Buy Used
+ £2.80 UK delivery
Used: Good | Details
Condition: Used: Good
Comment: Dispatched from the US -- Expect delivery in 2-3 weeks. Shows some signs of wear, and may have some markings on the inside. 100% Money Back Guarantee. Shipped to over one million happy customers. Your purchase benefits world literacy!
Have one to sell?
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See this image

Stop Staring!: Facial Modeling and Animation Done Right Paperback – 22 Aug 2003

5.0 out of 5 stars 2 customer reviews

See all formats and editions Hide other formats and editions
Amazon Price
New from Used from
"Please retry"
£21.97 £2.31

There is a newer edition of this item:

click to open popover

Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.

  • Apple
  • Android
  • Windows Phone

To get the free app, enter your mobile phone number.

Product details

  • Paperback: 352 pages
  • Publisher: Sybex; Bk&CD-Rom edition (22 Aug. 2003)
  • Language: English
  • ISBN-10: 0782141293
  • ISBN-13: 978-0782141290
  • Product Dimensions: 19.2 x 1.7 x 22.9 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 757,997 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

From the Back Cover

"No other book to date presents facial animation concepts, theory, and practical application with the authority that Stop Staring does."
TIEM Design

Crafting believable facial animation is one of the most challenging, yet rewarding aspects of 3D graphics. Done right, this art breathes life into otherwise deadpan faces.

In this extraordinary book, professional animator Jason Osipa teaches you how to achieve realistic facial modeling and animation. Using detailed practical examples complemented with high–quality images and a touch of humor, Osipa leads you from design and modeling to rigging and animation. The CD and full–color insert demonstrate techniques you can use to fine–tune your facial animations.

Reviewed and approved by Alias|Wavefront, Stop Staring: Facial Modeling and Animation Done Right, uses the Academy Award® winning Maya® 3D animation and effects software as the focus for its examples, yet the principles and techniques are described in ways that will be helpful to anyone working on facial modeling and animation.

Mastering the Face
Start out by getting familiar with the range of possible facial expressions, then focus on animating and modeling the mouth, eyes and brows. When you re ready to bring it all together, you can generate a scene from concept to completion. Topics covered include:

  • Understanding how the whole face affects expression
  • Learning visimes and lip sync techniques
  • Constructing a mouth and mouth keys
  • Building emotion through the eyes and brows
  • Building interfaces to easily connect and control your models
  • Skeletal setup, weighting, and rigging

About the Author

Jason Osipa has 5 years of focused industry experience in 3D facial animation and modeling. In recent years, he′s been the Supervising Technical Artist at Mainframe Entertainment and an instructor in CG animation and production at the Vancouver Film School. Jason currently works at 3D game maker, Surreal Software. Jason′s professional credits include ReBoot, Max Steel, Barbie in The Nutcracker, and Casper′s Haunted Christmas.

What Other Items Do Customers Buy After Viewing This Item?

Customer Reviews

5.0 out of 5 stars
5 star
4 star
3 star
2 star
1 star
See both customer reviews
Share your thoughts with other customers

Top Customer Reviews

Format: Paperback
seriously, Facial modelling and animation is basically one of the hardest things to do in 3D, 1 frame of bad timing or 1 over-emphasized motion could mean the loss of reality, meaning you lose your audience!
Jason Osipa has a way of taking this complex matter, and making it extremely simple! using 4 basic movements for lip synch (open - close - wide - narrow) and 2 for the brows (up/down - squeeze)
He then takes these simple motions, and by combining them he makes stunningly realistic facial animation.
I've bought about 10 books on animation in general so far, and this is DEFINATLY the best one I've read! I Truly recommend it to anyone who is serious about character animation. Although it is more aimed to the maya user, he explains how to do the same things in other packages through sidenotes. Beware though, this book is not aimed at the novice, but more at the intermediate user.
Comment 11 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback
An amazing book on how to efficiently model your head for animation and which takes you through the process of animating expressions. Aimed at the Maya user (but can also be used with other software) this isnt for people new to their software package of choice. But if you need to know a lot about animating a head and all the intricacies involved then you need this!
Well done Jason Osipa on a truly great book!
Comment 5 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse

Most Helpful Customer Reviews on (beta) 4.9 out of 5 stars 33 reviews
5 of 5 people found the following review helpful
5.0 out of 5 stars Lost in the woods without this 19 April 2006
By Patrick E. Donnelly - Published on
Format: Paperback Verified Purchase
I recently finished a big project that required sync and realistic facial expressions, and reading this book was like being bathed in a pure, heavenly light. Osipa guides you through the creation of numerous plausible blend shapes and helps you avoid the most common errors. Before I bought this, I was doing everything wrong. The range of emotion that this system is capable of expressing is near total, and certainly enough for any project I can think of short of a major motion picture.

