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Tomb Raider (PC DVD)
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- Platform: Windows 7 / Vista / XP
- PEGI Rating: Suitable for 18 years and over. Not for sale to persons under age 18. By placing an order for this product, you declare that you are 18 years of age or over.
- Media: DVD-ROM
- Item Quantity: 1
Platform: PC | Edition: Standard Edition
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Tomb Raider is an Action-Adventure game that introduces players to the origin of one of the most identifiable video games icons of all-time, Lara Croft. The game features a blend of survival, stealth, melee and ranged combat, and exploration gameplay as a young Lara Croft is forced to push herself past her know limits to survive and unravel the dark history of a forgotten island. In the process she will unlock the adventurer within her. Additional game features include: weapons both familiar and new, upgradable items, a variety of play environments, and human and animal enemies.
A Survivor is Born
When the first ever Tomb Raider game launched in 1996 it was a revolution. Outstanding in terms of graphics, gameplay, and storyline, it changed the way that video games were played and developed forever. Fronting the games assault on the world was the central character, Lara Croft. Lara was also to have an incredible impact, quickly becoming the most recognized and celebrated female action heroine and an icon for the video games industry.
This newest rendition of Tomb Raider explores the intense and gritty origin story of Lara Croft and her ascent from a frightened young woman to the hardened survivor that she would become known as. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold.
Key Game Features
- Tomb Raider Rebooted - The new version of Tomb Raider is designed to reboot the game series for both the new generation of gamers, as well as longtime fans
- The Origins of Lara Croft - Set before even the earliest of classic games in the series, Tomb Raider serves as an origin story for Lara Croft, detailing her metamorphosis from an unsure young woman, to a superstar adventurer
- Steam Activated - Register via Steam to get the most out of your online gameplay and enjoy interactive fun with your friends.
- Diverse Gameplay - The game incorporates a variety of gameplay genres, including survival, stealth, melee and ranged combat, exploration, and more
- Weapons - Utilize a variety of weapons, including bow and arrow, an ice ax, and pistol
Do what is necessary to survive.
Engaging gameplay mechanics.
Utilize a variety of weapons.
Diverse play environments.
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Top customer reviews
Having just completed the game for the first time(100% complete), i have thoroughly enjoyed the experience overall, however there are still some annoyances that i had to endure, in order to enjoy the story and the game as a whole. Having played the series since it's conception in the 90's, those games under Core Design will always be my favorites due to nostalgia. The first reboot with TR: Legend and it's subsequent games were enjoyable, but not to an extent that i feel any nostalgia or loyalty to them purely due to the lead character. This new approach with the involvement with the origin story is spot on. It rekindles the passion of past players like myself by getting to know Lara again & bring in new players, by allowing them to bond & grow with Lara through the game, and onto what will hopefully be a blossoming relationship.
Graphics- The first thing that hits you about Tomb Raider is the graphics, as the opening cut scene died away, i was sitting there watching the screen, thinking it was the cutscene still, but no, the game simply looks this stunningly real all the time. Amazing attention to detail
Sound- The ambient audio brings the environments to life. The music combines well, while not overpowering, albeit not quite a memorable score. Camilla Luddingtion is excellent as the new voice of Lara & the support is decent, bringing the characters to life, making the whole experience believable(Skyrim & Fallout 3/NV fans will recognise a few).
Story- Shipwrecked by sinister forces, Lara must save her friends & get off the island of Yamatai by surviving against a savage cult & understanding the mysterious powers at work, that won't let them leave the island. Through this we grow alongside Lara, as this naive young 20 something gradually faces the harsh realities of life, through loss & hardship, she becomes a hardened adventurer(as do we).
Setting- The island of Yamatai has many varied locations, so much so that it feel's like a one stop shop of globe trotting rather then a single locale. Although linear like the classic games, it gives the illusion of being wide & open to exploration due to the stunning backdrop all around. It's abundant history of it's past & current inhabitants via they're journals & remnants on the island, make it feel like another character.
