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Crash Bandicoot XS (GBA)

Platform : Game Boy Advance
Rated: Unknown
4.5 out of 5 stars 17 customer reviews

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  • Classic Crash shrunk down to fit into the palm of your hand
  • Crash XS completely recreates the handling of the PlayStation versions
  • Six major locations with over 20 levels including Mayan jungle, underwater ruins and Cortex’s space station
  • All Crash's signature moves--running, jumping, spinning, sliding, and body slamming
  • Cutting edge gameplay--Crash pilots rockets, scuba dives, is chased by Yetis etc
  • Story Mode, Time Trial Mode and Gem Collecting Mode
6 used from £14.49 1 collectible from £19.99

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Game Information

  • Platform:   Game Boy Advance
  • PEGI Rating: Unknown
  • Media: Video Game

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00005V7ET
  • Product Dimensions: 12.8 x 12.2 x 2.6 cm ; 59 g
  • Release Date: 15 Mar. 2002
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (17 customer reviews)
  • Amazon Bestsellers Rank: 6,785 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Product Description

Crash Bandicoot XS will mark the first time Crash has ever been on a handheld game system. It contains 20 levels featuring six unique locations that take Crash from the Mayan jungle to frigid arctic caverns, and gameplay modes include side-scrolling, 3-D chase levels, and aerial dogfight combat sequences. Crash is once again pitted against his arch-nemesis, the evil Dr Neo Cortex. Orbiting high above Earth, Cortex has decided to abandon his fixation on our hero and redirect his evil focus to world domination. Using his latest invention, a massive shrinking ray, Cortex takes aim and fires at Earth, shrinking the planet to the size of a grapefruit. Luckily, Crash's brilliant kid sister, Coco, is feverishly working on a machine to reverse the effects, but she needs crystals from around the world to power her invention. It's up to Crash to retrieve the crystals and help return the entire planet to its natural state.

Amazon.co.uk Review

Crash Bandicoot was one of the original PlayStation's first--and indeed only--mascots, and though he was never quite as important to Sony as Mario and Sonic have been to Nintendo and Sega, he nevertheless provided PlayStation gamers with some quality platforming fun, as well as a couple of spin-off titles shamelessly "influenced" by Mario spin-offs. Now the lanky orange marsupial's made his way onto Game Boy Advance in an adventure that's suspiciously similar to Crash 3 and in many ways is superior to his recent PlayStation 2 appearance.

The gameplay's classic Crash, mainly involving running, jumping and spinning through 2-D platform levels, with the odd bit of scuba-diving and jetpacking thrown in and occasional towards-the-screen bear-avoiding escapades. There are four lots of five levels; in order to face each section's boss and collect a swanky power-up you'll only need to get to the end of each level and collect a pink crystal, but to finish the game completely each level must be completed at least twice, once with all the boxes being collected and once beating a pre-set speed. There are also hidden bits of certain levels that can only be unlocked by collecting coloured gems hidden in other levels.

As ever, there's no shortage of extra lives to pick up, and there are mid-level checkpoints and protective voodoo masks to collect, all of which prevent too much repetition, and you can save onto the cartridge after every level. The graphics and sound are great--Crash fans will be surprised at how smooth the transition from home console to handheld has been--and the gameplay is as polished and addictive as ever. All this adds up to another worthy hit for Crash; the GBA is a perfect new home for him. --Rikki Price



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Customer Reviews

4.5 out of 5 stars
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Top Customer Reviews

When you first start playing this game, you notice good smooth graphics with well crafted levels and good gameplay. There are variety of enemies each of which have to be killed in a different way. At first levels seem quite hard but it doesn't take long before you're doing them with perfection. However this leads to its only downside. The game is a little short. I don't play on my gameboy much yet I still managed to complete 30% in one weekend and a bank holiday.
But that weekend was full of fun. The game is just generally fun to play and it has an addiction in which you find yourself reaching for your gameboy at all times during the day. The biggest plus side is that you can't reaaly get annoyed much even if you find yourself falling of a cliff in a rather surprising death. Overall its good fun but could do with more than 20 levels and 4 bosses. If you persevere with braking every crate in the game it would be quite worthwhile but these things do get slightly boring.
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By A Customer on 9 May 2004
This game is one of the best GBA games I have ever played!
There's just so much action it's hard to take in!
The levals are not to easy and not to hard,just perfect!
I recently played Crash on my Playstation and then when I found out that I could also play crash on my Gameboy, I was over the moon! I had previously thought that this version of crash wouldn't match up to the playstation version but I was so surprised!
All I can really say is GO OUT AND BUY THIS GAME!!!
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When it comes to platform games, this one has taken into account a lot of elements that build a challenging piece of entertainment. I have now owned this nifty little platformer for a few months and have found it to be as challenging, if not even more challenging than the playstation versions. It does not emulate the quality of graphics, obviously, but a lot of the original magic has been preserved that made the original games so good. The sound is obviously also degraded, but recognisable non the less. Another thing that makes this game so good is it contains a story line which most handheld games don't pay as much attention to. You'll notice that developers when developing a handheld game, go for something quick and addictive that'll last a few weeks at the most, however a lot of thought has been put into this game, it's challenges are difficult and its gameplay is chunky. Overall you won't be dissapointed on spending money for this game, and will it will be amongst the current greats such as Sonic Advance and the Super Mario games. If there's a game you're gonna buy this month, make it this one!
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I was quite amazed that Crash Bandicoot was coming to the GBA as one outstanding feature of the Crash series has always been the graphics and sound, which I was not sure the GBA could manage.
On that score, I was wrong. The GameBoy Advance produces some excellent graphics and sound here, complete with the traditional 'Crash running into/out of the screen' moments and all the familiar animations and enemies. The range of moves is also pretty much present.
There are 20 levels, fleshed out with collecting crystals, gems and relics (through time trials), so there is a lot of game going here.
That is, if you can overcome the problems of Crash Bandicoot XS. First up, it can be teeth-clenchingly difficult and just plain unfair. There are leaps of faith galore (where you are forced to jump having no idea what you are going to land on) which frequently involve you dying so you know what to do next time, some overly pixel-perfect jumping and some dodgy collision detection with enemies. OK, all platformers require precision, but the problem here is one hit kills most times so constantly repeating sections leads to the odd close-to-throwing-your-GBA moment.
This is all compunded by some suspect controls. Too often the jump button does not seem to work in time and you fall. Carrying out double-jumps and getting your spins right can be difficult. Sometimes control is far too sluggish and you die largely though no fault of your own. This is extremely frustrating when you are trying to grab every crate or whatever.
Frankly, Naughty Dog's decision to pass on the Crash franchise to other developers is not a good one for gamers. Crash Bandicoot: The Wrath Of Cortex was disappointing on PS2 and in many respects it's the same here.
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I bought this on day of release, and it hasn't really disappointed. Do not listen when they say it recreates the experience of the PSOne version, because it doesn't, as it is inferior in most ways. The graphics are generally in 2D, with only about 10-20% of it being in (fake 3D) which is disappointing, and it only has 20 short levels which are not very varied. Also, the music quality is not so good compared to the original versions, with the most annoying title music I've heard for years. I completed the main part of it in a day, but despite all this I still give it 4 stars.
This is because the controls are so perfect and when you die, you know its your fault. The time challenges after you complete the game will keep you busy, and the animation is smooth and a big step up from the original gameboy.
Overall, its a cheap game, but for nostalgia and te long term challenges, it it seriously worth picking up, and will not leave you feeling cheated. Go for it.
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