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Impossible Mission (PS2)

Platform : PlayStation2
2.5 out of 5 stars 2 customer reviews

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  • Re-imagining of the original 1980s classic
  • Choose from 3 characters
  • New tutorial mode
  • 3 game modes
1 new from £14.99 7 used from £6.71

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Game Information

  • Platform:   PlayStation2
  • PEGI Rating: Ages 3 and Over
  • Media: Video Game

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0009WXQDC
  • Product Dimensions: 18.8 x 13.6 x 1.6 cm ; 113 g
  • Release Date: 14 Sept. 2007
  • Average Customer Review: 2.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 41,136 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Manufacturer's Description

It's hard to believe that it was twenty-five years since the original release. Impossible Mission was the first game to use real synthesized speech, an incredible development when first unleashed on the 8-bit formats. The original game included a random game-map system which ensured that no two games were the same. Although the original still stands the test of time today, inclusion of brand new graphics and sound ensures that Impossible Mission is primed to thrill a brand new audience.

The gamer takes the role of a secret agent attempting to stop evil genius Professor Elvin Atombender who has been tampering with National Security Computers. Players must penetrate Atombender's base, attempting to recover parts of the system password whilst avoiding deadly robots in a race against time.

Whilst the game has been re-written from the ground up and features new graphics, 3D objects, new Sound Effects and Music, the gameplay remains impressively loyal with the game layout changing for every new game. There are now three main characters to choose from plus a brand new tutorial mode. The player can now chose from three game modes, new, original and for the purist; a hybrid mode with the original gameplay using the updated graphics.


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In this common age of gaming it is mind-blowing seeing the number of classic game compilations released and ignored each year; with Capcom, Midway, Atari, Activision, Taito and more recently SNK delivering a number of re-releases of some of their old classics onto our modern day machines. So when System 3 comes along with Impossible Mission and sells their "adaptation" of the game at the same price of these compilations, it other begs the question as to why they even bother.

Impossible Mission was originally a C64 adventure title, in which you scoured an underground base uncovering clues and puzzles in order to stop a missile launch from destroying the world. Essentially you move about the various platforms and jumps avoiding as many robots as possible in the process. You can access terminals to make the platforms and robots perform in your favour though (I.e. by turning them off and reseting them).

Where the actual challenge of Impossible Mission came from though was beating the eight hour time limit put in place before the missiles are actually launched. While eight hours sounds like a long time, in reality, it isn't. On the contrary, you can very easily have time taken off with each slip up you make during the game - whether this means falling off the platform or being electrocuted by the robots. It means there is no life system however. This new version of Impossible Mission, despite hints of a different game, plays much the same to the original.

The box claims there are three separate versions: the C64 original (complete with the dated sounds and graphics of the time), a re-skinned version (old school graphics over new backgrounds and designs) and the "totally updated new version" - which in all honesty, plays the same to the prior two versions mentioned.
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Back when I was a young lad, I spent many a character-building afternoon patiently waiting half an hour for a cassette-based game to load on my trusty Commodore 64, and Impossible Mission was one of my favourites.

When I first saw this title I was sceptical, assuming that it would be a completely different game with a loose conceptual tie to the original. Thanks to the magic of Love Film I was able to 'Try Before I Buy' and find out that this game IS the original version!

Now, the original version (like the majority of C64 titles) was of course dam-near impossible to complete (hence the name, I guess) basically down to the inability to save the game at any stage. This has been addressed in this long overdue reissue, as well as the addition of fancy new graphics. I should also note that purists can opt for the original C64 graphics for that authentic feel.

My only real disappointment was the updated speech samples - I actually WANTED to hear the almost illegible 'We Have a New Visitor' from the original. That's just me being picky though, I suppose.

Overall, this game is MADE for late-20's like myself who still get a lump in the throat thinking about the good ole' days of gameplay over graphics.

As for anyone else? If you want to see the 1984 inspiration for the likes of Prince of Persia and Flashback, and experience good old fashioned challenging gameplay that really requires some thought, you could do a lot worse than Impossible Mission
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