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T.I.M.E. Stories: The Marcy Case Expansion
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- A little girl has gone missing and a sleepy American town is struggling to deal with the loss.
- It's up to you and your team of Temporal Agents to not only find the girl, but also combat a strange plague sweeping the countryside.
- Ages 10+
- 2 to 4 players
- 60 to 90 minute playing time
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This product is subject to specific safety warnings
A little girl has gone missing and a sleepy American town is struggling to deal with the loss. It's up to you and your team of Temporal Agents to not only find the girl, but also combat a strange plague sweeping the countryside. The Marcy Case is the first expansion to the revolutionary, T.I.M.E. Stories system. Players will travel back to 1992 in an attempt to avert a crisis. Every move costs you time and time is in short supply. If you can't solve this case before the clock ticks down to zero you'll have to return to your starting point for another attempt. The Marcy Case is a completely immersive adventure, where every decision you make can be the difference between life or death!
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Top Customer Reviews
This game follows a recent trade of innovation in board games, but at the time of writing there isn't really a detailed review that explains how the game works, so I thought it was worthwhile explaining the game mechanism.
The game is co-operative, and all players operate as members of the T.I.M.E agency, an organisation that has to fix faults with the timeline. What that means in reality is that players must solve mysteries set in a different time period. They do this by being sent into bodies of different people in that time period (much like the tv series Quantum Leap) in order to piece together clues and complete their mission.
In terms of game mechanics, there is only one mission in this box. Each time you play the game, you are undertaking a 'run'. During this 'run' you perform actions using your characters, and each action uses up 'temporal units'. You only have a finite number of temporal units, and when you run out of temporal units the 'run' (and game) ends and resets, and you must effectively start the mission from the beginning next time you play. The difference being that for the next 'run' you will already know how to solve the puzzles that you solved in previous 'runs', and don't therefore need to spend temporal units in solving those. You can also play as a different character in each run, and can therefore choose a character in a subsequent run that might be better suited to individual tasks. The idea is that each time you play you get further along and closer to completing the mission.Read more ›
Most Recent Customer Reviews
Great atmosphere, creepy vibe and a nice little mechanic to start off with but our group genuinely felt there was a deck of cards missing due to the lacklustre ending. Read morePublished 1 month ago by L. Harrison
Very complicated to learn, although beautifully designed. Also can only play it once not really reusable after with the same group of people. Read morePublished 2 months ago by Sylvie
my friend recommended this game to me. If I had realised how long the instructions were to read I would have read these first and explained the game to my friends. Read morePublished 2 months ago by L. Tilbrook
It's hard to explain the score I've given without spoilers but trying to keep it as vague as possible: The story has little depth (especially coming after Prophecy of Dragons) and... Read morePublished 2 months ago by Mr. A. G. Marshman