Symbian OS C++ for Mobile Phones: Vol. 1 (Symbian Press) Paperback – 15 Apr 2003
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"...close to a ′must read′..." ( CVu, June 2003)
From the Back Cover
Programming Symbian OS is a key skill for mass market phone application development and this book is a must–have resource for any programmer planning to tool up to take advantage of the exciting opportunities offered by advanced mobile technology. Symbian OS C++ for Mobile Phones is based on the experience of Symbian engineers and will help you get to grips with all aspects of application development from basics to fully functioning complex applications.
This book provides you with the ultimate developer guide to Symbian OS C++ programming. The elegant, powerful architecture of Symbian OS is optimized for the mobile environment and for the demands of advanced communication on mobile networks. Whether you are developing applications and services for shipping mobile phones, or involved in pre–market mobile phone development, this book will help you understand the fundamental theory behind developing Symbian OS C++ code for constrained devices.
- demo version of Metroworks tools for Symbian OS
- UIQ Software Development Kit (SDK)
- compilers and documentation
Symbian OS is the advanced, customizable operating system licensed by the world?s leading mobile phone manufacturers. It is designed for the specific requirements of advanced 2G, 2.5G and 3G mobile phones and includes a robust multitasking kernel, integrated telephony support, communications protocols, data management, advanced graphics support, a low level graphical user interface framework and a variety of application engines.
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Top Customer Reviews
Additionally you will need the Metrowerks IDE to step through the code to really understand the examples. The book only comes with a 15 day licence for Metrowerks, not the 30 days as advertised.
There are bits of sample code, but the explanation is very much geared towards someone who is most likely from a Microsoft MFC background, and certainly towards experienced C++ programmers. As someone who can write C++ code, but more often works with VB, .NET or another higher-level language, the explanations are verbose to the point of tediousness. At the point of getting halfway through the book you still probably wouldn't feel comfortable trying to start writing your own Symbian UIQ programs.
There is lots of genuinely useful information, so I guess the problem is in the approach - it explains a lot about the Symbian platform, then explains the minutae of how to approach Symbian differently to desktop platforms, then moves back towards how to code for it, rather than starting with a good example, explaining the major aspects, then delving the depths, the details, and the reasons behind things.
If you're wanting to learn about the Symbian platform, its origins, its limitations, its memory management, the mind-set that you should approach it with, and then, finally, how to code for it, then this book will help you with that... otherwise, it's good bed-time reading to help you sleep at night.
Some of the chapters have had basic updates (for example, the first chapter now uses Nokia's free Carbide.c++ rather than CodeWarrior), other chapters have been completely rewritten (such as the chapter on Descriptors) and some chapters are completely new (the chapters on Debugging & Emulator and on the new Symbian SQL implementation).
We've also re-ordered the chapters, so that they progress from the basics of Symbian OS itself, through the core concepts to the UI, finally looking at some of the most useful system services. The book also uses newly revised and simplified example code.
The book is now ideal for those developers who know C++ but want to learn about and work with Symbian OS v9. It took us well over a year to produce, and we hope readers will find it a worthy companion to the two previous volumes, and to other Symbian Press books.
Lead Author for "Symbian OS C++ for Mobile Phones: vol 3"
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