, WWE All Stars Enters the Virtual Ring with Incomparable Roster, High Impact Action and Colorful Style
INCOMPARABLE ROSTER – Delivering one of the greatest rosters ever assembled in a WWE videogame, WWE All Stars will include WWE Legends and WWE Superstars such as John Cena, The Rock, Andre the Giant, Big Show, Triple H, Bret Hart, Ricky “The Dragon” Steamboat, Rey Mysterio and for the first time ever in a THQ/WWE videogame, “Macho Man” Randy Savage. Each WWE Legend and WWE Superstar will boast a distinctive and highly stylized appearance, adding to the overall atmosphere and intrepid attitude exuding from the on-screen action.
ORIGINAL GAMEPLAY STYLE – Bridging generations of WWE enthusiasts and casual followers alike with a fun, intuitive and approachable gameplay style, WWE All Stars will create a highly competitive environment and an engaging spectacle. Packed with high-flying and hard hitting action, players will explore a variety of responsive quick and strong grapples, standing and running attacks, as well as combination sequences. Every WWE Legend and WWE Superstar will be equipped with individual abilities, signature moves and renowned finishers to create the ultimate experience.
DISTINCT CHARACTER CLASSES – Offering four classes of competitor – Acrobat, Big Man, Brawler and Grappler - WWE All Stars will provide players with WWE Legends and WWE Superstars who have distinct advantages and techniques to which other classes do not have access, including specific combinations and unique abilities.
FANTASY WARFARE – Setting up the notion that the greatest matchups in WWE history may not have happened yet, Fantasy Warfare will see players pick a side – WWE Legends or WWE Superstars – and compete in a series of fantasy matches that pit WWE talent with similar personal or physical attributes against one another to see who is the greatest of all time. Informative and engaging video packages will set up each of the pairings and match objectives.
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The Bad: Finicky reversal timing. Frequent and lengthy loading screens. No tutorial for trickier elements. Some unintentionally bizarre actions.
Spend a few minutes watching any WWE broadcast, and it becomes clear that over-the-top spectacle is what it's all about. Professional wrestling's relentless quest to be larger than life makes it well suited for the creative freedom of video games, yet it has been years since any wrestling game really took this idea and ran with it. Now WWE All Stars has entered the arena and amplified the high-flying, hard-hitting action to an arcade pitch. Cartoonishly muscular character models and gravity-defying maneuvers help the game pack a great punch, and simple controls make it easy to perform high-impact moves. The fighting system is not without its drawbacks, however. The crucial reversal timing is tough to master, and the exaggerated physics result in some wonky and unpredictable moments. These issues can cause some frustration, but the satisfaction of executing a timely counterattack or a powerful choke slam is undeniable. WWE All Stars captures the excitement and spectacle of the actual WWE better than any game in recent memory.
Stepping into the ring and dealing out punishment is straightforward, thanks to the relatively simple moveset. You can string quick and heavy strikes together to land combos, and enter light or strong grapples to throw your opponent around. Depending on what class your chosen wrestler is, you can perform rope-spring attacks or powerful charged strikes, and every wrestler can run around the ring and climb the turnbuckle to mix things up. As you pummel your opponent, you fill up an energy meter that allows you to perform signature moves and finishers. These electrifying attacks are the standard-bearers for WWE All Stars; they are the embodiment of the exaggerated energy that fuels the game. When you execute one of these moves, your character's movements are highlighted by flowing ribbons of color as the background becomes black and white. Time slows down as your move develops and then speeds up to deliver the punishing impact in real time with a thunderous crash. These audio and visual effects amplify the drama that the WWE pros try to achieve on a regular basis, pumping it up to an immensely gratifying level.
With all these powerful attacks flying around, being able to defend yourself is important. Blocking is effective, but the key element to a strong defense is reversals. Whether you are being struck or grappled, there's almost always a moment when you can tap the appropriate reversal button to turn the tables. Sometimes, your opponent gets a chance to reverse your reversal, but no matter who ends up powerbombing whom, it is crucial to get the hang of countering attacks. The timing is very tricky, however, and tapping the button multiple times all but ensures your attempt will fail, so you have to nail it. This finicky precision is frustrating, and there's no tutorial to help you get the hang of it. Timing is also crucial in determining whose strike or grapple takes priority, but some moves can preempt others. WWE All Stars leaves it up to you to learn the ins and outs of its fighting system, and though the basics are easy to grasp, you have to figure out important elements like timing and move priority for yourself.
