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- Become War - Unleash the apocalyptic wrath of War with devastating supernatural abilities
- An extreme arsenal of angelic, demonic, and earthly weapons
- And use virtually anything within your environment as a weapon
- Epic Quest - Journey across wastelands and demon-infested dungeons of the decimated Earth,and uncover the hidden secrets to aid in your quest for vengeance and redemption
- Battle Heaven and Hell - Destroy all who stand in your way - from war-weary angelic forces to Hells hideous demon hordes, and confront the nefarious Destroyer, the very harbinger of Armageddon
- Choose Your Characters Progression - Uncover powerful ancient relics, upgrade your weapons,unlock spectacular new wrath abilities, and customise your gameplay style
- Horseman of the Apocalypse - Gain the services of RUIN, WARs fiery phantom steed, blazing a trail of destruction through enemies across devastated environments
- Graphic Novel Art Style - Joe Madureiras (X-Men, Battle Chasers, The Ultimates) epic comic book-inspired visual art style and captivating original storyline
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- Platform: PlayStation 3
- BBFC Rating: Suitable for 15 years and over. Not for sale to persons under age 15. By placing an order for this product, you declare that you are 15 years of age or over.
- Media: Video Game
- Item Quantity: 1
Darksiders is a third-person, single player action/adventure game inspired by the characters, themes and mythology of the apocalypse and the battle of Armageddon described by the Book of Revelation. But this modern interpretation is not your run of the mill Sunday school stroll through the New Testament. In the game players take on the role of "War," one of the dread Four Horsemen of the Apocalypse. But things are not as they were.
Deceived by the forces of evil into prematurely bringing about the end of the world, War - the first Horseman of the Apocalypse - stands accused of breaking the sacred law by inciting a war between heaven and hell. Dishonored and stripped of his powers, War must return to Earth to search for the truth and punish those responsible. But there is no clear definition of good and evil in this tale. Hunted by a vengeful group of angels, War must take on the forces of Hell, forge uneasy alliances with the very demons he hunts, and journey across the ravaged remains of the Earth on his quest for vindication. But the answers he seeks will reveal a deep conspiracy in which War will find, and have to resign himself to the reality that although once the hand of God, he is just a pawn in the eternal battle between heaven and hell. Gameplay
A mix of exploration and fast-paced action gameplay, Darksiders is based on nonlinear play situations. That means that as War slowly regains his previous powers of destruction and carnage in order to continue his search for the origins and reasons for his betrayal, players will be able to backtrack to areas and scenarios that they may have left unexplored upon first discovery. Almost all areas of the game can be explored and some of the things players will find as they do so are treasure chests, health chests, and bonus life points, etc. The ability to go back and explore areas is important, especially as the game progresses and War finds himself up against enemies whose defeat require special skills and/or weaponry. As for combat gameplay, Darksiders features a variety of weapons--including blades and firearms--that can be used in combo moves or in single strikes. Some of these can be charged up for quick, but devastating attacks on enemies and all can be arranged on your controller's D-pad for easy and preferred access. Additional gameplay elements include the ability/necessity to fight from the back of your mount, Ruin, and the collection of the souls in the form of glowing orbs that fall to the ground as enemies are dispatched. The latter can be used to level up War with new items and abilities. Varied Characters and Environments
Although players take on the imposing role or War, Darksiders also contains a wide variety of equally intriguing and sometimes frightening characters. These include: an assortment of vengeful angels; demons, such as "the Jailer" whose body is made up of the remains of countless cadavers; a bestiary of wicked and vile creatures created to bolster the armies of hell on Earth; and Ruin, the trusty steed of War. Gameplay environments players will experience are equally varied, and include areas both underground and on the surface, that call to mind both familiar, if ruined modern urban environments, as well as ones seemingly pulled from the nightmarish scenes of the biblical apocalypse. Key Features
- Apocalyptic Power of War - Unleash the wrath of War, combining brutal attacks and supernatural abilities to decimate all who stand in your way.
- Extreme Arsenal - Wield a devastating arsenal of angelic, demonic, and Earthly weapons, and blaze a trail of destruction atop Ruin, War's fiery phantom steed.
- Epic Quest - Battle across the wastelands and demon-infested dungeons of the decimated Earth in your quest for vengeance and redemption.
- Character Progression - Uncover powerful ancient relics, upgrade your weapons, unlock new abilities, and customize your gameplay style.
- Battle Heaven and Hell - Battle against all who stand in your way—from war-weary angelic forces to hell's hideous demon hordes.
- Weapons and Gear - Darksiders features an extensive arsenal and inventory of weapons and gear.
- Varied Play Environments - Players will fight through varied environments, including those above and underground, and modern and nightmarishly mythical in design.
- PlayStation Network - Although a single player game, Darksiders features PlayStation Network Trophy support and other features to heighten the gameplay experience.
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Top customer reviews
THE GOOD STUFF:
- Fantastically well planned out level designs and dungeons that'll bring a smile to your face in between the very tiny amounts of enjoyable head scratching (as is typical of the action RPG genre).
- The shear amount of fantastic weapons and gadgets you'll end up using cover so many bases as far as movement, transportation and offence are concerned that you'll wonder how they implemented so much (and so well) in such a tidy package - what many games (such as dark sector for one) use as their whole basis and main gimmick is just one of many, many elements that Darksiders has on offer.
- The character models are big and extremely well designed and implemented (due in no small amount I'll wager to the extreme artistic talents of Joe `Battle Chasers' Madureira) and look cool, brutal and awesome in equally magnificent portions.
- The voice acting is cool as a cucumber.
- The environments are magnificent and contain some really nice touches such as sulphuric burning air flowing from pits of lava, souls rising from the fetid earth and newspapers blowing in the wind and all of this adds to the atmosphere which is already in abundance.
