Structura 2 HC Hardcover – 2 Feb 2012
|New from||Used from|
Customers Who Bought This Item Also Bought
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
"It is an inspiration to see such a range of work undertaken by one individual... for an artist to open up so freely is refreshing to see and it will hopefully inspire many more artists of the future." --Starburst Magazine
"This is a neat book... A definite delight." --SF Crowsnest --This text refers to an out of print or unavailable edition of this title.
About the Author
Sparth (Nicolas Bouvier) has been an active artistic director and concept designer in the gaming industry since 1996. Born in France, he now lives in Seattle, Washington, working for Microsoft. Having had the privilege of traveling extensively at an early age to such places as far a field as the USA, Singapore, China, France and Europe, he was influenced greatly by the various cultures, and he enjoyed observing people and making notes of all these tiny details of life that he was witnessing. The varied influences are largely responsible for his multiple creative passions, which range from space, to buildings, to robotics and beyond. There are no limits to his creativity when it comes to translating forms and concepts. One of his greatest passions remains contemporary architecture, of which he applies principles in his own art, with an experimental and original approach. He also harbors a fascination for modern skyscrapers, although he admits that he wouldn't be able to live too high above the ground himself. Sparth has contributed to the development of several released games since 1997. Alone in the dark 4 (2001), Cold Fear (2005), Prince of Persia - Warrior Within (2004), and Rage, a project still in development at IDsoftware, and has participated with Darkworks-Studio, to a lot of game projects in collaboration with large companies like Capcom and Namco. In 2003, he decided to leave Paris for Montreal in order to join Ubisoft on their ongoing projects, Prince of Persia Warrior Within, as well as Assassin's Creed. He left Montreal for Texas in October 2005, where he spent more than three years working for IDsoftware in Dallas. Finally, in January 2009, he joined Microsoft to participate to the future HALO adventures.
What Other Items Do Customers Buy After Viewing This Item?
Top Customer Reviews
|Length: 1:24 Mins|
This book focuses on concept art for sci-fi and environment. There are spaceships flying off from the many sleek locations conceived by Sparth. The environment paintings are mainly of desolate but exotic landscapes.
I notice he likes to use a lot of dark colours and black to make other colours stand out. Even for the cover, it's mostly black with blue tint as colour.
Some illustrations use a different but refreshing style. There are some experimental sketches done using Alchemy drawing software which look very much like manga style because of the outlines. Those look great. There are also some beautiful paintings created using just squares and rectangles.
The last chapter features 4 insightful examples complete with steps showing his process.
This is another delightful art book. Recommended to those who like of sci-fi and environment art.
(There are more pictures of the book on my blog. Just visit my Amazon profile for the link.)
Most art books are of a larger size, this one is maybe just over 20cm like the first book. I would've preferred a larger book, so that's my reasoning for not giving this book the full five stars.
Sparth, AKA Nicolas Bouvier, is a well-known and considerably respected concept artist working in the games world; he is equally well-known for his cover-art illustrations of sci-fi/fantasy novels.
Structura 2, like its predecessor is a fine, well considered showcase of entirely new material, some 30 pages or so bigger than volume one and this time containing a chapter consisting of four step-by-step demonstrations showing how he puts his digital images together. There is no in-depth technical information about the software used - he appears to use a combination of Photoshop and Alchemy software - but the illustrations alone are both impressive and helpful. There is also a section of his more experimental work using Alchemy; linear sketches, experiments with geometric composition, etc.
Those familiar with his work will know what to expect as all his major themes are covered here - wonderfully rendered spaceships in dark, futuristic worlds, expansive alien vistas, fantastical medieval landscapes - together with illustration work for projects like the Dune novels and Halo. The format, like volume one, is a good combination of multiple and full-page images - copiously illustrated considering the book's modest dimensions.
Another beautifully presented, inspiring portfolio of a remarkable digital artist and an easy recommendation to make; grab it while you can while the prices are still reasonable.
Most Recent Customer Reviews
This was a present for my Son who had previously brought the first book. Lovely glossy coffee table book. Read morePublished on 2 Sept. 2012 by Mrs. K.
As a concept artist myself I can't get enough of this guy. The images look so simple to create at times but this is just an illusion. Read morePublished on 30 July 2012 by Mr Ledger
Look for similar items by category
- Books > Art, Architecture & Photography
- Books > Comics & Graphic Novels > Genre
- Books > Comics & Graphic Novels > Publishers > Dark Horse
- Books > Comics & Graphic Novels > Publishers > Fantagraphics
- Books > Comics & Graphic Novels > Publishers > Hamlyn
- Books > Comics & Graphic Novels > Publishers > Image Comics
- Books > Comics & Graphic Novels > Publishers > Titan Books