Final Fantasy XII (PS2)
|Price:||£10.90 & FREE Delivery in the UK on orders over £20. Details|
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- Active Dimension Battle system - giving players the freedom to move seamlessly between exploration and combat
- Random battles and load times are a thing of the past
- Cinematic presentation and a sweeping orchestral score provide the perfect experience
- Breathtaking visuals and immersive gameplay
- Control a party that reacts and behaves realistically
- All-new gambit system tailors combat to reflect each person's unique playing style
- Awe-inspiring CG sequences rival next-gen graphics
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- Platform: PlayStation2
- BBFC Rating: Suitable for 15 years and over. Not for sale to persons under age 15. By placing an order for this product, you declare that you are 15 years of age or over.
- Media: Video Game
- Item Quantity: 1
As war looms on the horizon, the mighty Archadian Empire begins a campaign to subjugate its neighbours. The small kingdom of Dalmasca shares their fate, and it is here that our tale begins. Two years after the fall of Dalmasca, the citizens are without guidance and direction. In the capital city of Rabanastre, the denizens gather and await the introduction of Archadia's new consul. To Vaan, a young man living on the streets of Rabanastre, the Empire is a hated enemy who took the life of his brother, the only family he had left. In an effort to exact revenge, Vaan hatches a plot to break into the palace and steal from the occupying imperials. There, he gets more than he bargained for as he runs into Princess Ashe, the sole surviving heir to the Dalmascan throne. Together, the two will embark on an incredible journey through Ivalice, tracing the mysteries behind the Archadian Empire's invasion. The choices they make will determine the very fate of the world. Active Dimension Battle - The Active Dimension Battle (ADB) system enables players to move seamlessly between exploration and combat. Jarring random battles and their load times are a thing of the past, keeping you in the world from start to finish An All-New Combat System - Characters act according to an intricate gambit system of actions and reactions that you determine. As they fight, characters earn license points that can be spent to broaden their knowledge of magic, arms and armour
The UK has always had a very unique taste in games, never comparable exactly to either the U.S. or Europe. As such, Japanese role-playing games have never been very successful here, even such worldwide blockbusters as the Final Fantasy series. No matter how fancy the graphics, most Britons just cant be having with the tedious, randomly initiated, turn-based combat. So its a bit of a shock to find that Square Enix has finally come around to our way of thinking, because this game completely ditches the usual battle system for a semi-automatic design that actually has you looking forwards to fights rather than dreading them. Although you can still take manual control of a character the game invites you to set-up a series of tactics and rules for your allies before a fight, so you only have to intercede directly in combat if something goes wrong.
Character customisation is also much less regimented than before and the storyline has none of the teen angst emoting that made previous games so hard to stomach for some. In fact the only major feature remaining from the other games is the stunning graphics (and they really are stunning too probably the best ever seen on the PlayStation 2). So thorough has Square Enix been in revamping and refining every aspect of the series formula that the only people not likely to enjoy it are die hard fans of the originals. Other than that the only real criticism you could level against it is that it doesnt exactly rival Wii Sports in the accessibility stakes, but with a game of this length and depth thats a small price to pay.
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Top Customer Reviews
With such a huge world in which to run around in it can seem somewhat overwhelming. Large areas can harbour some seriously handy treasures but with the new "probability" system the treasure may only stand a 20% chance of being a useful item and maybe only a 60% chance of appearing at all. This can lead to hours of going away and coming back again, hoping to have re-spawned the treasure into something you need.
Monsters can be a serious pain, especially if they gang up on you. You can avoid a lot of battles by simply fleeing past them, because unlike other FF titles FFXII allows you to see monsters roaming arround so you can avoid tough battles. Sometimes fleeing seems like a great idea but you need to idealy spend hours and hours fighting them and "leveling up" otherwise you will stand no chance of completing the game.
There are 21 optional side quests, some of which you will have to complete to find hidden bonuses and bosses throughout the game.
