Star Wars Galaxies: An Empire Divided: Prima's Official Strategy Guide Paperback – 1 Jul 2003
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Top Customer Reviews
I was expecting something like what Piggyback produce for the Final Fantasy games a proper in depth look into the game.
I wanted it just to point me in the right direction so i wouldn’t waste any time doing pointless tasks etc
I thought this book would for example give detailed information on every profession and explain which would be the best ways to grind each profession to master them quickly and something like a detailed look into every creature in the game with a short description on how to defeat them ect but it doesn’t.
Alls it really does is tell you in short what each profession is with no tips or info on how to tackle them and pages of stats for armour and creatures with no detailed information what’s so ever. The rest of the book could of just been taking straight out of the SWG instruction book.
Also the game has changed quite a bit since this books release so
basically your paying for an Oversized out of date instruction book which is pretty useless.
The internet is the best source to use for any help you might need with this game.
But it is now dated due to many changes being made, and loads more content being added to the game.
Good for beginners who have no knowledge of the game though.
Most of the information given is correct and very helpful even if some of it has been changed since the launch.
If you want help when starting out in SWG i would highly recommend this.
Most Helpful Customer Reviews on Amazon.com (beta)
The Strategy Guide itself is beautiful for the most part. Instead of grayscale pictures on regular stock paper, SWG Guide contains hundreds of gorgeous full color pictures on nice glossy paper. That's right, the 1st 386 out of the total 494 pages are in color. There is screenshots galore, highlighted tips, and tons of original and conceptual art. The back of the book is in black and white, but it's just the index, stat's and tables, and appendences (no reason for color here).
Also included is a large pull out poster with art of the 8 beginning species a player can play.
Now the meat of the guide itself: For the beginner MMORPG user or 'newbie' to Star Wars Galaxies itself, this guide really does a great job getting over the concepts of gameplay and actually does provide strategy tips and hints on how to acclimate yourself to this game. It describes in detail many aspects of the various menu's, choice's, do's and do not's a player can do much better that the 100 page manual included with the game.
However, there are a few sections I noticed (though sparse) that were more or less direct copies of in-game play text from dialogue boxes just reprinted here. That's not necessarily bad, as many gamer's skip these factoids while in game play, but ends up being very useful information offline.
The guide is pretty logically divided into various sections:
1) New Player Introduction: Well done, and offers a nice background to the SW Universe as well as player etiquette and online terms that you'll need to get familiar with.
2) Character creation: Very in-depth, but straightforward and self-explanatory.
3) Interaction in Star Wars Galaxies: Discussion's on groups, parties, chatting, chat channels, e-mail, character commands, etc.
4) City Life: Discussion on what to expect and what one can do and find in cities overall.
5) Combat: Discussion of PvP, Player vs. NPC's, missions, factions, guilds, joining the Imperials, joining the Rebel Alliance, etc. Choice of weapons either thrown, ranged, melee, hand to hand and concepts on what constitutes a hit versus a miss, how fighting affects your online character, etc. Well done.
6) Economy: SWG is a player driven economy and can be confusing to the new player. While this chapter is not the longest or most in depth, it does a lot of explaining concepts of why certain players will do the things they do, and how earning money id different for all players and their respective professions.
7) Crafting: Certain players (depending on their profession) actually make objects in the game. Whether it's weapons, food, clothing, tools, home's, etc...this is the chapter to read.
8) Professions: Easily the largest section in the guide well over 150 pages. An in-depth look at the paths of destiny a player can create for themselves, what goals to shoot for, and what they can do when they gain a level per-se. Can be a bit boring and all most of this information can be found in game. But there are some strategies that are worth taking note at.
9) Planets: An overview of the 1st 9 planets in the game. Background on their histories, topographies, geographies, etc. A few points of interest, and maps of main (but not all cities).
10) PvP, Appendices, other tables, reference materials.
Okay, with all that said on how rich this guide is, there are a few drawbacks:
1) The game is written primarily for new users. Once you get the hang of the game, you may only use this guide for some weapon tables, maybe a few maps, and a few shortcuts on setting up your in game interface.
