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SwanQuake: the user manual Paperback – 2007

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Product details

  • Paperback: 128 pages
  • Publisher: Liquid Press /i-DAT; 1st edition (2007)
  • Language: English
  • ISBN-10: 1841021725
  • ISBN-13: 978-1841021720
  • Product Dimensions: 16.5 x 0.9 x 23.1 cm
  • Average Customer Review: 5.0 out of 5 stars 1 customer review
  • Amazon Bestsellers Rank: 2,751,794 in Books (See Top 100 in Books)
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Product description

SwanQuake: the user manual contains a series of commissioned essays on subjects such as: 'Art is DOOMed: The spawning of game art' by Shiralee Saul and Helen Stuckey (curator of Games Lab at the Australian Centre for the Moving Image) and  'Gaming, Uncanny Realism and Technical Demonstration' by David Surman (senior lecturer in computer games design, University of Wales).  SwanQuake is a unique project involving the ongoing making of an interactive artwork comprising 3-D computer graphic environments and motion-capture driven characters created from a variety of materials and methods by an interdisciplinary team gathered together and led by igloo. SwanQuake: the user manual  opens igloo's SwanQuake project up to discursive reflection and expansion through its selection of articles and essays. The first section takes you through some of the processes of making SwanQuake including sound composition, choreography and computer animation work. Also in section one is a modicum of do-it-yourself instructions and two views on igloo's work in relation to the wider field of digital arts practice and culture. The second section broadens the scope of the discussion to include the ontology of game art, analysis of perspective in 3-D spaces, 'uncanny' realism and collisions between game artistry and commerce. 85 colour illustrations, limited edition 1000. More info and download sample chapters:

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4 April 2008
Format: Paperback|Verified Purchase

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