Combat- The combat offers enemies with different attack styles so that you don't just camp in one spot & snipe, it tries to keep you moving. With various skills to learn & unlock, as well as alternate fire modes for weapons, you have varied ways to eliminate them, including the introduction of a workable stealth mechanic, which was last attempted in TR: Chronicles, briefly.
Level design- The levels flow well & the environments are easy to traverse while Lara look's good doing it. There are a few different ways to overcome obstacles, platforming has never been so engaging. Exploration & combat itself is fun and well paced through the game. Plenty of varied interactable scenery to use to progress or use as cover to combat advantage. Maneuvering Lara in combat is well implemented, she instantly takes cover when behind objects & can peak around corners, it's so fluid.
Raiding- A decent amount of tombs to raid, albeit more of them & on a larger scale would be welcomed in future. Some of the other non-tomb puzzles were enjoyable, like the lift in the Research Base. But overall they weren't too difficult, other than a couple of the more challenging ones which were at least rewarding enough to make things feel nostalgic. Along with varied challenges to complete & secrets to find, which encourages exploration. The new campsite mechanic allows you to fast travel & revisit past areas, in order to find the secrets you may have missed, even right up before the very end of the game & after you have completed it even, at which point enemies have re-spawned.
Mature content- This incarnation of Tomb Raider picks up where Angel Of Darkness tried to go, with a more mature theme. This takes the shape of strong language & gruesome, bloody discoveries that make this the most realistic & chilling raid to date.
New mechanics- Using camp sites that you uncover at the start of area's, you can use gathered salvage to improve your weapons, bow, pistol, shotgun & rifle, with new upgrades. With Lara through experience points from kills or discoveries you can unlock new abilities for her to use. However these are more of a choice as to which order you want to get them, as eventually you'll obtain them all. Lara now has survival instinct, like The Witcher or Hitman, you can survey an area for enemies & update your map for artifacts or collectibles.
QTE's- I enjoy the odd quick time event, which to be fair was put to good use in places. But it was a bit too much after a while, especially in combat, and it began to disrupt my enjoyment of the game in places. By all means please keep the sections where we get to aim ourselves, like the early trap scene with the attacking wolves, more of those instead please. And lose the need to mash keys to open chests, it just isn't necessary.
Characters- The characters are cliche & look like various characters from other games e.g Jonah looks like Vaas from Far Cry 3 & Reyes looks like Alyx from Half Life 2.
Camera sickness- The motion of the camera in cut scenes made me a bit sickly.
Lip sync- The lips on the characters don't move correctly to the voice actors lines. It's not so bad in the cut scenes, but in game is awful, if you like to zoom in on Lara's face *cough*.
Checkpoints- Never liked them, i'd prefer control to save the game myself.
Stability- I had no issues for about 80% of the game on my first playthrough, until i tweaked the graphics settings in game & it broke. Worked fine after restarting upto completion. Now on a 2nd playthrough after updating Nvidia drivers to version 314.22. Iv'e experienced a variation of some visual problems early on, with black screens at the end part of cut scenes, technicolor flashes & walls of texture. Iv'e set the games overall graphics to ultimate as opposed to custom, and it seems to have settled down atm after leaving the opening area(GTX 670 @ 1440p).
In conclusion, annoyances aside which i hope the developers take note of & remove/improve upon in future. This new Tomb Raider game is the best one i have enjoyed outside of the Core Design days. 4.5/5 Highly recommended.
I have LOVED Tomb Raider games from the very first one (and yes that even includes Angel of Darkness, although that was more "enjoyed" than "loved") it is no word of a lie to say they are my favourite games ever. I love the sense of discovery, exploration, secret passages, finding exciting tomb machines and puzzles and working out how to solve them and how to navigate Lara to the next tomb room... unfortunately most of that is lacking in the current Tomb Raider game.
