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Platform : PlayStation2
Rated: Unknown
4.8 out of 5 stars 111 customer reviews

Price: £40.00
Only 6 left in stock.
Dispatched from and sold by marxwax.
  • Adventure game
  • Incorporates elements of strategy, fighting, and role-playing genres
  • Play as a courageous young boy trying to save a princess
  • Inventive puzzles
  • For 1 player
5 new from £40.00 23 used from £14.00

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Game Information

  • Platform:   PlayStation2
  • PEGI Rating: Unknown
  • Media: Video Game

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00005UJSY
  • Product Dimensions: 18.8 x 13.6 x 1.6 cm ; 82 g
  • Release Date: 17 Feb. 2006
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (111 customer reviews)
  • Amazon Bestsellers Rank: 14,823 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Product Description

ICO incorporates elements from puzzle, adventure, strategy, fighting and role-playing-game genres. It's the tale of a courageous young boy on a heroic journey through an unknown castle to save a princess and discover his own mysterious fate. Faced with numerous puzzles, ranging from simple mazes to complex brainteasers, ICO invites gamers into a deep, mysterious story line with beautiful, dreamlike graphics.

As the story goes, once every generation a boy is born with horns. Thought to be the minion of an evil spirit, the afflicted but innocent ICO was captured at age 12 by the village's leaders and brought to a deserted castle to be sacrificed for the good of the community. After the villagers bury him alive in a castle tomb and leave him for dead, he is able to break free of his confines; he then learns of a beautiful young princess who is likewise held captive. From there he embarks on a challenging course through the castle ruins to save her.

Amazon.co.uk Review

Ico weaves the tale of a young boy trying to escape his imprisonment in a large, vacant castle. Along the way, he discovers another captive--a beautiful princess named Yorda. Unsurprisingly, you control Ico with the goal of escaping the castle with the princess safely in hand.

Although it looks like an adventure game and has some rudimentary action sequences, Ico is mostly about solving puzzles. Players will run, jump and climb their way through the gargantuan castle as well as figure out which objects and environments are interactive. Yorda is very much a damsel in distress, and isn't nearly as capable as Ico. A great deal of the puzzles require the player to create a safe path for Yorda, who isn't physically able to get to the places Ico can. The puzzles are quite brilliant, although a few are so tough that players will feel like ditching the princess.

Graphics, particularly the lighting effects and animations, are fantastic and the developers did a superb job of conveying the enormity and beauty of the castle. When Ico and Yorda move and interact, their actions seem totally lifelike. The ambient soundtrack and simple controls let the player focus on the tasks at hand. Sony has crafted a very unique game that anyone can play; few games are as elegant in their simplicity as this puzzler. --Raymond M Padilla

