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Sony PlayStation Move Controller - Bulk packed (PS3/PS4/PSVR)
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- Compatible with PS3, PS4 and PlayStation VR
- Bulk packed - no retail packaging
- Charging cable not included
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- Platform: PlayStation 3, PlayStation VR, PlayStation 4
- BBFC Rating: Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over.
- Media: Accessory
- Item Quantity: 1
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Size: Single Pack
MOVE CONTROLLER BLACK
Using advanced motion sensors and the PlayStation Eye Camera, your every movement is mimicked on-screen in breathtaking Blu-ray powered HD. Take core gaming to a new level or bring your whole family in on the adventure with a title line up that will excite every gamer.
The PlayStation Move motion controller will be made available as a standalone peripheral at launch. Great news for PS3 owners who already have a PlayStation Eye camera, as well as PlayStation Move fans who want to compete with friends in multiplayer games or make the most of games that support dual motion controllers.
266 customer reviews
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What these controllers do is allow you to move your hands and interact within the VR world. So, for example, in the Batman VR game you get to use these controllers to handle your various gadgets (e.g. throwing batarangs). These controllers are, therefore, very useful. However, they're not fully 'intuitive' - they don't "feel" like hands. Instead it's like you're holding a torch in each hand! I think PlayStation could have designed something better … say, 'glove' controllers.
Overall, these are necessary - so I recommend them. But they're rather low-tech, and quite expensive. PlayStation should have the decency to include them with the VR kit (without additional cost).
It appears to both be the genuine article and brand new.
When compared with my original move wand, it is noticeable that my original ones bulb cover thing plastic had yellowed over time. The playstation 4 easily paired and calibrated, compensating for the difference in plastic colour.
The game that is shown with it is playable with a normal controller but is made better by having independent hand control and had no noticeable tracking issues that i had not experienced using the controller.
Any tracking issues experienced while playing in the conservatory (pictured) were largely due to the amount of reflective surfaces, and when set up in my normal gaming space any "Derpy Hand Syndrome" or play-space drifting was limited.
With a game like Job simulator, that is a port of a previously existing VR title, you might expense some mild tracking issues if your actions and/or environment block the cameras view of the wand(s). Personally I had to set up my playspace so that the game thought i was very short and that my arm span was somewhat shorter than it actually is to play the game from a seated position and it not ask me to reach through my sofa cushions to interact with objects.
This is the final piece in completing my home PSVR set up and I'm pleased to have got it. With it the only slight issue that i have/has been attempting to use them to navigate the playstation menu system. the trigger and move button seem to allow partial navigation but with no on screen button prompt I find myself favouring either voice controls or reaching for my Dualshock.
I am unable to test them though as there was no charging cable for either of the two I purchased. I have since seen other reviews with the same problem. Not normally an issue as I have lots of charging cables.....until I found they are mini usb which I don't have. I have just had to order a couple of cables so another couple of days wait before testing (will update if there are any problems holding a charge as may be old stock). I can't remember the last time I bought a new electrical piece of kit that didn't have a charging lead if it is essential for its use.
Glad I checked before wrapping them up for Christmas.
In terms of function, the knocking off two stars is also justified by the lack of a stick, touchpad or even a d-pad for directional control.
When it comes to tracking, I had a Vive previously and I am really impressed with how accurate these are. The only problem is the lack of field of view on the camera but when they are being tracked, I don't feel they are too bad compared to the Vive's more sophisticated system.