- Back to the character models: the bosses and some of the more behemoth sized characters give you a sense of awe not seen in many titles and are all animated with aplomb.
- The weapon levelling up system is smooth and gives a nice sense of progression when coupled with the constant power ups and weapons that head your way.
- The camera is your friend and rarely gets on your nerves.
- The story, although not the deepest, is full of intrigue and crafty daemons that'll keep you hooked till the conclusion.
- War is a great character and has a real `heavy metal' style to him that gives you an immense sense of power without sacrificing movement.
- The fighting is hugely gruesome and intensely satisfying, death moves are a simple process and consist of one button but many enemies have some really nice patterns that'll give you some problems before you get to press that bloody circle.
- There are tons of hidden and hard to reach chests to find that are filled with more than just health - dang I want me that abyssal armour!
- A decent length adventure.
THE BAD STUFF:
- If you've ever completed an action RPG or two such a Zelda or some of the better `Mana' games this will not pose half as much of a challenge as it would to a newcomer - solution? Stick that difficulty right up there.
- Although there are weapons and cool tools in abundance none of them you haven't seen a good few times before: however the game more than makes up for this by combining all these elements and doing them all extremely, extremely well. As I've said before just one or two of War's weapons are normally the whole gimmick or novelty many games out there where as Darksiders has it all.
- The angels, to me at least, aren't half as inspired as most of demons.
- The dash button could have done with a nice sprint counterpart - unless you've got your stead it can feel like a bit of a chore getting around the expansive wastelands at times.
- There is a lot of backtracking to stretch out the games length with is a bit of a cardinal gaming sin and not to mention darn cheeky. Thankfully the good outweighs this annoyance.
- The first hour of the game would lead you to think this was just another god of war rip off - and not a massively impressive one, this game is all about the new weapons and dungeons and they're a little too out of reach at the start of the game.
- Most puzzles are a touch on the easy side - but all are good and often quite inventive.
- Some of the death moves get a little old and after seeing them over and over again you'll wish there had been a few per enemy - however with all that`s on offer this is a seriously small niggle and, fortunately, niggles are all I have left so let's get on with the conclusion for this badboy!
A great action RPG with some very smart level and dungeon designs and brilliant characters. The story is gripping (although not massively deep) and engaging plus, to top all this this ,you've got loads of gadgets, weapons and awesome looking offensive goodness! There are problems, no doubt, but none are fundamental or game breaking, or even that annoying so I give this monster a solid 4 out of 5 and an award for best Zelda rip off since Golden Axe Warrior! Recommended to buy or a good long rental!
That said this game is epic. In the veins of God of War, but with a huge arsenal of weapons and some awesome upgrades to choose from as you advance. The game is huge, with epic fight scenes consisting of waves of increasinly hard enemies. Smooth progression ensures the difficulty stays about on task (I'd go with hard if you've ever tried this genre before), and the story drags you along at a fair pace considering the huge number of hours required to finish this tome.
The sense of scale is massive, and the character drawings really do the ps3's cell processor justice. It's lush. However some recylcing is evident with the game sending you back and forth over the same terrain, and the death moves get stale long before the credits roll. For that I'm giving it a 4. It's one you should own.
Starting off with a weak (but all the same pretty huge) ChaosEater sword during the Apocalypse on New York (?) you soon gain a sweeping scythe and a whole host of abilities and weapons to master and help you progress through the various worlds in search of the showdown with The Destroyer. Level design is excellent, as is the semi-comic book art style which I loved, probably because it makes things easier to pick out than in more realistic COD-type dusty battle zones.
Your main man War is a taciturn but tough as old boots character literally doing battle with his demons of which there is a huge variety - and an equally huge variety of way of sending them back to hell too. Pasting angels with your Tremor Glove or just picking up trucks and throwing them five hundred yards at an unfortunate foe never grows old. Or just hack and slash your way about whilst riding your trusty flame-hoofed steed, Ruin.
There are several fairly tactical and meaty boss battles which require your new skills such as the Crossblade or Slinghook to finish off and the more cerebral levels require the use of portals (now where did that idea come from?) to traverse the dungeons. Battling and chest raiding rewards with extra souls, life or "wrath" which gives you some fabulous power-ups, my favourite being "Immolation" which sends out a green virus to help slowly bring down the badasses. Encounters with the wonderfully sleazy Vulgrim (voiced by Mark Hamill) enable you to trade your ill-gotten souls for upgrades and wrath or let you slip into the fabulous floating walkways (Serpent holes) between the diverse lands. It's worth mentioning the excellent menu system which is a user-friendly work of art and enables you to create tactical back up saves easily - well worth doing in my opinion. A save before the first boss encounter (Tiamat - one of the most difficult) allowed me to retrace my steps to pick up more health before re-entering the fray, without which I would have been pretty darn stuck.
My criticisms of this game would be its repetition, particularly in the later Black Throne level where you grind through mastering each puzzle only having to rework it on the way back. The camera at times seems to be operated by a sailor on shore leave but once used to it, in a funny way this adds to the "chaos" and enjoyment when brandishing your big weapon. Jumping and gliding could be a bit erratic too (make sure you pause slightly between pushes of "X") . The final boss fight is bit of a let down but the cut-scenes make up for it as do the great voice acting, level design and general fun of the game which kept me busy for several weeks on and off this winter.
For those intimidated by the sheer scale (and lag) of Skyrim etc, this is an excellent mostly linear RPG-lite. It's a bit camp although wonderfully drawn and atmospheric. But your hero is a nails hoodie called War with a big ChaosEater. What's not to like ?
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Most recent customer reviews
Gives 8 or so hours of play time and is worth the cost if you're a hack and slash fan!
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