Don't make the same mistakes I did the first time around. Unless you have years of instruction on human anatomy in motion under your belt, buy this book before you attempt any kind of lip sync or serious facial animation. It will save you from the pain of building inaccurate shapes and watching your character painfully contort into each of them to strain out an expression. The information Osipa provides on lip sync in the age of computer animation is very, very valuable to someone like myself who has tried to sync in the past and failed. The facial rig that the book provides in the attached CD and the automatic scripts that apply it are, alone, worth twice the modest price of the book.

I have a lot of marginally useful books on 3d that contain just enough information to cash in, but this resource is clearly heartfelt. Osipa wants to teach you how it is done and his easygoing style makes it a pleasure to read.
34 of 35 people found the following review helpful
4.0 out of 5 stars Forty blend shapes... 7 July 2005
By Amazon Customer - Published on
Format: Paperback Verified Purchase
Brilliant concepts and discussion of details, but somewhat slow in painting the big picture. He never really comes out and says it, so I will. The end result is a control rig for 40 blend shapes, each painstakingly hand drawn and tuned. The state of the art doesn't allow shortcuts; I don't think it ever can or will. If you can accept that all 40 shapes are needed to model the range of human facial expression, this book is for you. Osipa makes a compelling argument that each is necessary; guides you through the modeling to make it possible; and wraps up with an elegant rig to control and manage them all. The result is a talking head, simply amazing in its range and control of nuance. Still, 40 heads per character is a huge investment. Is it worth "Doing Right?" Or can you continue to fake it? Buy the book; play with the rig; and find out for yourself.
1 of 1 people found the following review helpful
5.0 out of 5 stars Every animator should own this book 1 Oct. 2003
By Jean-Denis Haas - Published on
Format: Paperback Verified Purchase
I can highly recommend this book to every character animator. Jason's approach to facial animation is different, but very intuitive. And thanks to the CD that comes with it you can clearly see the high quality you can get out of his facial animation setup.
I love the book because I work with Maya, and if you are a Maya user you will get a lot of sweet things out of the book. But of course Jason's method is not about which button to use in what software. He simplified all the current approaches to facial animation and put his own twist to it, and that's the strength of the book. It's not different just to BE different and attract new readers, the way he works makes sense and the results are impressive.
A must buy!
5 of 5 people found the following review helpful
5.0 out of 5 stars 3D animators NEED THIS BOOK 14 Dec. 2004
By GraGra - Published on
Format: Paperback Verified Purchase
I used to use Morph targets and blend shapes previously, although the way it's done in this book is amazing. When you get your character finally rigged up using this method you will praise Jason for enlightening the world. It makes facial animation a breeze and above all, FUN. Plus the controls just "feel" so good.

The Modelling theories are also quite good. Just doing it properly once to any character should be enough to give 3D enthusisats the foundation for better work in the future. I have bought alot of books about 3D from Amazon in the last 3 years and currently study a degree in Animation and let me tell you - this book is the best there is.
4 of 4 people found the following review helpful
5.0 out of 5 stars Even for non-Maya users... 13 Oct. 2005
By Ladfam - Published on
Format: Paperback Verified Purchase
I knew before purchasing that this book was centered around Maya, and understandably so, as it is the industry standard. However, as a trueSpace user I found this book to be very useful. We can't exactly set up rigs and controls the way Jason does in Maya, but the theories and other ideas presented in the book hold true no matter what application you are using.

If you are serious about lipsync / facial animation, I highly recommend this book.

And also check out Keith Lango's tutorial:

Were these reviews helpful? Let us know