Thief (PC DVD)
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- You are Garrett, a dark and solitary thief with an unrivalled set of skills
- Explore the sick and troubled City, from its shady back alleys to the rooftop heights
- Choose your approach. What kind of Master Thief will you be?
- Thief delivers unprecedented immersion through sights, sounds and artificial intelligence
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Platform: PC | Edition: Day-One Edition
Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron's Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best- guarded possessions are not safe from his reach.
As an uprising emerges, Garrett finds himself entangled in growing layers of conflict. Lead by Orion, the voice of the people, the tyrannized citizens will do everything they can to claim back the City from the Baron's grasp. The revolution is inevitable. If Garrett doesn't get involved, the streets will run red with blood and the City will tear itself apart.
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Top customer reviews
If you can press E when it tells you to on the screen then all the missions are a breeze, all the routes through the missions might as well have neon signs pointing them out, it just feels like your going through the motions.
The story is ok but its a bit like watching a really long film that keeps pausing for you to hit E or Space
It's a decent addition to the pantheon, but there are, for me, plenty of niggles with it. I'm a PC player; the console-friendly gameplay is all too obvious at times. One particular irritation is the lack of customisation that's available in controls. The minimap is too small to be useful except for orientation. The full map? There's no key for that, you have to keep going into the journal to access it; it's a real nuisance. Until, many hours in, you are familiar with the areas of the city you are traversing, you will be consulting it constantly.
Chapter 4 - all too much of the gameplay in it is console-orientated, alien to what Thief has always been about. Rushed & linear, as is an equally annoying part of Chapter 6. The Thief series has always allowed you to take your time or to make choices, or both. To suddenly remove both is jarring. Neither case is helped by the fact that the developers have, at random points, switched off manual saves (always, in the "blind rush" segments), leaving you wholly reliant on their checkpoint saves & having to re-do the same things several times till you figure out exactly what they expect you to do. Not fun.
Then there's the birds & dogs. Even when you've taken down all of the guards, they will "alert", causing you to fail the stealth achievement in chapters & missions, even though there's no-one left to alert. Not well thought out. Finally, the voice-acting is just that little below what it was. Garret, in particular, often has a nasal "gangster" twang to his voice that wasn't there before & doesn't sit well with what he has been before. A minor niggle, yes, but there are too many minor niggles...
Having said that, The City is still, very much, The City. The game is still very much entertaining. Thief IV is not quite, not quite, at the same level as I & II, not quite a 5* game. It remains intriguing & challenging. So much so, that I'm playing it again to try to find all of the stuff that I missed first time because I was concentrating on playing & enjoying the game, rather than on being a completionist! It's better than III. For all that, though, it's decent; not perfect...
+ The art direction is good and faithful to the previous chapters
+ You can choose your own style (be ghost and leave no traces, knock out your enemies with the blackjack, etc.)
+ The bow and the various arrows are back!
+ There is a customizable difficulty level with various options (you can't knock out a guard, you can't use lethal arrows, etc.)
+ The overall "flow" of the various movements that Garrett can do is good (the running, the crawling, etc. feels natural)
+ The new "dash" movement can be a real "life saver"!
+ The first person perspective is good (you can see garrett's feet, arms, etc.)
- The story is just ok
- The NPC are not interesting
- Garrett himself have a lot of charisma but almost none backstory
- I think the PC version is not very well optimized (mainly lag and audio problems during the final cutscenes...)
- The final boss is a total joke
- You cannot cling or jump wherever you like, limiting your overall freedom
- The collectibles are nice but not very interesting
- The levels are not that big
- Your "house" is pretty much useless
- You can't pinpoint locations on the minimap
- The puzzles are relatively easy
- There is no innovation in the gameplay or in the graphics
In conclusion, "Thief" is just an okay game with a couple of interesting game mechanichs, but no real innovations like the original game...
To me, for this kind of games, a total freedom with the movements is extremely important but here is "limited", since you can only jump or cling when the game let you do that... but as an overall experience it is okay!
My advice is to pick it up for 15£ and if you enjoyed it, try "Dishonored" as well!
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