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Supercade: A Visual History of the Videogame Age 1971-1984 Hardcover – 10 Oct 2001

4.6 out of 5 stars 5 customer reviews

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Product details

  • Hardcover: 448 pages
  • Publisher: MIT Press; 1st ed edition (10 Oct. 2001)
  • Language: English
  • ISBN-10: 0262024926
  • ISBN-13: 978-0262024921
  • Product Dimensions: 26 x 26 x 3.2 cm
  • Average Customer Review: 4.6 out of 5 stars 5 customer reviews
  • Amazon Bestsellers Rank: 2,108,914 in Books (See Top 100 in Books)
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Product description

Amazon Review

It was a time when technology was king, status was determined by your high score and video games were blitzing the world... Supercade is the first book to illustrate and document the history, legacy and visual language of the video game phenomenon, from the fist interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar at the Massachusetts Institute of Technology to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco and Mattel that followed.

From Pong to Pac-Man, Asteroids to Zaxxon, more than 50 million people around the world have come of age within the electronic flux of video games, their subconscious forever etched with images projected from arcade and home video game systems.

Exuberantly written and illustrated in full colour, Supercade pays tribute to the technology, games and visionaries of one of the most influential periods in the history of computer science--one that profoundly shaped the modern technological landscape and helped change the way people view entertainment.

The book includes contributions from such commentators and participants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman and Tom Vanderbilt. --Miles Taylor


"Be warned, though - its potential to stop you working is immense. If you're anything like us, flicking through these pages will inspire you to download an emulator or three and fire up some of these old classics. A precious book indeed." -- Cre@te Online Magazine, 1 January 2002

"This beautiful coffee table tome...capture[s] the spirit of fun and invention that videogames and their creators had before games became the multi million dollar, blood soaked epics of today." -- Focus, 1 January 2002

"a superior coffee table book...the research is exemplary, which, combined with a bold and vibrant design, makes this book ideal for both entertainment and as a source of information." -- Personal Computer World, January 2002

The screenshots in the book will bring a nostalgic tear to many an eye...The gameplay's the thing. -- New Scientist, 22 September, 2001

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on 7 October 2005
Format: Paperback
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on 2 October 2001
Format: Hardcover
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on 6 January 2002
Format: Hardcover
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on 31 May 2005
Format: Paperback
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VINE VOICEon 21 February 2004
Format: Paperback|Verified Purchase
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