Yet while you're striving to master these elements, don't be surprised if some weird stuff happens that disrupts your sense of positioning and timing. The exaggerated physics are like a meddling ringside manager--they can make things much more entertaining, but they can also mess things up. You might be grappled from an improbably far distance or be bounced around the ring at strange angles by a powerful strike. And though you can enter and exit the ring at will, the ropes often act as an invisible wall when characters are getting knocked around. Fortunately, these strange happenings don't derail the action; they just add a bit of unwelcome inconsistency.
You can pit up to four wrestlers of your choosing against each other in exhibition matches, but aside from dividing up the teams or adding a steel cage, there isn't much in the way of match customization. WWE All Stars has two different scenario modes that give your matches some context and let you unlock new wrestlers and outfits. Path of Champions sets forth a challenge from a big personality, like The Undertaker, to meet him in the ring at a big event. As you work your way through the matches leading up to the event, you get a few cutscenes of your opponent talking trash, but brash attitudes are largely absent from WWE All Stars. The other scenario mode, Fantasy Warfare, pits two wrestlers against each other based on their personalities or skills, so you'll see Andre the Giant versus The Big Show in a big man match, while Mr. Perfect and The Miz square off to see who has the biggest ego. These matchups are preceded by elaborate intro videos that make great use of dramatic voice-over and actual WWE footage, though the lack of similar video upon the match's conclusion feels like a missed opportunity.
The roster spans decades of professional wrestling, from "Rowdy" Roddy Piper and Jimmy "Superfly" Snuka to The Rock and Stone Cold Steve Austin to John Cena and CM Punk. You may not think all of the entrants deserve to be called all-stars, but at least they look imposing, with hyperinflated pecs, granite jawbones, and bulging biceps. Some likenesses fare better than others (Randy Orton's chin goes on for days), but all are recognizable and fun to toss around the ring. You can also create your own cartoonish character in the fairly robust creation suite, and the exaggerated proportions make it possible to design both familiar and outlandish faces. You can take your created star or superstar of choice online and compete in both ranked and unranked matches. The competition there can be fierce, so you should be pretty confident with your reversal skills before braving online matches.
You should also be prepared to exercise some patience before attempting to play WWE All Stars, because you have to do some serious waiting around during the lengthy and frequent load times. Furthermore, the game often initiates a bothersome data caching process upon startup, even if you've already played on that system before. Once you get into the action, the blend of precision and exaggeration means you may be striving to perfect your timing one minute and then bouncing around the ring at right angles the next, and this can give the action a bit of a haphazard feel. Some people may find this off-putting, but wrestling fans are likely to be won over by the sheer glee of performing the over-the-top signature moves and finishers. WWE All Stars obeys the spirit of the WWE, if not the letter, providing some of the liveliest action that sports entertainment video games have seen in a while.
`WWE All Stars' pits wrestlers of yore versus their modern equivalents. Having not seen a match in 10 years, many of the modern era wrestlers are new to me. This is not an issue as the classic wrestlers are all here from Macho Man Randy Savage to Andre the Giant. Playing as super pumped up versions of these guys is brilliant. Rather than fighting realistically, each wrestler can build up their power meter and land special moves that fling the opponent in the air. This is more `Street Fighter' than true wrestling, but it's brilliant. Knocking 15 bells out of your least favourite modern era wrestler is sweet, even sweeter when you are using Mr Perfect to dish out the pain.
Graphically the game has a cartoonish bent, but looks good. The fighting is arcade in style, but packs a good punch. The one reservation is the lack of decent story mode in the game; instead there are three competitions to take part in. This is offset a little by the face off mode where you play old versus new. Each battle has a great introduction with footage of the fighters in their pomp; who is the best heavy weight ever etc.? Invariable the classic WWE fighter! A great game for old fans and new fans alike.
as a big wwe fan, wrestling fan and follower, I have always said I wont buy "this years" wwe game.
I feel the games have not aged well, the graphics are below par, the options are good, the downloadable CAW is brill, but the games feel old, out of date and tired.
BUT every year I still get them, every year I hardly play them, but I get them based on some good selling taglines, a half decent review somewhere, and just because I like wwe.
Well FINALLY, I feel we now have a game which is great, yes great. I would easily give it a 4/5 or 9/10.
What I love about the game is it is fun, but it still offers everything you want from a wwe game, yes the options are limited, but the production values are fantastic. quality over quantity.
This is what I want, and what the series needs, and I would be gutted, if that thq/wwe, didnt use this game, the allstars game, as a base for WWE '12, because this is what I think the game series needs.
I hope also there may be another wwe allstars, but as yet, I am unfinished with this one, last night was my first night on it, and I played 7 hours straight, it was freaking awesome.
The graphics are superb, the colours bright, the controls simple and streamlined, the production is high value.
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