Buy Used
£3.46
+ £2.80 delivery
Used: Good | Details
Condition: Used: Good
Comment: Get this book fast, expedited shipping available.
Have one to sell?
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See all 8 images

SwanQuake: the user manual Paperback – 2007

5.0 out of 5 stars 1 customer review

See all formats and editions Hide other formats and editions
Amazon Price
New from Used from
Paperback
£5.00 £3.46
click to open popover

Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.

  • Apple
  • Android
  • Windows Phone

To get the free app, enter your mobile phone number.



Product details

  • Paperback: 128 pages
  • Publisher: Liquid Press /i-DAT; 1st edition (2007)
  • Language: English
  • ISBN-10: 1841021725
  • ISBN-13: 978-1841021720
  • Product Dimensions: 16.5 x 0.9 x 23.1 cm
  • Average Customer Review: 5.0 out of 5 stars 1 customer review
  • Amazon Bestsellers Rank: 2,751,794 in Books (See Top 100 in Books)
  • Would you like to tell us about a lower price?
    If you are a seller for this product, would you like to suggest updates through seller support?

Product description

SwanQuake: the user manual contains a series of commissioned essays on subjects such as: 'Art is DOOMed: The spawning of game art' by Shiralee Saul and Helen Stuckey (curator of Games Lab at the Australian Centre for the Moving Image) and  'Gaming, Uncanny Realism and Technical Demonstration' by David Surman (senior lecturer in computer games design, University of Wales).  SwanQuake is a unique project involving the ongoing making of an interactive artwork comprising 3-D computer graphic environments and motion-capture driven characters created from a variety of materials and methods by an interdisciplinary team gathered together and led by igloo. SwanQuake: the user manual  opens igloo's SwanQuake project up to discursive reflection and expansion through its selection of articles and essays. The first section takes you through some of the processes of making SwanQuake including sound composition, choreography and computer animation work. Also in section one is a modicum of do-it-yourself instructions and two views on igloo's work in relation to the wider field of digital arts practice and culture. The second section broadens the scope of the discussion to include the ontology of game art, analysis of perspective in 3-D spaces, 'uncanny' realism and collisions between game artistry and commerce. 85 colour illustrations, limited edition 1000. More info and download sample chapters: www.swanquake.com


Customer reviews

Share your thoughts with other customers
See all 1 customer reviews

Top customer reviews

4 April 2008
Format: Paperback|Verified Purchase

Where's My Stuff?

Delivery and Returns

Need Help?