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- You are Garrett, a dark and solitary thief with an unrivalled set of skills
- Explore the sick and troubled City, from its shady back alleys to the rooftop heights
- Choose your approach. What kind of Master Thief will you be?
- Thief delivers unprecedented immersion through sights, sounds and artificial intelligence
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Platform: PlayStation 4 | Edition: Day-One Edition
Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron's Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best- guarded possessions are not safe from his reach.
As an uprising emerges, Garrett finds himself entangled in growing layers of conflict. Lead by Orion, the voice of the people, the tyrannized citizens will do everything they can to claim back the City from the Baron's grasp. The revolution is inevitable. If Garrett doesn't get involved, the streets will run red with blood and the City will tear itself apart.
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Top Customer Reviews
To enjoy Thief, you first have to not purchase it presuming it's going to be like it's assumed competitor, 'Dishonored'. Firstly, Thief is a totally different game where 'fighting' is very brief and in which you don't have supernatural powers. This game is all about stealth, end of debate. On that basis it can become tiresome, but the tiresome for some is enjoyable stealth for others.
What surprised me most about this game, is having played it on PC first, I instantly took a shine to it on the PS4. On the PC I found the controls clumsy and the character movement too slow, i.e it was obvious it was 'designed for console'. On a slower controller input PS4 (due to the thumbsticks on the joypad which are never as accurate as mouse), the clunky slowed down 'triangle button' cues on the screen no longer felt lethargic and 'in the way' as they did on the PC, but spot on. Rather than giving up with Thief before the 1st level (as I had on the PC), I spent hours and hours carefully backtracking all my steps (to checked for missed loot and hidden areas) and then progressing onto the next level on master difficulty. I thus really enjoyed the game, much to my surprise as I'd dismissed it as rather unplayable on the PC. What also enjoyed is how long it lasted. I think I spent over 60 hours.Read more ›
However, there are issues that drag it down. Map navigation is extremely frustrating and makes the city seem far less open. It is painful. The enemy AI isn't all that great, but it's in no way worse than most games. The combat is weak, though Thief shines brightest when you avoid combat.
Overall all this is a highly atmospheric game that requires less running and shooting and more stopping,watching and thinking. It isn't without its issues but I easily recommend it.
In a word, yes. Thief was always a story driven game. The first three (even Deadly Shadows which is the worst of them) provided a story which revolved around various factions of the City. This game follows that tradition. The story is very well told and if anything I wanted more. Setting the game in an era where there are no lasers or huge array of guns is a nice change of pace. Using specific arrows for specific tasks is enjoyable and the setting of a time gone by (not modern day and where mystic ideals are still believed by some) suits the series perfectly. Whenever I hear of rumours that the next game could involve a modern day setting I shudder. I can appreciate the interest from the developers but it would not suit the games universe.
The voice acting is superb although it was a terrible shame that the original voice of Garrett (the character you play) was no longer voiced by Stephen Russell who was brilliant. Unable to do anything about this I had to accept it and ignoring this disappointment have found this game to be very much in keeping with the original ideals of the first two games. Level design is good and NPC's play an important role in the game. It is obvious that a game like this (as almost all new ones do) involve such detail that they take a long time to make.Read more ›
The game feels unfinished, rushed. There’s no flow, no movement. It’s awkward and inconsistent. I admit I have been spoiled by the likes of Assassin’s Creed, Batman and Uncharted, but walking around in a circle for an hour looking for the one thoroughly hidden entrance to another section of the city and my next mission is frustrating beyond adequate words. That’s not good gameplay. Thief presents a seemingly open environment but severely limits the player’s options to get across it. This makes casually diverting from the main mission to do side quests a real pain in the swag bag. Thief is a very linear game that is posing as a sandbox game, but it can’t be both and the attempt to disguise its limitations creates a very aggravating experience.Read more ›
Most Recent Customer Reviews
I received an empty game case,no game disc included in the packge. Am returning back as soon as possible.Published 13 days ago by Amazon Customer
Not sure what to make of this, I've got to chapter 6 and switched off as Im finding it a bit boring to be honest. Read morePublished 1 month ago by Joseph
I'm not one for writing a lot but I am a 48 year old gamer who loves these sort of games and this one does not disappoint in any way. Read morePublished 3 months ago by Tracey McVaigh
This game is extremely boring. I just can't play it. Definitely not my kind of game.Published 4 months ago by Tiago Ribeiro