Magicks, Weapons, Armour, Shields, Tecknics and Augments can be bought for the usuall transfer of GIL at traders, but (and this is a very big but) you will need to unlock the corresponding liscence on the liscence board using points you have gained from defeating monsters. For instance, you have bought a sword but need to unlock the liscence square for 25 LP (licence points) you will need to defeat 25 wolf type creatures, most of which only award 1 LP. when you have done this simply unlock the tile on the liscence board and slash away. Its exactly the same with everything else.Read more ›
The first thing that struck me as odd was the battle system - there is no random encounters! A good thing this may seem, however, I was sceptical at first as the battle system is completely (almost) computer controlled. There is a pecuilar blend of time based action and real play, making it at some times chaotic and confusing. You are able to pre-program your characters actions using the Gambit system (you can buy gambits in shops and the like). This can be useful to save time when in a heated battle, however, to a degree it does take away some of the player involvement.
However, that said, the battle system began to grow on me. It is different but enjoyable and there is some satisfaction in watching your characters perform just as you ordered them!
The skills/magic system is comparable to FFX's Sphere Grid system. It is known as the License board - bascically you need a license to use or wear anything (so if you bought say a amulet you would first need the license to wear it). You gain license points by killing enemies which you can then spend to unlock licenses on the chess like board. I found this good as you could basically assign ANY roles to your characters as each have similiar stats (for instance you may want one to be black mage and one to specialise in great swords/katanas).
The story was one part where the game let itself down. Gone are all philosophical realisations and ponderings, to be replaced by a massive political debate that seems to span the entire world.Read more ›
There a couple of things to note - the battle scenes can get pretty complicated when you've got characters firing off gambits left right and centre and enemies are putting spells up, and using items. I didn't mind this - first time I had a big battle, I was struggling to keep up with the action, but after one or two more, I went with the flow and the pace that things happen feels true to combat. Secondly, the licence board is a definate case of there being a few key squares that you make for to get an early character boost. The Quickenings make things very easy for a while, and the HP boosts really help too. Thirdly, the overall difficulty swings up and down a bit. Early on, it felt easy, then it got a bit tricky, then I hit a mid game patch where five or six bosses were just trivial and then it got a lot harder again.
So this is a character based RPG, with a bit of grind in there, plenty of monsters, plenty of female characters with not much on (some of Fran's scenes are just wrong!) - you know what you're getting. But it is all very well done, and I'd recommend without any hesitation.
I only say this after much debate with myself due to the fact I play every new final fantasy with an open mind to how the game looks and feels. Before i played Final Fantasy XII I didn't like the fact square had changed the battle system nor how the game looks so much like a MMORPG.
The opening scene can only be described as epic with lush graphics bringing you 8 minutes of total eye candy. I will not tell you what happens because you need to see it for yourself.
The batte system does a fine job of bringing you in to the game with basics that most rpg players can quickly catch on to. The command list is still here in a familar fashion as always, you have the attack command, different magic spells (white,black,time,green) and items. Limit breaks are now called mist knacks and each player can have a total of 3 throughout the quest. Summons known as espers (FF6) are obtained by first finding them and then defeating them in battle, remember only one summon can be assigned to one character and once allocated can not be changed.
As you begin you adventure you will notice two things, one is how big the areas are, especially the main city of the game Rabanastre. The streets are full of life with lots of shops and people to talk to. Second is certain areas change weather over time thus bringing more dangerous creatures with it.
The story evloves around Vaan a wanna be sky pirate who walks the streets and often steals to make a living. You will soon be introduced to Vaan's friend Penelo who seems to come from a similar background as Vaan, Fran and Balthier who is sky pirate.Read more ›
Most Recent Customer Reviews
I absolutely loved this game back when in came out in 2006?
Unfortunately I never finished it. But I really enjoyed it, and thought the gameplay, characters and story was... Read more
the combat system is extremely awkward that it broke the hole game for me. don't get me wrong the story is goodPublished 7 months ago by steampunk god
Came with box manual and disc is mint condition for under a fiver! Game is one of the best on ps2 with real time battles!Published 7 months ago by Karl mills
I am very impressed with this game. Only 2nd to Final fantasy 7 in my opinion. Nice graphics for a ps2 game also.Published 7 months ago by ziggy93
I played this game twice and sank probably more than 100 hours in both playthroughs and tried to give a chance as I am a final fantasy fan, but it never clicked for me. Read morePublished 9 months ago by Pillar