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Tomb Raider (PC DVD)
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About this item
- Tomb Raider Rebooted - The new version of Tomb Raider is designed to reboot the game series for both the new generation of gamers, as well as longtime fans
- The Origins of Lara Croft - Set before even the earliest of classic games in the series, Tomb Raider serves as an origin story for Lara Croft, detailing her metamorphosis from an unsure young woman, to a superstar adventurer
- Steam Activated - Register via Steam to get the most out of your online gameplay and enjoy interactive fun with your friends.
- Diverse Gameplay - The game incorporates a variety of gameplay genres, including survival, stealth, melee and ranged combat, exploration, and more
- Weapons - Utilize a variety of weapons, including bow and arrow, an ice ax, and pistol
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Product details
- Is discontinued by manufacturer : No
- Rated : Ages 18 and Over
- Product Dimensions : 13.49 x 1.4 x 19 cm; 81.65 Grams
- Release date : 5 Mar. 2013
- ASIN : B0051NNWZG
- Item model number : PC39121
- Customer reviews:
Product description
Product Description
Tomb Raider is an Action-Adventure game that introduces players to the origin of one of the most identifiable video games icons of all-time, Lara Croft. The game features a blend of survival, stealth, melee and ranged combat, and exploration gameplay as a young Lara Croft is forced to push herself past her know limits to survive and unravel the dark history of a forgotten island. In the process she will unlock the adventurer within her. Additional game features include: weapons both familiar and new, upgradable items, a variety of play environments, and human and animal enemies.
Experience the origins of Lara Croft's adventurer's spirit in a reboot of the Tomb Raider franchise.View larger
A Survivor is Born
When the first ever Tomb Raider game launched in 1996 it was a revolution. Outstanding in terms of graphics, gameplay, and storyline, it changed the way that video games were played and developed forever. Fronting the games assault on the world was the central character, Lara Croft. Lara was also to have an incredible impact, quickly becoming the most recognized and celebrated female action heroine and an icon for the video games industry.
This newest rendition of Tomb Raider explores the intense and gritty origin story of Lara Croft and her ascent from a frightened young woman to the hardened survivor that she would become known as. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold.
Key Game Features
- Tomb Raider Rebooted - The new version of Tomb Raider is designed to reboot the game series for both the new generation of gamers, as well as longtime fans
- The Origins of Lara Croft - Set before even the earliest of classic games in the series, Tomb Raider serves as an origin story for Lara Croft, detailing her metamorphosis from an unsure young woman, to a superstar adventurer
- Steam Activated - Register via Steam to get the most out of your online gameplay and enjoy interactive fun with your friends.
- Diverse Gameplay - The game incorporates a variety of gameplay genres, including survival, stealth, melee and ranged combat, exploration, and more
- Weapons - Utilize a variety of weapons, including bow and arrow, an ice ax, and pistol
Additional Screenshots
Do what is necessary to survive.View larger Engaging gameplay mechanics.
View larger Utilize a variety of weapons.
View larger Diverse play environments.
View larger
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Game Disc
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I have LOVED Tomb Raider games from the very first one (and yes that even includes Angel of Darkness, although that was more "enjoyed" than "loved") it is no word of a lie to say they are my favourite games ever. I love the sense of discovery, exploration, secret passages, finding exciting tomb machines and puzzles and working out how to solve them and how to navigate Lara to the next tomb room... unfortunately most of that is lacking in the current Tomb Raider game.
However, let's get the good out of the way first... and there is A LOT to like about the new game. If you have a PC that can pull it off, Tomb Raider is jaw-droppingly beautiful there has never been a better looking TR game or with a few exceptions any other game for that matter. The voice acting is also exemplary across the board, and whilst the script does fall in cliché at times during the latter part of the game, Lara has never felt more real as a character. Lara is also much more fluidly animated, seamlessly moving from one action to another in a very natural way which is a joy to watch. Also improved beyond recognition is the 3rd person cover shooting. The shooting mechanic was always a "tacked on" element in previous games, now Lara will automatically crouch behind cover when it is nearby, headshots, bodyshots and legshots all cause the enemy to be injured in a different way and enemies stagger and react to weapon impacts much more believably.
But this is where we now get to the flipside of the coin and where things start to falter...
