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Chrono Trigger (Nintendo DS)
About this item
- Remastered for Nintendo DS and released for the first time in Europe
- A masterpiece of interactive storytelling, featuring multiple epic endings
- An inspiring musical score created by Yasunori Mitsuda
- The engaging Active Time Battle system, enhanced by a range of strategic Tech skills, delivers the perfect blend of excitement and depth
- Famed character designer Akira Toriyama contributes his singular visual style, creating a cast that is sure to win the hearts of a whole new generation of gamers around the globe
- Taking advantage of the Nintendo DS hardware, CHRONO TRIGGER comes to Europe with all-new dual screen presentation and Touch-Screen functionality
- A brand-new dungeon and a DS Wireless Play mode add an exciting new dimension to this timeless classic.
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Product details
- Is discontinued by manufacturer : No
- Rated : Ages 12 and Over
- Product Dimensions : 13.5 x 2 x 12.2 cm; 22 Grams
- Release date : 6 Feb. 2009
- ASIN : B001G0MPMO
- Manufacturer reference : NTR P YQUP
- Best Sellers Rank: 43,497 in PC & Video Games (See Top 100 in PC & Video Games)
- 767 in Nintendo DS Games
- 8,855 in PlayStation Legacy Systems
- Customer reviews:
Product description
Manufacturer's Description
Amazon.co.uk Product Description
After 13 long years, the role playing game of the ages finally returns with Chrono Trigger for the Nintendo DS. This chapter begins when a newly developed teleportation device malfunctions, and young Crono must journey through time to rescue a mysterious girl from an intricate web of past and present perils. Enhanced with Nintendo DS's dual-screen presentation, stylus controls, and a host of great new features, this classic tale returns to a modern, portable platform.
After 13 long years, the role playing game of the ages finally returns with Chrono Trigger for the Nintendo DS. View larger.
Gameplay is enhanced with Nintendo DS's dual-screen, stylus controls, and a host of great new features. View larger. And so the Story Goes. . .
Through a chance encounter amid the festivities of Guardia's Millenial Fair in Leene Square, the young hero, Crono, meets an adventurous girl named Marle. The two decide to explore the fair together and soon find themselves at an exhibition of the Telepod -- the latest invention by Crono's long-time friend, Lucca.
Marle, fearless and brimming with curiosity, volunteers to assist in a demo. However, an unanticipated malfunction sends her hurtling through a rift in the dimensions. Taking hold of the girls pendant just before she's whisked away,
Explore the past -- Prehistory, Antiquity, and the Middle Ages -- Present, Future, and even the End of Time. View larger.
This game utilizes a revised version of the groundbreaking Active Time Battle (ATB) System. View larger. Crono bravely follows in pursuit, but the world into which he emerges is one of four centuries ago. In Chrono Trigger prepare yourself to journey into the forgotten past, distant future, and even to the very End of Time.
The Worlds of Past, Present and Future
In Chrono Trigger you'll journey back to Prehistory (65,000,000 B.C.) where humans and reptiles battle to wipe each other from existence. Antiquity (12,000 B.C.) is an age where the world is divided between people whose continent is buried in snow, and the magical kingdom of Zeal, a highly advanced civilization. The Middle Ages (600 A.D.) is an era of swords and sorcery, a dark time when the armies of Fiendlord rule over the land.
The Present (1000 A.D.) is the time period in which Crono, Lucca and Marle live. It is a bright and peaceful age. However, in the Future (2300 A.D.), an era of despair has taken hold with rogue machines ruling the world. After the day of the apocalypse in 1999 A.D., the prosperous civilization of humanity crumbled and the remaining people struggle to stay alive. And, finally, there remains the End of Time -- a place with no era to call its own. This confluence of time's streams transcends spatiotemporal boundaries. It is here at the gravitational center for all temporal flotsam that Spekkio -- the Master of War -- serves as your guide on time's treacherous roads.
Battle Systems and gameplay
This game utilizes a revised version of the groundbreaking Active Time Battle (ATB) System. Chrono Trigger features exhilarating combat in which the clock is constantly ticking. Characters must first wait as the ATB gauges charge, and then perform an action. This makes strategic timing a crucial element in your battle plan. In addition to standard attacks, each character has an array of special Tech skills and powerful combos known as Dual and Triple Techs. Cooperate with other characters to unleash over 50 unique and devastating moves!
Chrono Trigger utilizes great story-telling, interesting characters, action-packed gameplay, and the unique controls of the Nintendo DS to deliver a fun and well-rounded role-playing game on a portable platform.
Media Reviews:
o 94/100 Metacritic
o GamePro – 100/100
o 1UP – A
o EuroGamer 10/10
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For anyone who _DID_ experience it in either the original SNES form or its re-release as part of a late-90's Playstation compilation (especially the latter) you may well be warned that little has changed.
To elaborate: the game was produced as a collaboration between Square and Enix (who at time of writing are now one company), featuring the art style and creative input of Dragonball creator Akira Toriyama.
