Simulating War: Studying Conflict through Simulation Games Paperback – 10 Apr 2014
- Choose from over 13,000 locations across the UK
- Prime members get unlimited deliveries at no additional cost
- Find your preferred location and add it to your address book
- Dispatch to this address when you check out
Frequently Bought Together
Customers Who Bought This Item Also Bought
Enter your mobile number below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
Getting the download link through email is temporarily not available. Please check back later.
To get the free app, enter your mobile phone number.
Brilliant. Professor Sabin has produced a masterwork, one worthy to grace bookshelves that are home to Von Reisswitz's Kriegsspiel, Wells's Little Wars, Morse and Kimball's Methods of Operations Research and Schelling's The Strategy of Conflict. If you want to learn more about the unquestionably horrible but quintessentially human activity that is war, you need to read this book. --Dr Peter Perla, Senior Research Analyst at the Center for Naval Analyses, Alexandria VA, USA and author of 'The Art of Wargaming'
In Simulating War Professor Sabin provides us with a scholarly and very useable toolkit that allows us to supplement the dry data of statistical analysis or computer simulation with the realities of human interaction and the play of Clausewitz's "chance". Wargaming is a neglected and misunderstood art in the modern military: this book does much to put that right, and should be on the shelf of any thinking military professional. --Major General Andrew Sharpe, Director General of the Development, Concepts and Doctrine Centre, UK Defence Academy
Anyone with an interest in wargaming, be it professional or recreational, must buy this book... Simulating War is a clear, logical and balanced guide that provides all the building blocks and insights necessary to design manual games and then use them to best effect. This expert knowledge will be just as useful to military planners, trainers and educators alike, to gaming software developers, operational analysts, those in experimentation and to recreational wargamers. --LBS Blog
About the Author
Philip Sabin is Professor of Strategic Studies in the Department of War Studies at King's College, London, UK. He has worked closely with the armed services and appears regularly on TV and radio. He has also co-edited the two volume Cambridge History of Greek and Roman Warfare (2007).
What Other Items Do Customers Buy After Viewing This Item?
Top Customer Reviews
As someone who has edited and written more wargaming books than most, I am always pleased when a new book says something original about wargaming. This book has a message. The message is micro board wargames are good for education and training. This book argues the case that wargames, in particular manual board games, are an invaluable tool for examining tactical and operational military history. The best of these games are worthy of inclusion of any study of military history.
The first part of the book is a summary of the academic potential of wargaming techniques. The value of games to education and training is indisputable in the academic and business world. Phil takes that view and argues that wargaming can be used as tool to understand military history, supporting this with some academic evidence and his own experiences of using games as part of his teaching of military history at Kings College London.
The second part of the book is a straightforward guide to building simple `micro-board games'. These are games that are smaller than even the smallest of commercial `folio' type board games. Small and simple enough to be used as part of a two hour teaching session. Building on the work of Peter Perla's Art of Wargaming and James Dunnigan's The Complete Wagames Handbook, the book offers a recipe for analysing historical conflicts and distilling them into a board game format.
The third part of the book gives a number of worked examples of such micro-board games. It includes games from the ancient world and World War II. There are also two tactical games; one about a battalion attack in WWII and the other about a company level assault on a built up area.Read more ›
The book takes one handily through the limits of this approach, the batterie de cuisine of the designer (which is useful for those designing larger games) and a number of recipes (games Phil has designed on these principles). The games can be assembled from the book or from downloads and range from a multi-year, multi-player simulation of the Second Punic War to companies slogging it out in Normandy in 1944.
I greatly enjoyed the book which has a light style (a true Paul Bocuse) but considerable depth. You may not agree with Phil's design choices but you will be engaged by his processes and his approach. You will not be bored.
He (generally) favours looking at many games as tools for study in the widest sense, rather than being command trainers (i.e. Simulating the actual decision making environment of actual commanders) or simply a military-themed entertainment but can help in understanding the processes involved in the conflicts studied. I have found this personally very insightful in understanding why some gamers prefer certain games which neither work as a command simulator or an engaging entertainment.
The book contains lots of small games which the author uses to illustrate his approach to designing games, including a strategic game set in the Roman world and games set at various different levels in World War Two, including two air warfare games. I am very much looking forward to trying out these games myself, in particular the infantry battalion attack game and the interception of a bombing raid game.
The book has been rigorously written, copiously foot-noted and has an extensive bibliography (and ludography? A very extensive list of actual games referred to, anyway).
I did find two (related) things difficult about this book. Firstly, I found the initial chapters very hard going.Read more ›
Most Recent Customer Reviews
In my opinion this study is not for everyone, not even for all those who like wargaming. It is a serious study although presented in a clear and simple manner (as is usually the... Read morePublished on 12 Aug. 2013 by jorge quadros
In this book Philip Sabin argues that constructing a plausible war game requires at least as much research and insight as that required for writing a traditional historical... Read morePublished on 4 Jun. 2013 by Chris
Look for similar items by category
- Books > History > Britain & Ireland > Edwardian and Early 20th Century 1901-1913
- Books > History > Britain & Ireland > Inter-war Period 1919-1938
- Books > History > Essays, Journals, Letters & True Accounts > 20th Century
- Books > History > Europe > Early 20th Century 1901-1913
- Books > History > Europe > Inter-war Period 1919-1938
- Books > History > Military History > Strategy, Tactics & Military Science
- Books > History > North America > Early 20th Century 1901-1913
- Books > History > North America > Inter-war Period 1919-1938
- Books > History > World History > 1901-1913
- Books > History > World History > Inter-war Period 1919-1938
- Books > Society, Politics & Philosophy > Social Sciences > Communication Studies > Media Studies