Tomb Raider used to be a puzzle-plaformer (that was its true genre) which used to get lumped under the action/adventure genre umbrella... well it's not any more. The cover shooting mechanic is now one of the main elements in the game combined with very simple plaforming to get around the island. By about 1/2 to 2/3 of the way through the game the shooting was becoming very tiresome, you'd be standing on a cliff about to slide down a rope and could see barrels and other environmental items laid out in a conveniently "there's going to be some shooting coming up so we're giving you cover" kind of way and as if on cue the moment you reach the ground the script kicks in and you find yourself in YET ANOTHER firefight, there was way WAY too much cover fire fights in the game.
and talking of scripts another thing there were way way WAY too many of were scripted events weather they were Quick Time Events or other scripted corridor moments in a trend to make the game more "cinematic". QTEs are a truly hideous inheritance from the console generation. I understand the appeal for developers as they are not as passive as a cut scene and to some minimal extent allow the player to still feel involved in a sequence of events that are outside the normal in-game actions for a character, or as an easy (lazy) way to transition from one area of the game to a completly different area without having to design a "linking environment", but they always leave me cold, they end up either being overtly simple (you are running over a collapsing series of bridges in a spectacular sequence, but in actual fact all you are doing if holding down the "w" key to run forward and occasionally pressing space in a HUGE window of opportunity) or amazingly frustrating (steering Lara left and right down a river constantly getting impaled on metal poles and having to start the whole sequence over from the start a dozen times so by the end of it you're actually more frustrated than exhilarated). In effect the game is playing itself and you're just there for the odd random unnecessary single button press. I despise them.
There has been a trend over the last year or two which has been acknowledged both by the gaming press and by the game designers themselves of "dumbing down" or "watering down" the gaming experience and difficulty, with games becoming more expensive to produce and a need for more people to buy the games to finance them they want to appeal to a wider audience base which now includes the "casual gamer", this is no clearer than in the lack of TOMBS in TOMB Raider a game about raiding TOMBS. There are now a total of just SEVEN tombs in the whole game, all of which are optional and can be bypassed and to call them true Tombs with a capital "T" in the "Tomb Raider" sense is laughable, they all consist of only two rooms, the first room contains a single physics based puzzle which you need to solve to get to the second room which is basically a place for a "treasure chest" which contains a map of where all the collectable diary entries and GPS cache cylinders are located. Each puzzle is woefully simple to solve and I completed each "tomb" in under 5 minutes... so that's 35 minutes max out of a 12 hour game actually in a tomb using your brain to solve a puzzle.
All of the rest of the platforming in Tomb Raider is of the non-puzzle variety, and whilst the game will have you shimmying across ledges and jumping across gaps you are always led by the nose and left in no doubt where you need to go next, 90% of the time it's always obvious how you're meant to get to a certain location and on the occasions you find that you can't it's not because you need to work out your route or solve a problem and actually use your brain for once to get there, it's because the game has deliberately locked you out from progressing because it hasn't given you the climbing axe you need, or the rope arrow you need or the shotgun that can get through blocked doors... so for much of the platforming you're just "going through the motions".
Ultimately at the end after 12 hours Tomb Raider left me feeling like I had won a hollow victory, like I had been led by the hand through the entire game, and however beautiful and cinematic the journey might have been I had not been challenged once and had done nothing that gave me in any way a sense of accomplishment. Despite all it's characterisation and beauty I still think Legend/Anniversary and Underworld are the better Crystal Dynamics Tomb Raider games.
This latest outing is very different. I found my own way. If I lost track of my objective, I pressed a button and used the handy objective marker. I also had a map.
The keyboard mapping is much simpler. The combat is now similar to a 3rd person shooter (aiming reticule and over the shoulder view)like Mass Effect or Deadspace.
The graphics are superb. There is a real feeling of vertigo on some missions.
Unfortunately there are too many button-mashing fast action sections that I didn't enjoy at all. They were just frustrating. I actually felt physically and mentally drained after them.
The boss battles go on too long for me (Maybe a better player could complete them more quickly). There is no indication of progress. I actually thought there was a glitch that prevented me damaging them.
There are plenty of side quests etc. However, once I had finished, I had no inclination to clear them up and I didn't want to start again.
I upgraded my PC and wanted to see what it looked like again. Despite uninstalling it from my old PC, I was irritated to read that there was a "duplicate registration". The thought of button mashing and long boss battles left me not keen enough to do anything about it. Sadly, I consigned it to the bin.
A good game but it's only worth playing once. Wait until it's cheap.
EDIT
I bought a new copy! It was on special offer, so I decided to give it another go. I found that I actually enjoyed playing it more than I did two years ago
There were still the problems on some action sequences where button mashing on the prompts simply did not work. I had to watch Lara die horribly time and time again. However, the long action sequences, that required Lara to keep moving and jumping while the world collapsed around her, weren't so bad this time. I must have retained a bit of memory on how to do them! It's still the most mentally exhausting game I've played.
Nonetheless, it's a fantastically absorbing game. The graphics are eye-popping and the AI of the characters is superb. Now it's a bargain price it's definitely worth trying.