However, let's get the good out of the way first... and there is A LOT to like about the new game. If you have a PC that can pull it off, Tomb Raider is jaw-droppingly beautiful there has never been a better looking TR game or with a few exceptions any other game for that matter. The voice acting is also exemplary across the board, and whilst the script does fall in cliché at times during the latter part of the game, Lara has never felt more real as a character. Lara is also much more fluidly animated, seamlessly moving from one action to another in a very natural way which is a joy to watch. Also improved beyond recognition is the 3rd person cover shooting. The shooting mechanic was always a "tacked on" element in previous games, now Lara will automatically crouch behind cover when it is nearby, headshots, bodyshots and legshots all cause the enemy to be injured in a different way and enemies stagger and react to weapon impacts much more believably.
But this is where we now get to the flipside of the coin and where things start to falter...
Tomb Raider used to be a puzzle-plaformer (that was its true genre) which used to get lumped under the action/adventure genre umbrella... well it's not any more. The cover shooting mechanic is now one of the main elements in the game combined with very simple plaforming to get around the island. By about 1/2 to 2/3 of the way through the game the shooting was becoming very tiresome, you'd be standing on a cliff about to slide down a rope and could see barrels and other environmental items laid out in a conveniently "there's going to be some shooting coming up so we're giving you cover" kind of way and as if on cue the moment you reach the ground the script kicks in and you find yourself in YET ANOTHER firefight, there was way WAY too much cover fire fights in the game.
and talking of scripts another thing there were way way WAY too many of were scripted events weather they were Quick Time Events or other scripted corridor moments in a trend to make the game more "cinematic". QTEs are a truly hideous inheritance from the console generation. I understand the appeal for developers as they are not as passive as a cut scene and to some minimal extent allow the player to still feel involved in a sequence of events that are outside the normal in-game actions for a character, or as an easy (lazy) way to transition from one area of the game to a completly different area without having to design a "linking environment", but they always leave me cold, they end up either being overtly simple (you are running over a collapsing series of bridges in a spectacular sequence, but in actual fact all you are doing if holding down the "w" key to run forward and occasionally pressing space in a HUGE window of opportunity) or amazingly frustrating (steering Lara left and right down a river constantly getting impaled on metal poles and having to start the whole sequence over from the start a dozen times so by the end of it you're actually more frustrated than exhilarated). In effect the game is playing itself and you're just there for the odd random unnecessary single button press. I despise them.
There has been a trend over the last year or two which has been acknowledged both by the gaming press and by the game designers themselves of "dumbing down" or "watering down" the gaming experience and difficulty, with games becoming more expensive to produce and a need for more people to buy the games to finance them they want to appeal to a wider audience base which now includes the "casual gamer", this is no clearer than in the lack of TOMBS in TOMB Raider a game about raiding TOMBS. There are now a total of just SEVEN tombs in the whole game, all of which are optional and can be bypassed and to call them true Tombs with a capital "T" in the "Tomb Raider" sense is laughable, they all consist of only two rooms, the first room contains a single physics based puzzle which you need to solve to get to the second room which is basically a place for a "treasure chest" which contains a map of where all the collectable diary entries and GPS cache cylinders are located. Each puzzle is woefully simple to solve and I completed each "tomb" in under 5 minutes... so that's 35 minutes max out of a 12 hour game actually in a tomb using your brain to solve a puzzle.
All of the rest of the platforming in Tomb Raider is of the non-puzzle variety, and whilst the game will have you shimmying across ledges and jumping across gaps you are always led by the nose and left in no doubt where you need to go next, 90% of the time it's always obvious how you're meant to get to a certain location and on the occasions you find that you can't it's not because you need to work out your route or solve a problem and actually use your brain for once to get there, it's because the game has deliberately locked you out from progressing because it hasn't given you the climbing axe you need, or the rope arrow you need or the shotgun that can get through blocked doors... so for much of the platforming you're just "going through the motions".
Ultimately at the end after 12 hours Tomb Raider left me feeling like I had won a hollow victory, like I had been led by the hand through the entire game, and however beautiful and cinematic the journey might have been I had not been challenged once and had done nothing that gave me in any way a sense of accomplishment. Despite all it's characterisation and beauty I still think Legend/Anniversary and Underworld are the better Crystal Dynamics Tomb Raider games.
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The game arrived quickly and comes with install discs aswell as a redeemable code for Steam.Read more