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Top Customer Reviews

In order to truly undrerstand the impact Ico had on me you would need to speak to me face-to-face, so I could at least attempt to convey the emotion involved. I have NEVER been so awed or involved in a game. The storyline is one of the most simple yet eternal themes ever to be written, and it appeals to us on more levels than we would care to admit. The interaction between Ico and Yorda seems to represent everything good we believe the human spirit is capable of - love, courage, compassion, empathy. Yorda is the woman you have dreamed of rescuing. As you battle to save her from the shadows (which are never explained, adding to their mystery) you almost want to jump in to the tv and kick their asses yourself!
But the action is not where Ico excels - the puzzles will have you scratching your head for a while, before someone pipes up "well, what about that window/bomb/chain?". Whilst Ico is a one player game, you can happily sit around in a group and play for hours (the night I bought it I and three mates played it for four hours with hardly a word muttered that didn't involve the puzzles). You will be so engrossed by the beauty of the castle (I defy anyone not to give a gasp as they look out from the top of the windmill,or gaze up at the waterfalls) that you will give up your life in the quest to see what is next. And perhaps this is the game's main downfall - you become so lost in Ico and Yorda's struggle for their freedom that the game is over before you are aware what you have accomplished - I finished it in less than nine hours. If you have an analytical mind and a 'feel' for games of this kind (think Zelda 64 type puzzles, but more intricate) than you may find this title rather short. However, the game is SO beautiful and the ending SO heart-breakingly affecting that you will forgive it any flaws. Ico is an astonishing gaming experience and a leap forward in game design..
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By A Customer on 4 April 2002
I'm not going to go into detail here. The reviews posted here already do that. I just need to praise this game.
Right from the start it's obvious you're experiencing something out of the ordinary. You are immediately caught up in the beautifully created atmosphere, thrown into another world. An enchanting place, totally immersive in fact, almost inducing a dream like state (no, I haven't been drinking). From start to finish it's a joy to play. Mentally relaxing and stimulating all at the same time. It is all over a little quickly, but that's probably largly due to the fact that you won't be able to put it down for more than five minutes.
Console gaming needed something different. This is the breath of fresh air I'd been waiting for. Yes it's got great graphics (I swear those trees are real) and sound, but so have so many others. What stands it head and shoulders above it's rivals is that spark. The shiver up your spine that so few games provide these days. A Sony exclusive, this should reassure any PS2 owners with any doubts of whether Sony's machine can stand up against Microsofts' consoles raw power. This is the third place.
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I have always disliked reviews that start off with grandiose endorsements. That said, to illuminate the importance of Ico as a milestone in game development, I feel it necessary to begin with some very broad statements. Ico is a special game of immense beauty. It is an emotional and cerebral masterpiece so revolutionary that it sets a standard by which all other PlayStation 2 games (and indeed games on other platforms) may be judged. I have never played a game that compelled me as Ico did. Neither has my wife (who upon watching me play, also wanted to play). Nor has our daughter or our friends and neighbors (who we went out of our way to share this extraordinary experience with). Thus, I make this heartfelt endorsement. Every PlayStation 2 owner should have this game in their collection. In fact, every gamer (regardless of their preferred platform) should experience Ico. Ico is a glimpse into the future of interactive entertainment - a glimpse no one should pass up.
Over the last few years, some amazing games have been produced. Black and White, Halo, The Sims, Grand Turismo 3, Final Fantasy 10, Max Payne, Grand Theft Auto 3, Red Faction, Metal Gear Solid 2 Sons of Liberty - these are all wonderful games that are frequently mentioned in reviewer's top game lists. However, amongst this sell-out crowd of greats, Ico quietly and gracefully stands head and shoulders above.
Ico takes video gaming in new directions by removing the traditional constraints presented in RPG, adventure, puzzle, and action games. Presenting a singular world with characters that are alive and emotionally moving, Ico gives players the freedom to think and to participate. As such, Ico represents the beginnings of a kind of interactive entertainment not yet seen.
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Ico is quite simply a joy to play. Recently uninspired by the offerings on next genereration platforms, I fancied a bit of gaming nostalgia. Aware that even Space Invaders would have provoked gasps of awe and wonder in its time, I was concerned that my memory of playing Ico was slightly inaccurate.

Upon revisiting this masterpiece, which truly was ahead of its time, I have to say that Ico more than delivers. It has a beauty and charm that I have not seen in other games. The animation of Ico and Yorda as they attempt to escpape captivity in a forboding castle is superbly done. The inability of the two characters to communicate verbally is a thoughtful touch. Their dependence on each other is cleverly established throughout the puzzles and situations that Ico must solve.

Ico is a twelve year old boy cursed with horns protruding from his head and incarcerated by elders from his village. Yorda is a mysterious girl who is destined to remain in the castle at the will of her mother. Both children are supposed to be there. However, the combination of Ico's agility and determination and Yorda's trust in her rescuer and ability to open locked doors make them a formidable team.

The game environment is awe inspiring, lonely and vast. The enormous castle offers challenges as the two charcters struggle to find away out of captivity. There are times when you forget that you are playing a game, so drawn in are you into the story of the two friends. There are some wonderfully moving moments and upon completion for the second time, I felt that this truly is a rare experience - a gaming gem.
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