After working freelance as a loading screens artist as a school boy, and having a game published as a friend (Excalibur, sword of kings), I progressed into fulltime development at Wise Owl Software, where I worked on Gary Lineker’s Super Skills, and some Ocean conversions from Spectrum to Thompson Machine for the French market.
I then moved on to budget specialists Enigma Variations where I worked on titles such as Count Duckula, Sooty and Sweep, The Official Father Christmas, and The Real Stunt Experts, as well as Kick Off 2 and Rally Cross.
From there I moved to London where I worked with Mev Dinc and Raff Cecco onTime Machine, and also some freelance work such as the Loading Screen on Lords of Chaos, and CJ's Elephants Antics for Codemasters, before working at The Sales Curve, where I developed titles such as Narc, Saint Dragon,
Double Dragon 3, and Rodland.
After the Spectrum's demise I carried on in the industry, onto Gameboy and SNES, then Jaguar (Bubsy the Bobcat amongst others), then onto Gremlin, where I was Art Resource Manager, and lead artist on titles such as Premier Manager 97, 98, and 99, plus Actua Soccer Club Edition, and others.
After leaving Gremlin, I worked at various places - notable titles was a Scrabble game on Color Gameboy (with Matthew Smith), before leaving the industry in 2012 (except for a few minor side projects).
Since then I have written a first-hand account of my development experiences (Video Game Development - The Rock and Roll Years), and co-written a guide book with Hilary Wells - the first of a trilogy - (A Guide to ZX Spectrum Games , 1982 to 1984)..