The characters are few but memorable: a samurai-sword-wielding lad, a mysterious girl with powers of healing and ice, a madcap inventor girl with powers of technology and fire, and a few others that, for the uninitiated, I won't spoil.
The game is similar to Final Fantasy in gameplay (turn-based menu combat, no genuine real-time combat like that found in Zelda or the Mana series), with character positioning and technique combinations making for more strategic play.
The plot starts out as a simple case of mistaken identity and wandering about in the classic RPG-game style. The lead, Crono, meets Marle, a secretive girl, at the Guardia Village millenial fair, and the two take part in a space-displacement experiment by Crono's friend Lucca. It goes fine until Marle volunteers; her pendant causes not a space, but time displacement, and Crono must travel back in time to the middle ages to rescue her. From there, the three realise that it was fate, not accident, that it happened, as the three protagonists end up in the future, where what they see compels them to make a pact to do whatever it takes to save the world. Beyond that, I say no more.
On completion of the game, the time-related story - that in the end has the player hopping between 1000AD, 600AD, 12000BC, 2300AD and a slightly unimaginitive Prehistoric era (perhaps the weakest point of the game) - allows replay with an existing save to uncover other alternative outcomes. By existing save, I mean that, barring 'key items', your character roster, and money, you keep everything you had, i.e. levels, items and equipment. I'd be lying if I said the extra endings were 'awesome' - the endings weren't really that in 1995, so they certainly won't be now - but they add replay value, justifying the shortness of the game when compared to similar offerings of the time.
-A note to those who have played this before-
As is the norm now with re-releases (I wouldn't dare call this a remake), a few FMV's (cartoons done by Toriyama studios) bridge key sequences and provide more aesthetic candy (those even these are not new; they're from the Playstation version). As for new in-game, interactive content, weeell expect the obligatory encyclopedias, music players bla-bla-bla, and a new bonus dungeon or two that bridge the story with Chrono Cross, its Playstation-only sequel that Europe didn't get either. Those dungeons are Recycle City, so expect no frills.
This is, along with Final Fantasy VI and Secret of Mana, one of the best RPG games released in the early-mid 90's. It may look dated, it may be shorter than what is now expected gameplay-wise, but it has lost none of its charm, mainly due to the absence of CGI, which dates faster than anything (although why this never got the same respectful remake treatment as Final Fantasy IV and Dragon Quest IV did on DS, I do not know). This game did help the introduction of time-consuming long animations on pretty much all attacks, and annoying lags between characters moving during battle due to the 'Active Time' system, both of which killed this genre for me in recent years, but it isn't so bad as it is now.
So, if you'll excuse the pun, if you like RPGs it isn't a waste of your time; if you own a previous release though, it might be a waste of your money.
The art is simply beautiful and has aged oddly well considering it's a decade and a half old now. The environments look lush and great attention is paid to even the smallest of details.
The gameplay is nothing particularly different to the standard JRPG faire, but instead of being whisked away to a nondescript room for every battle, they all take place there and then in whatever space you happen to be in at the time. It isn't fully turn based, so you can have characters attacking multiple times between enemy attacks and the layout leads to interesting decisions on what to attack when, and with which move. I would have liked it if there was more emphasis on weapons late-game rather than relying on the combo spells so much, but it wasn't a problem.
The story may sound extremely clichéd at first (travel through time to change the future, including kidnapped princess and evil dark wizard) but towards the end some of it was still a surprise (without spoiling anything: Mugus' identity). It is the execution, though, that makes it stand out from the crowd. I honestly found myself caring about the characters and wanting to get one of the best endings (there are many).
Now the point where I think Chrono Trigger has yet to be outdone: the soundtrack.
The music in the game is simply fantastic. It is instrumental in creating atmosphere and I still haven't felt better in a game then when I hear the fanfare (Lucca's theme).
In short, if you like RPGs, or a nice character driven story in general, you can't go wrong. If you don't you'll probably enjoy it anyway. Play it in a dark room with the sound turned up and no interruptions, you wont regret it.
Sure the graphics are basic, but what the game manages to do and convey with them is amazing and in many ways more impactful than the ever present mo-cap around today. There are some usual and well worn JRPG tropes (awesome fighters have floppy weird coloured hair; staring at a sunset whilst brimming with angst etc etc) but this isn't a game that follows these, rather it set them as a benchmark others hoped to follow.
The story is interesting too, with some twists that hit like a kidney shot, and a real sense that you as the player can influence aspects and outcomes of the game and at times not even realise you have.
The DS version's translation has been improved since the SNES version and is infinitely better and the addition of Anime Cutscene was a great surprise.
As a small warning it is worth noting that compared with todays hand holding everything is laid in front of you style games, Chrono Trigger is not always explicit in what it expects you to do next. That said, if you ever get truly stuck there are a plethora of game guides out there and therefore this should not be a barrier to you experiencing this game.
All in, an ageless game that still feels fresh today and will give you hours upon hours of entertainment.