2) Some information is incorrect as of printing. I already noticed that the game itself has made a few command changes, whether adding new ones, or deleting some that the guide fails to mention.
3) The nature of MMORPG's is that they always change. SWG's has already announced that in the future new items will become available, new planets, new cities, etc...Because a game like this always evolves, sooner or later, many aspects of this guide may become obsolete.
Hope my review help, the guide did help me!
On one hand, the descriptions of some of the professions in the game are handy, but some of them are already wrong, due to changes already in place. The maps are handy to have in front of you, but the in-game map system does the same job. The descriptions of the various weapons and armor are nice, but omit higher-level items, which has become somewhat of a trademark of Prima's authorized guides.
All in all, the layout is nice, and this is one of Prima's few full color guides. But the information contained within should be verified with a more up to date source before you rely on it. And, if anyone from Prima is reading this, please, PLEASE hire a more effective proofreader. Some of the grammatical and written errors in this book are almost comical. Almost.
All in all, it's a handy book to have around, but I won't be relying on it as a guide. It's more effective as a supplement to the game manual, if you remember to check the information with more current sources.
This book did not contain any useful strategies or suggestions for being successful at the game. I wonder if those that wrote it have actually even played the game?
I found FAR more valuable strategies and tips for free on-line. Many experienced and successful players have written articles about how to get started, how to use the rules to your advantage, real pros/cons of choices, and how to advance your character the fastest. These are the things I expect a strategy guide to do, and at that, this book failed miserably.
For example, this book provides little information to help you choose a starting profession. All they do is dump out all the various charts and expect you to digest them all and make some sense of them. It had no firm opinions on anything.
This is a huge and complex game, with a massive amount of options and choices. I read the entire book, and it helped me little in making the proper decisions. After reading a few on-line articles (that were free) from experienced players, I scraped my existing character and started over. By following the advice of people that actually played the game, I was able to advance my character much more quickly, and I had a lot more fun doing it.
It has no detail, just generalities. Even the included manual is more helpful.
I'm usually a defender of MMP Prime guides. This one doesn't even have the basic reference information. It is completely and utterly useless.
Guides of this type should be useful in two ways: they should give the ability to teach thoroughly about the game and game mechanics (in other words, how to be successful), and they should be comprehensive in dealing with the game concepts. The Official Strategy Guide does very well in the latter, and only acceptable in the former.
What the guide does really well is detailing the skill professions, inventory items, city layouts, and things of that nature - that is, the nitty-gritty of the game environments and player characteristics. The guide gives detailed descriptions and layouts of all of the cities, as well as trainer and specific building locations.
The bulk of the guide however describes all the professions and skill paths available. Some hints for successful use of the professions are also included.
The problem with information of this nature however is that, while helpful, it's not as helpful as it should be. Rebel and Imperial mission terminals should be on the maps at the very least, not to mention neutral mission terminals. Some of the information about a particular skill level seems particularly lacking in useful gameplay information, and what the skill mods/abilities actually mean is missing entirely. How does mask scent work again? The guide describes what it means, but doesn't say how it really works in-game. That kind of information is vitally important, and it is all but missing.
The other big issue is that the information may not be as accurate, simply because of the evolving and ever-changing nature of massively multiplayer online games. Information regarding how to get to an elite or hybrid profession may actually change. Many of the charts are useful but exactly how accurate are they? The creature/NPC table for instance seems to be highly suspect in the health/action/mind categories.
Some other things are just plain wrong or misguided: the guide describes creatures as being red dots on the radar (pg. 70) - reds are merely creatures or NPCs that will act aggressively to you when you approach. A tip says that if "you want to change your profession (that is to say, give up your previous skills) start a new character"; in the same section the guide describes surrendering skills to change professions (pg. 112). A bit misleading to say the least - creating a new character should be the last resort, not a handy tip.
Other sections of the book cover the game interface and various interactive modules, which frankly either need to be expanded to be truly useful or taken out as needless filler, as the material that they give is pretty much in the game manual.
While being useful in telling you the detailed specifics behind Star Wars Galaxies, the Official Strategy Guide really falls in short in telling you how to do well in the game. Given the time constraints and lead times involved, it might have been impossible to do, but the guide surely could have used a lot more.